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	<id>https://wiki.fracterebus.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NerdOfEpic</id>
	<title>Fracterebus - User contributions [en]</title>
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	<updated>2026-07-21T21:08:12Z</updated>
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	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Development_Tools&amp;diff=336</id>
		<title>Development Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Development_Tools&amp;diff=336"/>
		<updated>2026-07-20T17:02:18Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: /* Documentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any game is a massive undertaking that requires skilled creators. Those folks use all sorts of tools to do that creating. This is the list of tools I used for Fracterebus. It may not be what you want to use in the end, but I provided it in case it&#039;s helpful for you. Most of the tools in this list are free, a fair few are open source, and all of them have license terms that I was comfortable using for the creation of a commercial game. Web hosting and storefronts are obviously not free. At this time, no software or services in this list sponsor me in any way.&lt;br /&gt;
&lt;br /&gt;
= Core Development =&lt;br /&gt;
; [https://godotengine.org Godot Engine] : This is a game engine. It is a piece of software that handles a lot of the core requirements of what is needed to make a game. The alternate approach would have been making my own game engine from scratch (a task I have attempted with other projects, and ultimately failed at). I selected Godot because it is an excellent engine to work with and has a massive amount of community content available for learning how it works. It also supports my preferred programming language of C#. I also like that it&#039;s &#039;&#039;NOT&#039;&#039; a certain other game engine that has had massive licensing and fees issues in the past.&lt;br /&gt;
&lt;br /&gt;
; [https://visualstudio.microsoft.com/vs/community Visual Studio Community] : This is a development IDE that most aspiring developers have probably at least heard of. I switched to this from Visual Studio Code after issues getting unit tests to work properly. Importantly, any individual developer can use Visual Studio Community to create their own free or paid apps. Pay closer attention to the license if you are part of any size company, it may not be usable for you without paying.&lt;br /&gt;
&lt;br /&gt;
; [https://code.visualstudio.com Visual Studio Code] : I include this here because I did use it until I got frustrated with it. It may still be useful for you if you don&#039;t qualify for the free use of Visual Studio Community.&lt;br /&gt;
&lt;br /&gt;
; [https://notepad-plus-plus.org Notepad++] : This is the single greatest text editing tool I&#039;ve ever used and recommend it to anyone that wants a fast and light tool. For Fracterebus I used it to create tons of JSON files for configuration and an occasional web based tool.&lt;br /&gt;
&lt;br /&gt;
= Resource Creation =&lt;br /&gt;
; [https://aseprite.org Aseprite] : In a game designed with the pixel art visual style, you&#039;ll find you need to push around more pixels than you could even imagine. This is essentially the de facto pixel art editor. It&#039;s powerful for both still images and complex animations. Note that this tool is free only if you build it from source yourself. I supported the author by purchasing it through Steam which saves me from having to build the binary for myself and keeps me up to date automatically.&lt;br /&gt;
&lt;br /&gt;
; [https://www.audacityteam.org Audacity] : Used for creating and modifying audio for both sound effects and background music. I am absolutely not a musically inclined person, but I can recognize a good tool when I use it.&lt;br /&gt;
&lt;br /&gt;
= Documentation =&lt;br /&gt;
; [https://www.mediawiki.org MediaWiki] : A wildly powerful wiki system that you&#039;re looking at right now. I needed a place to describe things to both the public and myself while I was figuring out the design of Fracterebus.&lt;br /&gt;
&lt;br /&gt;
; Survey System : A system I built for tracking feedback from users. This includes anyone from convention visitors to play testers or beta testers. This tool was created for the specific purpose of tracking feedback for Pixel Refraction Studio, LLC projects.&lt;br /&gt;
&lt;br /&gt;
; Task Tracker : A system I built for tracking development tasks and bugs. For those with other development experience, think of Jira or GitHub Issues. This tool was created for the specific purpose of tracking development for Pixel Refraction Studio, LLC projects.&lt;br /&gt;
&lt;br /&gt;
; [https://wordpress.org WordPress] : Blogging software used for the development/news [https://blog.fracterebus.com blog] for Fracterebus. I never really found a theme I liked very much, but I also don&#039;t imagine a ton of traffic to a blog full of nerdy things.&lt;br /&gt;
&lt;br /&gt;
; [https://www.nfoservers.com NFO Servers] : This is my web hosting provider. I&#039;ve been administrating my own dedicated Linux server with them for over a decade and highly recommend them. If your project needs a server, check them out. This server hosts the Wiki, Blog, Main Site, and Bug Tracker.&lt;br /&gt;
&lt;br /&gt;
= Internationalization = &lt;br /&gt;
; [https://gemini.google.com Google Gemini] : I can&#039;t claim this project is fully AI-Free because of internationalization. There isn&#039;t an especially large amount of text in Fracterebus that requires internationalization, but it needs to be in as many languages as possible to improve the market size I have access to. After consideration of non-AI alternatives, I selected Gemini because it provided support for the internationalization I needed along with descriptions of why things were translated the way they were into various languages. Sorry to any consumers of locales besides en-US if the translation was strange.&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Development_Tools&amp;diff=335</id>
		<title>Development Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Development_Tools&amp;diff=335"/>
		<updated>2026-07-20T17:01:48Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: /* Documentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any game is a massive undertaking that requires skilled creators. Those folks use all sorts of tools to do that creating. This is the list of tools I used for Fracterebus. It may not be what you want to use in the end, but I provided it in case it&#039;s helpful for you. Most of the tools in this list are free, a fair few are open source, and all of them have license terms that I was comfortable using for the creation of a commercial game. Web hosting and storefronts are obviously not free. At this time, no software or services in this list sponsor me in any way.&lt;br /&gt;
&lt;br /&gt;
= Core Development =&lt;br /&gt;
; [https://godotengine.org Godot Engine] : This is a game engine. It is a piece of software that handles a lot of the core requirements of what is needed to make a game. The alternate approach would have been making my own game engine from scratch (a task I have attempted with other projects, and ultimately failed at). I selected Godot because it is an excellent engine to work with and has a massive amount of community content available for learning how it works. It also supports my preferred programming language of C#. I also like that it&#039;s &#039;&#039;NOT&#039;&#039; a certain other game engine that has had massive licensing and fees issues in the past.&lt;br /&gt;
&lt;br /&gt;
; [https://visualstudio.microsoft.com/vs/community Visual Studio Community] : This is a development IDE that most aspiring developers have probably at least heard of. I switched to this from Visual Studio Code after issues getting unit tests to work properly. Importantly, any individual developer can use Visual Studio Community to create their own free or paid apps. Pay closer attention to the license if you are part of any size company, it may not be usable for you without paying.&lt;br /&gt;
&lt;br /&gt;
; [https://code.visualstudio.com Visual Studio Code] : I include this here because I did use it until I got frustrated with it. It may still be useful for you if you don&#039;t qualify for the free use of Visual Studio Community.&lt;br /&gt;
&lt;br /&gt;
; [https://notepad-plus-plus.org Notepad++] : This is the single greatest text editing tool I&#039;ve ever used and recommend it to anyone that wants a fast and light tool. For Fracterebus I used it to create tons of JSON files for configuration and an occasional web based tool.&lt;br /&gt;
&lt;br /&gt;
= Resource Creation =&lt;br /&gt;
; [https://aseprite.org Aseprite] : In a game designed with the pixel art visual style, you&#039;ll find you need to push around more pixels than you could even imagine. This is essentially the de facto pixel art editor. It&#039;s powerful for both still images and complex animations. Note that this tool is free only if you build it from source yourself. I supported the author by purchasing it through Steam which saves me from having to build the binary for myself and keeps me up to date automatically.&lt;br /&gt;
&lt;br /&gt;
; [https://www.audacityteam.org Audacity] : Used for creating and modifying audio for both sound effects and background music. I am absolutely not a musically inclined person, but I can recognize a good tool when I use it.&lt;br /&gt;
&lt;br /&gt;
= Documentation =&lt;br /&gt;
; [https://www.mediawiki.org MediaWiki] : A wildly powerful wiki system that you&#039;re looking at right now. I needed a place to describe things to both the public and myself while I was figuring out the design of Fracterebus.&lt;br /&gt;
&lt;br /&gt;
; Survey System : A system I built for tracking feedback from users. This includes anyone from convention visitors to play testers or beta testers. This tool was created for the specific purpose of tracking development on Pixel Refraction Studio, LLC projects.&lt;br /&gt;
&lt;br /&gt;
; Task Tracker : A system I built for tracking development tasks and bugs. For those with other development experience, think of Jira or GitHub Issues. This tool was created for the specific purpose of tracking development on Pixel Refraction Studio, LLC projects.&lt;br /&gt;
&lt;br /&gt;
; [https://wordpress.org WordPress] : Blogging software used for the development/news [https://blog.fracterebus.com blog] for Fracterebus. I never really found a theme I liked very much, but I also don&#039;t imagine a ton of traffic to a blog full of nerdy things.&lt;br /&gt;
&lt;br /&gt;
; [https://www.nfoservers.com NFO Servers] : This is my web hosting provider. I&#039;ve been administrating my own dedicated Linux server with them for over a decade and highly recommend them. If your project needs a server, check them out. This server hosts the Wiki, Blog, Main Site, and Bug Tracker.&lt;br /&gt;
&lt;br /&gt;
= Internationalization = &lt;br /&gt;
; [https://gemini.google.com Google Gemini] : I can&#039;t claim this project is fully AI-Free because of internationalization. There isn&#039;t an especially large amount of text in Fracterebus that requires internationalization, but it needs to be in as many languages as possible to improve the market size I have access to. After consideration of non-AI alternatives, I selected Gemini because it provided support for the internationalization I needed along with descriptions of why things were translated the way they were into various languages. Sorry to any consumers of locales besides en-US if the translation was strange.&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Bibliography&amp;diff=334</id>
		<title>Bibliography</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Bibliography&amp;diff=334"/>
		<updated>2026-07-10T20:19:31Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: /* Originals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve been doing a lot of reading of Greek Mythology and similar or related material as research for this project. None of the story for Fracterebus is directly from Greek Mythology but the characters and how they are related to each other and what they are known for was used.&lt;br /&gt;
&lt;br /&gt;
== Modern ==&lt;br /&gt;
These are the modern books I have used for reference or as translations of the originals because I can&#039;t read ancient Greek or Latin.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hesiod. (2008). &#039;&#039;Theogony and Works and Days (West, M. L., Trans.)&#039;&#039;. Oxford World&#039;s Classics.&lt;br /&gt;
&lt;br /&gt;
Trzaskoma, S. M., &amp;amp; Smith, R. S. (2012). &#039;&#039;Apollodorus&#039; Library and Hyginus&#039; Fabulae: Two Handbooks of Greek Mythology&#039;&#039;. Hackett Classics.&lt;br /&gt;
&lt;br /&gt;
Homer. (2017). &#039;&#039;The Iliad (Smith-Stanley, E., Trans.)&#039;&#039;. AmazonClassics Edition.&lt;br /&gt;
&lt;br /&gt;
Homer. (2017). &#039;&#039;The Odyssey (Pope, A., Trans.)&#039;&#039;. AmazonClassics Edition.&lt;br /&gt;
&lt;br /&gt;
Virgil. (2019). &#039;&#039;The Aeneid (Dryden, J. &amp;amp; Fitzgerald, R., Trans.)&#039;&#039;. Grapevine.&lt;br /&gt;
&lt;br /&gt;
Ovid. (2023). &#039;&#039;The Complete Works of Ovid. Illustrated: Metamorphoses, Amours, Heroides, To Art of Love, Love&#039;s Cure and others (Marlowe, C., et al., Trans.)&#039;&#039;. Strelbytskyy Multimedia Publishing.&lt;br /&gt;
&lt;br /&gt;
Grimal, P. (1986). &#039;&#039;The Dictionary of Classical Mythology (Maxwell-Hyslop, A. R., Trans.)&#039;&#039;. Blackwell Reference.&lt;br /&gt;
&lt;br /&gt;
== Originals ==&lt;br /&gt;
The originals in the list below were provided for context. The years are estimates and there aren&#039;t publishers for them. In fact, in some cases there was literally only one copy and it was destroyed at some point and then plater patched back together as well as possible by scholars.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Homer. (~750 BC). &#039;&#039;The Iliad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Homer. (~720 BC). &#039;&#039;The Odyssey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hesiod. (~700 BC). &#039;&#039;Theogony.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hesiod. (~700 BC). &#039;&#039;Works and Days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ovid. (~8 AD). &#039;&#039;The Metamorphoses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Virgil. (~19 BC). &#039;&#039;The Aeneid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Apollodorus. (~150 AD). &#039;&#039;The Library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hyginus. (~150 AD). &#039;&#039;Fabulae.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Bibliography&amp;diff=333</id>
		<title>Bibliography</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Bibliography&amp;diff=333"/>
		<updated>2026-07-10T20:18:44Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve been doing a lot of reading of Greek Mythology and similar or related material as research for this project. None of the story for Fracterebus is directly from Greek Mythology but the characters and how they are related to each other and what they are known for was used.&lt;br /&gt;
&lt;br /&gt;
== Modern ==&lt;br /&gt;
These are the modern books I have used for reference or as translations of the originals because I can&#039;t read ancient Greek or Latin.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hesiod. (2008). &#039;&#039;Theogony and Works and Days (West, M. L., Trans.)&#039;&#039;. Oxford World&#039;s Classics.&lt;br /&gt;
&lt;br /&gt;
Trzaskoma, S. M., &amp;amp; Smith, R. S. (2012). &#039;&#039;Apollodorus&#039; Library and Hyginus&#039; Fabulae: Two Handbooks of Greek Mythology&#039;&#039;. Hackett Classics.&lt;br /&gt;
&lt;br /&gt;
Homer. (2017). &#039;&#039;The Iliad (Smith-Stanley, E., Trans.)&#039;&#039;. AmazonClassics Edition.&lt;br /&gt;
&lt;br /&gt;
Homer. (2017). &#039;&#039;The Odyssey (Pope, A., Trans.)&#039;&#039;. AmazonClassics Edition.&lt;br /&gt;
&lt;br /&gt;
Virgil. (2019). &#039;&#039;The Aeneid (Dryden, J. &amp;amp; Fitzgerald, R., Trans.)&#039;&#039;. Grapevine.&lt;br /&gt;
&lt;br /&gt;
Ovid. (2023). &#039;&#039;The Complete Works of Ovid. Illustrated: Metamorphoses, Amours, Heroides, To Art of Love, Love&#039;s Cure and others (Marlowe, C., et al., Trans.)&#039;&#039;. Strelbytskyy Multimedia Publishing.&lt;br /&gt;
&lt;br /&gt;
Grimal, P. (1986). &#039;&#039;The Dictionary of Classical Mythology (Maxwell-Hyslop, A. R., Trans.)&#039;&#039;. Blackwell Reference.&lt;br /&gt;
&lt;br /&gt;
== Originals ==&lt;br /&gt;
The originals in the list below were provided for context. The years are estimates and there aren&#039;t publishers for them. In fact, in some cases there was literally only one copy and it was destroyed at some point and then plater patched back together as well as possible by scholars.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hesiod. (~700 BC). &#039;&#039;Theogony.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hesiod. (~700 BC). &#039;&#039;Works and Days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Apollodorus. (~150 AD). &#039;&#039;The Library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hyginus. (~150 AD). &#039;&#039;Fabulae.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Homer. (~750 BC). &#039;&#039;The Iliad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Homer. (~720 BC). &#039;&#039;The Odyssey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Virgil. (~19 BC). &#039;&#039;The Aeneid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ovid. (~8 AD). &#039;&#039;The Metamorphoses.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Bibliography&amp;diff=332</id>
		<title>Bibliography</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Bibliography&amp;diff=332"/>
		<updated>2026-07-10T01:03:02Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: /* Modern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve been doing a lot of reading of Greek Mythology and similar or related material as research for this project. None of the story for Fracterebus is directly from Greek Mythology but the characters and how they are related to each other and what they are known for was used.&lt;br /&gt;
&lt;br /&gt;
== Modern ==&lt;br /&gt;
These are the modern books I have used for reference or as translations of the originals because I can&#039;t read ancient Greek or Latin.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hesiod. (2008). &#039;&#039;Theogony and Works and Days (West, M. L., Trans.)&#039;&#039;. Oxford World&#039;s Classics.&lt;br /&gt;
&lt;br /&gt;
Trzaskoma, S. M., &amp;amp; Smith, R. S. (2012). &#039;&#039;Apollodorus&#039; Library and Hyginus&#039; Fabulae: Two Handbooks of Greek Mythology&#039;&#039;. Hackett Classics.&lt;br /&gt;
&lt;br /&gt;
Homer. (2017). &#039;&#039;The Iliad (Smith-Stanley, E., Trans.)&#039;&#039;. AmazonClassics Edition.&lt;br /&gt;
&lt;br /&gt;
Homer. (2017). &#039;&#039;The Odyssey (Pope, A., Trans.)&#039;&#039;. AmazonClassics Edition.&lt;br /&gt;
&lt;br /&gt;
Virgil. (2019). &#039;&#039;The Aeneid (Dryden, J. &amp;amp; Fitzgerald, R., Trans.)&#039;&#039;. Grapevine.&lt;br /&gt;
&lt;br /&gt;
Ovid. (2023). &#039;&#039;The Complete Works of Ovid. Illustrated: Metamorphoses, Amours, Heroides, To Art of Love, Love&#039;s Cure and others (Marlowe, C., Trans.)&#039;&#039;. Strelbytskyy Multimedia Publishing.&lt;br /&gt;
&lt;br /&gt;
Grimal, P. (1986). &#039;&#039;The Dictionary of Classical Mythology (Maxwell-Hyslop, A. R., Trans.)&#039;&#039;. Blackwell Reference.&lt;br /&gt;
&lt;br /&gt;
== Originals ==&lt;br /&gt;
The originals in the list below were provided for context. The years are estimates and there aren&#039;t publishers for them. In fact, in some cases there was literally only one copy and it was destroyed at some point and then plater patched back together as well as possible by scholars.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hesiod. (~700 BC). &#039;&#039;Theogony.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hesiod. (~700 BC). &#039;&#039;Works and Days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Apollodorus. (~150 AD). &#039;&#039;The Library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hyginus. (~150 AD). &#039;&#039;Fabulae.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Homer. (~750 BC). &#039;&#039;The Iliad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Homer. (~720 BC). &#039;&#039;The Odyssey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Virgil. (~19 BC). &#039;&#039;The Aeneid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ovid. (~8 AD). &#039;&#039;The Metamorphoses.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Bibliography&amp;diff=331</id>
		<title>Bibliography</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Bibliography&amp;diff=331"/>
		<updated>2026-07-10T01:02:50Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: /* Originals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve been doing a lot of reading of Greek Mythology and similar or related material as research for this project. None of the story for Fracterebus is directly from Greek Mythology but the characters and how they are related to each other and what they are known for was used.&lt;br /&gt;
&lt;br /&gt;
== Modern ==&lt;br /&gt;
These are the modern books I have used for reference or as translations of the originals because I can&#039;t read ancient Greek or Latin.&lt;br /&gt;
&lt;br /&gt;
Hesiod. (2008). &#039;&#039;Theogony and Works and Days (West, M. L., Trans.)&#039;&#039;. Oxford World&#039;s Classics.&lt;br /&gt;
&lt;br /&gt;
Trzaskoma, S. M., &amp;amp; Smith, R. S. (2012). &#039;&#039;Apollodorus&#039; Library and Hyginus&#039; Fabulae: Two Handbooks of Greek Mythology&#039;&#039;. Hackett Classics.&lt;br /&gt;
&lt;br /&gt;
Homer. (2017). &#039;&#039;The Iliad (Smith-Stanley, E., Trans.)&#039;&#039;. AmazonClassics Edition.&lt;br /&gt;
&lt;br /&gt;
Homer. (2017). &#039;&#039;The Odyssey (Pope, A., Trans.)&#039;&#039;. AmazonClassics Edition.&lt;br /&gt;
&lt;br /&gt;
Virgil. (2019). &#039;&#039;The Aeneid (Dryden, J. &amp;amp; Fitzgerald, R., Trans.)&#039;&#039;. Grapevine.&lt;br /&gt;
&lt;br /&gt;
Ovid. (2023). &#039;&#039;The Complete Works of Ovid. Illustrated: Metamorphoses, Amours, Heroides, To Art of Love, Love&#039;s Cure and others (Marlowe, C., Trans.)&#039;&#039;. Strelbytskyy Multimedia Publishing.&lt;br /&gt;
&lt;br /&gt;
Grimal, P. (1986). &#039;&#039;The Dictionary of Classical Mythology (Maxwell-Hyslop, A. R., Trans.)&#039;&#039;. Blackwell Reference.&lt;br /&gt;
&lt;br /&gt;
== Originals ==&lt;br /&gt;
The originals in the list below were provided for context. The years are estimates and there aren&#039;t publishers for them. In fact, in some cases there was literally only one copy and it was destroyed at some point and then plater patched back together as well as possible by scholars.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hesiod. (~700 BC). &#039;&#039;Theogony.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hesiod. (~700 BC). &#039;&#039;Works and Days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Apollodorus. (~150 AD). &#039;&#039;The Library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hyginus. (~150 AD). &#039;&#039;Fabulae.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Homer. (~750 BC). &#039;&#039;The Iliad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Homer. (~720 BC). &#039;&#039;The Odyssey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Virgil. (~19 BC). &#039;&#039;The Aeneid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ovid. (~8 AD). &#039;&#039;The Metamorphoses.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Bibliography&amp;diff=330</id>
		<title>Bibliography</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Bibliography&amp;diff=330"/>
		<updated>2026-07-10T00:52:24Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: /* Modern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve been doing a lot of reading of Greek Mythology and similar or related material as research for this project. None of the story for Fracterebus is directly from Greek Mythology but the characters and how they are related to each other and what they are known for was used.&lt;br /&gt;
&lt;br /&gt;
== Modern ==&lt;br /&gt;
These are the modern books I have used for reference or as translations of the originals because I can&#039;t read ancient Greek or Latin.&lt;br /&gt;
&lt;br /&gt;
Hesiod. (2008). &#039;&#039;Theogony and Works and Days (West, M. L., Trans.)&#039;&#039;. Oxford World&#039;s Classics.&lt;br /&gt;
&lt;br /&gt;
Trzaskoma, S. M., &amp;amp; Smith, R. S. (2012). &#039;&#039;Apollodorus&#039; Library and Hyginus&#039; Fabulae: Two Handbooks of Greek Mythology&#039;&#039;. Hackett Classics.&lt;br /&gt;
&lt;br /&gt;
Homer. (2017). &#039;&#039;The Iliad (Smith-Stanley, E., Trans.)&#039;&#039;. AmazonClassics Edition.&lt;br /&gt;
&lt;br /&gt;
Homer. (2017). &#039;&#039;The Odyssey (Pope, A., Trans.)&#039;&#039;. AmazonClassics Edition.&lt;br /&gt;
&lt;br /&gt;
Virgil. (2019). &#039;&#039;The Aeneid (Dryden, J. &amp;amp; Fitzgerald, R., Trans.)&#039;&#039;. Grapevine.&lt;br /&gt;
&lt;br /&gt;
Ovid. (2023). &#039;&#039;The Complete Works of Ovid. Illustrated: Metamorphoses, Amours, Heroides, To Art of Love, Love&#039;s Cure and others (Marlowe, C., Trans.)&#039;&#039;. Strelbytskyy Multimedia Publishing.&lt;br /&gt;
&lt;br /&gt;
Grimal, P. (1986). &#039;&#039;The Dictionary of Classical Mythology (Maxwell-Hyslop, A. R., Trans.)&#039;&#039;. Blackwell Reference.&lt;br /&gt;
&lt;br /&gt;
== Originals ==&lt;br /&gt;
The originals in the list below were provided for context. The years are estimates and there aren&#039;t publishers for them. In fact, in some cases there was literally one copy that was destroyed and then patched back together as well as possible.&lt;br /&gt;
&lt;br /&gt;
Hesiod. (~700 BC). &#039;&#039;Theogony.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hesiod. (~700 BC). &#039;&#039;Works and Days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Apollodorus. (~150 AD). &#039;&#039;The Library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hyginus. (~150 AD). &#039;&#039;Fabulae.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Homer. (~750 BC). &#039;&#039;The Iliad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Homer. (~720 BC). &#039;&#039;The Odyssey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Virgil. (~19 BC). &#039;&#039;The Aeneid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ovid. (~8 AD). &#039;&#039;The Metamorphoses.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Bibliography&amp;diff=329</id>
		<title>Bibliography</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Bibliography&amp;diff=329"/>
		<updated>2026-07-10T00:49:20Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve been doing a lot of reading of Greek Mythology and similar or related material as research for this project. None of the story for Fracterebus is directly from Greek Mythology but the characters and how they are related to each other and what they are known for was used.&lt;br /&gt;
&lt;br /&gt;
== Modern ==&lt;br /&gt;
These are the modern books I use for reference or as translations of the originals because I can&#039;t read ancient Greek or Latin.&lt;br /&gt;
&lt;br /&gt;
Hesiod. (2008). &#039;&#039;Theogony and Works and Days (West, M. L., Trans.)&#039;&#039;. Oxford World&#039;s Classics.&lt;br /&gt;
&lt;br /&gt;
Trzaskoma, S. M., &amp;amp; Smith, R. S. (2012). &#039;&#039;Apollodorus&#039; Library and Hyginus&#039; Fabulae: Two Handbooks of Greek Mythology&#039;&#039;. Hackett Classics.&lt;br /&gt;
&lt;br /&gt;
Homer. (2017). &#039;&#039;The Iliad (Smith-Stanley, E., Trans.)&#039;&#039;. AmazonClassics Edition.&lt;br /&gt;
&lt;br /&gt;
Homer. (2017). &#039;&#039;The Odyssey (Pope, A., Trans.)&#039;&#039;. AmazonClassics Edition.&lt;br /&gt;
&lt;br /&gt;
Virgil. (2019). &#039;&#039;The Aeneid (Dryden, J. &amp;amp; Fitzgerald, R., Trans.)&#039;&#039;. Grapevine.&lt;br /&gt;
&lt;br /&gt;
Ovid. (2023). &#039;&#039;The Complete Works of Ovid. Illustrated: Metamorphoses, Amours, Heroides, To Art of Love, Love&#039;s Cure and others (Marlowe, C., Trans.)&#039;&#039;. Strelbytskyy Multimedia Publishing.&lt;br /&gt;
&lt;br /&gt;
Grimal, P. (1986). &#039;&#039;The Dictionary of Classical Mythology (Maxwell-Hyslop, A. R., Trans.)&#039;&#039;. Blackwell Reference.&lt;br /&gt;
&lt;br /&gt;
== Originals ==&lt;br /&gt;
The originals in the list below were provided for context. The years are estimates and there aren&#039;t publishers for them. In fact, in some cases there was literally one copy that was destroyed and then patched back together as well as possible.&lt;br /&gt;
&lt;br /&gt;
Hesiod. (~700 BC). &#039;&#039;Theogony.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hesiod. (~700 BC). &#039;&#039;Works and Days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Apollodorus. (~150 AD). &#039;&#039;The Library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hyginus. (~150 AD). &#039;&#039;Fabulae.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Homer. (~750 BC). &#039;&#039;The Iliad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Homer. (~720 BC). &#039;&#039;The Odyssey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Virgil. (~19 BC). &#039;&#039;The Aeneid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ovid. (~8 AD). &#039;&#039;The Metamorphoses.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Bibliography&amp;diff=328</id>
		<title>Bibliography</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Bibliography&amp;diff=328"/>
		<updated>2026-07-10T00:42:09Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: /* Originals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve been doing a lot of reading of Greek Mythology and similar or related material as research for this project. None of the story for Fracterebus is directly from Greek Mythology but the characters and how they are related to each other and what they are known for was used.&lt;br /&gt;
&lt;br /&gt;
== Modern ==&lt;br /&gt;
These are the modern books I use for reference or as translations of the originals because I can&#039;t read ancient Greek or Latin.&lt;br /&gt;
&lt;br /&gt;
Hesiod. (2008). &#039;&#039;Theogony and Works and Days (West, M. L., Trans.)&#039;&#039;. Oxford World&#039;s Classics.&lt;br /&gt;
&lt;br /&gt;
Trzaskoma, S. M., &amp;amp; Smith, R. S. (2012). &#039;&#039;Apollodorus&#039; Library and Hyginus&#039; Fabulae: Two Handbooks of Greek Mythology&#039;&#039;. Hackett Classics.&lt;br /&gt;
&lt;br /&gt;
Homer. (2017). &#039;&#039;The Iliad (Smith-Stanley, E., Trans.)&#039;&#039;. AmazonClassics Edition.&lt;br /&gt;
&lt;br /&gt;
Homer. (2017). &#039;&#039;The Odyssey (Pope, A., Trans.)&#039;&#039;. AmazonClassics Edition.&lt;br /&gt;
&lt;br /&gt;
Grimal, P. (1986). &#039;&#039;The Dictionary of Classical Mythology (Maxwell-Hyslop, A. R., Trans.)&#039;&#039;. Blackwell Reference.&lt;br /&gt;
&lt;br /&gt;
Dryden, J. &amp;amp; Fitzgerald, R. (2019). &#039;&#039;The Aeneid&#039;&#039;. Grapevine.&lt;br /&gt;
&lt;br /&gt;
== Originals ==&lt;br /&gt;
The originals in the list below were provided for context. The years are estimates and there aren&#039;t publishers for them. In fact, in some cases there was literally one copy that was destroyed and then patched back together as well as possible.&lt;br /&gt;
&lt;br /&gt;
Hesiod. (~700 BC). &#039;&#039;Theogony.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hesiod. (~700 BC). &#039;&#039;Works and Days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Apollodorus. (~150 AD). &#039;&#039;The Library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hyginus. (~150 AD). &#039;&#039;Fabulae.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Homer. (~750 BC). &#039;&#039;The Iliad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Homer. (~720 BC). &#039;&#039;The Odyssey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Virgil. (~19 BC). &#039;&#039;The Aeneid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ovid. (~8 AD). &#039;&#039;The Metamorphoses.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Bibliography&amp;diff=327</id>
		<title>Bibliography</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Bibliography&amp;diff=327"/>
		<updated>2026-07-10T00:39:21Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve been doing a lot of reading of Greek Mythology and similar or related material as research for this project. None of the story for Fracterebus is directly from Greek Mythology but the characters and how they are related to each other and what they are known for was used.&lt;br /&gt;
&lt;br /&gt;
== Modern ==&lt;br /&gt;
These are the modern books I use for reference or as translations of the originals because I can&#039;t read ancient Greek or Latin.&lt;br /&gt;
&lt;br /&gt;
Hesiod. (2008). &#039;&#039;Theogony and Works and Days (West, M. L., Trans.)&#039;&#039;. Oxford World&#039;s Classics.&lt;br /&gt;
&lt;br /&gt;
Trzaskoma, S. M., &amp;amp; Smith, R. S. (2012). &#039;&#039;Apollodorus&#039; Library and Hyginus&#039; Fabulae: Two Handbooks of Greek Mythology&#039;&#039;. Hackett Classics.&lt;br /&gt;
&lt;br /&gt;
Homer. (2017). &#039;&#039;The Iliad (Smith-Stanley, E., Trans.)&#039;&#039;. AmazonClassics Edition.&lt;br /&gt;
&lt;br /&gt;
Homer. (2017). &#039;&#039;The Odyssey (Pope, A., Trans.)&#039;&#039;. AmazonClassics Edition.&lt;br /&gt;
&lt;br /&gt;
Grimal, P. (1986). &#039;&#039;The Dictionary of Classical Mythology (Maxwell-Hyslop, A. R., Trans.)&#039;&#039;. Blackwell Reference.&lt;br /&gt;
&lt;br /&gt;
Dryden, J. &amp;amp; Fitzgerald, R. (2019). &#039;&#039;The Aeneid&#039;&#039;. Grapevine.&lt;br /&gt;
&lt;br /&gt;
== Originals ==&lt;br /&gt;
The originals in the list below were provided for context. The years are estimates and there aren&#039;t publishers for them. In fact, in some cases there was literally one copy that was destroyed and then patched back together as well as possible.&lt;br /&gt;
&lt;br /&gt;
Hesiod. (~700 BC). &#039;&#039;Theogony.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hesiod. (~700 BC). &#039;&#039;Works and Days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Apollodorus. (~150 AD). &#039;&#039;The Library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hyginus. (~150 AD). &#039;&#039;Fabulae.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Homer. (~750 BC). &#039;&#039;The Iliad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Homer. (~720 BC). &#039;&#039;The Odyssey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Virgil. (~19 BC). &#039;&#039;The Aeneid.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Bibliography&amp;diff=326</id>
		<title>Bibliography</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Bibliography&amp;diff=326"/>
		<updated>2026-07-10T00:10:36Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: /* Modern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve been doing a lot of reading of Greek Mythology and similar or related material as research for this project. None of the story for Fracterebus is directly from Greek Mythology but the characters and how they are related to each other and what they are known for was used.&lt;br /&gt;
&lt;br /&gt;
== Modern ==&lt;br /&gt;
These are the modern books I use for reference or as translations of the originals because I can&#039;t read ancient Greek or Latin.&lt;br /&gt;
&lt;br /&gt;
Hesiod. (2008). &#039;&#039;Theogony and Works and Days (West, M. L., Trans.)&#039;&#039;. Oxford World&#039;s Classics.&lt;br /&gt;
&lt;br /&gt;
Trzaskoma, S. M., &amp;amp; Smith, R. S. (2012). &#039;&#039;Apollodorus&#039; Library and Hyginus&#039; Fabulae: Two Handbooks of Greek Mythology&#039;&#039;. Hackett Classics.&lt;br /&gt;
&lt;br /&gt;
Homer. (2017). &#039;&#039;The Iliad (Smith-Stanley, E., Trans.)&#039;&#039;. AmazonClassics Edition.&lt;br /&gt;
&lt;br /&gt;
Homer. (2017). &#039;&#039;The Odyssey (Pope, A., Trans.)&#039;&#039;. AmazonClassics Edition.&lt;br /&gt;
&lt;br /&gt;
Grimal, P. (1986) &#039;&#039;The Dictionary of Classical Mythology (Maxwell-Hyslop, A. R., Trans.)&#039;&#039;. Blackwell Reference.&lt;br /&gt;
&lt;br /&gt;
== Originals ==&lt;br /&gt;
The originals in the list below were provided for context. The years are estimates and there aren&#039;t publishers for them. In fact, in some cases there was literally one copy that was destroyed and then patched back together as well as possible.&lt;br /&gt;
&lt;br /&gt;
Hesiod. (~700 BC). &#039;&#039;Theogony.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hesiod. (~700 BC). &#039;&#039;Works and Days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Apollodorus. (~150 AD). &#039;&#039;The Library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hyginus. (~150 AD). &#039;&#039;Fabulae.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Homer. (~750 BC). &#039;&#039;The Iliad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Homer. (~720 BC). &#039;&#039;The Odyssey.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Bibliography&amp;diff=325</id>
		<title>Bibliography</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Bibliography&amp;diff=325"/>
		<updated>2026-07-10T00:08:50Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: /* Modern Translations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve been doing a lot of reading of Greek Mythology and similar or related material as research for this project. None of the story for Fracterebus is directly from Greek Mythology but the characters and how they are related to each other and what they are known for was used.&lt;br /&gt;
&lt;br /&gt;
== Modern ==&lt;br /&gt;
These are the modern books I use for reference or as translations of the originals because I can&#039;t read ancient Greek or Latin.&lt;br /&gt;
&lt;br /&gt;
Grimal, P. (1986) &#039;&#039;The Dictionary of Classical Mythology (Maxwell-Hyslop, A. R., Trans.)&#039;&#039;. Blackwell Reference.&lt;br /&gt;
&lt;br /&gt;
Hesiod. (2008). &#039;&#039;Theogony and Works and Days (West, M. L., Trans.)&#039;&#039;. Oxford World&#039;s Classics.&lt;br /&gt;
&lt;br /&gt;
Trzaskoma, S. M., &amp;amp; Smith, R. S. (2012). &#039;&#039;Apollodorus&#039; Library and Hyginus&#039; Fabulae: Two Handbooks of Greek Mythology&#039;&#039;. Hackett Classics.&lt;br /&gt;
&lt;br /&gt;
Homer. (2017). &#039;&#039;The Iliad (Smith-Stanley, E., Trans.)&#039;&#039;. AmazonClassics Edition.&lt;br /&gt;
&lt;br /&gt;
Homer. (2017). &#039;&#039;The Odyssey (Pope, A., Trans.)&#039;&#039;. AmazonClassics Edition.&lt;br /&gt;
&lt;br /&gt;
== Originals ==&lt;br /&gt;
The originals in the list below were provided for context. The years are estimates and there aren&#039;t publishers for them. In fact, in some cases there was literally one copy that was destroyed and then patched back together as well as possible.&lt;br /&gt;
&lt;br /&gt;
Hesiod. (~700 BC). &#039;&#039;Theogony.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hesiod. (~700 BC). &#039;&#039;Works and Days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Apollodorus. (~150 AD). &#039;&#039;The Library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hyginus. (~150 AD). &#039;&#039;Fabulae.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Homer. (~750 BC). &#039;&#039;The Iliad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Homer. (~720 BC). &#039;&#039;The Odyssey.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Cheat_Flag&amp;diff=324</id>
		<title>Cheat Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Cheat_Flag&amp;diff=324"/>
		<updated>2026-06-17T17:41:07Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The cheat flag is an indicator that the run might was performed using non-standard options. It can&#039;t catch everything because there is no useful way to know if the game itself or its core configuration was modified. It&#039;s only intended to try to make it a bit more obvious that something might be different.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that the Cheat Flag isn&#039;t always a mark of shame. It is shown in the summary screen for the verify code when it applies, but there may be entire categories of play created by the players of the game that require certain adjustments that are only possible through the command line.&lt;br /&gt;
&lt;br /&gt;
This bit is turned on if the game was started using command line parameters that meaningfully alter the game. Most command line parameters result in changes to configuration, access to the debug console, inclusion of plugins, or other similar things that change how the game plays or how it generates worlds. The debug console isn&#039;t available unless the game is started using a command line parameter to enable it, so it is assumed that enabling it will result in it being used, regardless of whether it actually is.&lt;br /&gt;
&lt;br /&gt;
This information is part of the [[Verify Code]].&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Verify_Code&amp;diff=323</id>
		<title>Verify Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Verify_Code&amp;diff=323"/>
		<updated>2026-06-17T17:32:46Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The verify code is a code produced by the game that reflects the results of beating the game. It includes which [[Seed Code]] was used to create the world, and some stats about your run through it. The code is made up of 132-bits of information, but is shared using a 22-character [[Base64]] code. The exact layout of bits in the verify code aren&#039;t intended to be public information in the hope that it will reduce cheating, even if it is just intended to be between friends.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Legend&lt;br /&gt;
!Category!!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Seed Code]]||The seed code used to generate this world.&lt;br /&gt;
|-&lt;br /&gt;
|[[Play Time]]||How long it took you to beat the game.&lt;br /&gt;
|-&lt;br /&gt;
|[[Item Percent]]||What percentage of items you collected.&lt;br /&gt;
|-&lt;br /&gt;
|[[Explore Percent]]||What percentage of the map you explored.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheat Flag]]||This bit is turned on if the game was started using any command line parameters.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Explore_Percent&amp;diff=322</id>
		<title>Explore Percent</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Explore_Percent&amp;diff=322"/>
		<updated>2026-06-17T17:32:27Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When the world is generated it is made up of rooms that are in turn made up of screens. The number of screens worth of map that exist can vary wildly depending on the settings used to generate the world. The explore percent represents how many screens of the map have been visited by the player out of how many existed in the world.&lt;br /&gt;
&lt;br /&gt;
 ExplorePercent = ScreensVisited / ScreensInTheMap * 100&lt;br /&gt;
&lt;br /&gt;
This information is part of the [[Verify Code]].&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Item_Percent&amp;diff=321</id>
		<title>Item Percent</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Item_Percent&amp;diff=321"/>
		<updated>2026-06-17T17:29:37Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When the world is generated upgrade items are placed in it for the player to find. The item percent represents how many items you found out of how many existed in the world.&lt;br /&gt;
&lt;br /&gt;
 ItemPercent = ItemsCollected / ItemsPlaced * 100&lt;br /&gt;
&lt;br /&gt;
This information is part of the [[Verify Code]].&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Main_Page&amp;diff=320</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Main_Page&amp;diff=320"/>
		<updated>2026-06-17T17:27:13Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Some interesting topics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Seed Code]] - What&#039;s in a Seed Code and how do they work?&lt;br /&gt;
* [[Verify Code]] - A code for sharing how you did on a run through the game.&lt;br /&gt;
* [[Design]] - The high level design of the game.&lt;br /&gt;
* [[Generators]] - How the world is created.&lt;br /&gt;
* [[Keys and Locks]] - How objectives are determined.&lt;br /&gt;
* [[Map Icons]] - Legend of icons used on the map.&lt;br /&gt;
* [[Trophies]] - Stuff you get credit for while playing.&lt;br /&gt;
* [[Beat the Game]] - What happens at the end.&lt;br /&gt;
* [[Glossary]] - For words or acronyms you don&#039;t recognize.&lt;br /&gt;
* [[Bibliography]] - Greek mythology research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Want to make your own game?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Check out the [[Development Tools]] I used.&lt;br /&gt;
* Ready to run your own company? Look at the [[Business Tools]] I use.&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Bibliography&amp;diff=319</id>
		<title>Bibliography</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Bibliography&amp;diff=319"/>
		<updated>2026-06-17T17:25:47Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve been doing a lot of reading of Greek Mythology and similar or related material as research for this project. None of the story for Fracterebus is directly from Greek Mythology but the characters and how they are related to each other and what they are known for was used.&lt;br /&gt;
&lt;br /&gt;
== Modern Translations ==&lt;br /&gt;
These are the versions I read because I can&#039;t read ancient Greek or Latin.&lt;br /&gt;
&lt;br /&gt;
Hesiod. (2008). &#039;&#039;Theogony and Works and Days (West, M. L., Trans.)&#039;&#039;. Oxford World&#039;s Classics.&lt;br /&gt;
&lt;br /&gt;
Trzaskoma, S. M., &amp;amp; Smith, R. S. (2012). &#039;&#039;Apollodorus&#039; Library and Hyginus&#039; Fabulae: Two Handbooks of Greek Mythology&#039;&#039;. Hackett Classics.&lt;br /&gt;
&lt;br /&gt;
Homer. (2017). &#039;&#039;The Iliad (Smith-Stanley, E., Trans.)&#039;&#039;. AmazonClassics Edition.&lt;br /&gt;
&lt;br /&gt;
Homer. (2017). &#039;&#039;The Odyssey (Pope, A., Trans.)&#039;&#039;. AmazonClassics Edition.&lt;br /&gt;
&lt;br /&gt;
== Originals ==&lt;br /&gt;
The originals in the list below were provided for context. The years are estimates and there aren&#039;t publishers for them. In fact, in some cases there was literally one copy that was destroyed and then patched back together as well as possible.&lt;br /&gt;
&lt;br /&gt;
Hesiod. (~700 BC). &#039;&#039;Theogony.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hesiod. (~700 BC). &#039;&#039;Works and Days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Apollodorus. (~150 AD). &#039;&#039;The Library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hyginus. (~150 AD). &#039;&#039;Fabulae.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Homer. (~750 BC). &#039;&#039;The Iliad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Homer. (~720 BC). &#039;&#039;The Odyssey.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Bibliography&amp;diff=318</id>
		<title>Bibliography</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Bibliography&amp;diff=318"/>
		<updated>2026-06-17T17:21:42Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve been doing a lot of reading of Greek Mythology and similar or related material as research for this project. None of the story for Fracterebus is directly from Greek Mythology but the characters and how they are related to each other and what they are known for was used. I read the modern translations for the titles below because I don&#039;t read ancient Greek or Latin. The originals in the list below were provided for context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modern Translations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hesiod. (2008). &#039;&#039;Theogony and Works and Days (West, M. L., Trans.)&#039;&#039;. Oxford World&#039;s Classics.&lt;br /&gt;
&lt;br /&gt;
Trzaskoma, S. M., &amp;amp; Smith, R. S. (2012). &#039;&#039;Apollodorus&#039; Library and Hyginus&#039; Fabulae: Two Handbooks of Greek Mythology&#039;&#039;. Hackett Classics.&lt;br /&gt;
&lt;br /&gt;
Homer. (2017). &#039;&#039;The Iliad (Smith-Stanley, E., Trans.)&#039;&#039;. AmazonClassics Edition.&lt;br /&gt;
&lt;br /&gt;
Homer. (2017). &#039;&#039;The Odyssey (Pope, A., Trans.)&#039;&#039;. AmazonClassics Edition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Originals&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hesiod. (~700 BC). &#039;&#039;Theogony.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hesiod. (~700 BC). &#039;&#039;Works and Days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Apollodorus. (~150 AD). &#039;&#039;The Library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hyginus. (~150 AD). &#039;&#039;Fabulae.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Homer. (~750 BC). &#039;&#039;The Iliad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Homer. (~720 BC). &#039;&#039;The Odyssey.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Cheat_Flag&amp;diff=317</id>
		<title>Cheat Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Cheat_Flag&amp;diff=317"/>
		<updated>2026-06-17T15:18:27Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: Created page with &amp;quot;This information is part of the Verify Code.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This information is part of the [[Verify Code]].&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Explore_Percent&amp;diff=316</id>
		<title>Explore Percent</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Explore_Percent&amp;diff=316"/>
		<updated>2026-06-17T15:18:20Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: Created page with &amp;quot;This information is part of the Verify Code.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This information is part of the [[Verify Code]].&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Item_Percent&amp;diff=315</id>
		<title>Item Percent</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Item_Percent&amp;diff=315"/>
		<updated>2026-06-17T15:18:12Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: Created page with &amp;quot;This information is part of the Verify Code.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This information is part of the [[Verify Code]].&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Play_Time&amp;diff=314</id>
		<title>Play Time</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Play_Time&amp;diff=314"/>
		<updated>2026-06-17T15:17:48Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Timers in the game are tracked to ridiculous levels of accuracy. When the game is over, it shows you how long it took on the summary screen.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Timer Details&lt;br /&gt;
!Type!!Resolution!!Max Duration!!Description&lt;br /&gt;
|-&lt;br /&gt;
|Under the Hood||0.0000001 second||~29,227 years||Times are tracked to very high resolution, even if not shown to the user this way.&lt;br /&gt;
|-&lt;br /&gt;
|Verify Code||0.001 second||~298 hours||Timer resolution is reduced for storage in the verify code.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Display ==&lt;br /&gt;
There are two places play time can appear in the game. The first is the summary screen that is shown after beating the game. This one shows you the amount of time you took, accurate to milliseconds, regardless of how many hours of play were involved (because I&#039;m pretty sure you won&#039;t manage to play it for over 29,000 years). The second place is the verify code screen that shows you the details from the verify code that was entered. It shows you the amount of time you took, also accurate to milliseconds, up to roughly 298 hours. Since the game is expected to take a typical user somewhere in the range of 2 to 10 hours to complete, the 298 hour limit shouldn&#039;t really come up. If a playthrough of the game somehow takes over the max duration that can be represented in a verify code, the verify code summary will simply show the time as dashes to indicate the game was completed in a time that was too long to track.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timings are shown as:&#039;&#039;&#039;&lt;br /&gt;
 HH:MM:SS.mmm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039;&lt;br /&gt;
* HH is hours&lt;br /&gt;
* MM is minutes&lt;br /&gt;
* SS is seconds&lt;br /&gt;
* mmm is milliseconds&lt;br /&gt;
&lt;br /&gt;
This information is part of the [[Verify Code]].&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Play_Time&amp;diff=313</id>
		<title>Play Time</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Play_Time&amp;diff=313"/>
		<updated>2026-06-16T20:58:07Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Timers in the game are tracked to ridiculous levels of accuracy. When the game is over, how long it took you is shown on the summary screen.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Timer Details&lt;br /&gt;
!Type!!Resolution!!Max Duration!!Description&lt;br /&gt;
|-&lt;br /&gt;
|Under the Hood||0.0000001 second||~29,227 years||Times are tracked to very high resolution, even if not shown to the user this way.&lt;br /&gt;
|-&lt;br /&gt;
|Verify Code||0.001 second||~298 hours||Timer resolution is reduced for storage in the verify code.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Display ==&lt;br /&gt;
Regardless of where the timing information came from, they are never shown with finer resolution than milliseconds. If a playthrough of the game takes over the max duration that can be represented in a verify code, the summary will simply show the time as dashes to indicate the game was completed in a time that was too long to track. The summary page will still show the full duration in hours up to the maximum in-game duration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timings are shown as:&#039;&#039;&#039;&lt;br /&gt;
 HH:MM:SS.mmm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039;&lt;br /&gt;
* HH is hours&lt;br /&gt;
* MM is minutes&lt;br /&gt;
* SS is seconds&lt;br /&gt;
* mmm is milliseconds&lt;br /&gt;
&lt;br /&gt;
This information is part of the [[Verify Code]].&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Play_Time&amp;diff=312</id>
		<title>Play Time</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Play_Time&amp;diff=312"/>
		<updated>2026-06-16T20:56:13Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: /* Display */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Timers in the game are tracked to ridiculous levels of accuracy. When the game is over, how long it took you is shown on the summary screen and is part of the [[Verify Code]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Timer Details&lt;br /&gt;
!Type!!Resolution!!Max Duration!!Description&lt;br /&gt;
|-&lt;br /&gt;
|Under the Hood||0.0000001 second||~29,227 years||Times are tracked to very high resolution, even if not shown to the user this way.&lt;br /&gt;
|-&lt;br /&gt;
|Verify Code||0.001 second||~298 hours||Timer resolution is reduced for storage in the verify code.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Display ==&lt;br /&gt;
Regardless of where the timing information came from, they are never shown with finer resolution than milliseconds. If a playthrough of the game takes over the max duration that can be represented in a verify code, the summary will simply show the time as dashes to indicate the game was completed in a time that was too long to track. The summary page will still show the full duration in hours up to the maximum in-game duration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timings are shown as:&#039;&#039;&#039;&lt;br /&gt;
 HH:MM:SS.mmm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039;&lt;br /&gt;
* HH is hours&lt;br /&gt;
* MM is minutes&lt;br /&gt;
* SS is seconds&lt;br /&gt;
* mmm is milliseconds&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Play_Time&amp;diff=311</id>
		<title>Play Time</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Play_Time&amp;diff=311"/>
		<updated>2026-06-16T20:54:59Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Timers in the game are tracked to ridiculous levels of accuracy. When the game is over, how long it took you is shown on the summary screen and is part of the [[Verify Code]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Timer Details&lt;br /&gt;
!Type!!Resolution!!Max Duration!!Description&lt;br /&gt;
|-&lt;br /&gt;
|Under the Hood||0.0000001 second||~29,227 years||Times are tracked to very high resolution, even if not shown to the user this way.&lt;br /&gt;
|-&lt;br /&gt;
|Verify Code||0.001 second||~298 hours||Timer resolution is reduced for storage in the verify code.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Display ==&lt;br /&gt;
Regardless of where the timing information came from, they are never shown with more details than milliseconds. If a playthrough of the game takes over the max duration that can be represented in a verify code, the summary will simply show the time as dashes to indicate the game was completed in a time that was too long to track. The summary page will still show the full duration in hours up to the maximum in-game duration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timings are shown as:&#039;&#039;&#039;&lt;br /&gt;
 HH:MM:SS.mmm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039;&lt;br /&gt;
* HH is hours&lt;br /&gt;
* MM is minutes&lt;br /&gt;
* SS is seconds&lt;br /&gt;
* mmm is milliseconds&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Play_Time&amp;diff=310</id>
		<title>Play Time</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Play_Time&amp;diff=310"/>
		<updated>2026-06-16T20:47:35Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Timers in the game are tracked to ridiculous levels of accuracy. When the game is over, how long it took you is shown and is part of the [[Verify Code]] but at a lower overall resolution.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Timer Details&lt;br /&gt;
!Type!!Resolution!!Max Duration&lt;br /&gt;
|-&lt;br /&gt;
|In-Game||0.0000001 second||~29,227 years&lt;br /&gt;
|-&lt;br /&gt;
|Verify Code||0.001 second||~298 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timings are shown as:&#039;&#039;&#039;&lt;br /&gt;
 HH:MM:SS.mmm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039;&lt;br /&gt;
* HH is hours&lt;br /&gt;
* MM is minutes&lt;br /&gt;
* SS is seconds&lt;br /&gt;
* mmm is milliseconds&lt;br /&gt;
&lt;br /&gt;
This is the case for all timings because in general most people won&#039;t care about higher accuracy than milliseconds.&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Play_Time&amp;diff=309</id>
		<title>Play Time</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Play_Time&amp;diff=309"/>
		<updated>2026-06-16T20:47:19Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Timers =&lt;br /&gt;
Timers in the game are tracked to ridiculous levels of accuracy. When the game is over, how long it took you is shown and is part of the [[Verify Code]] but at a lower overall resolution.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Timer Details&lt;br /&gt;
!Type!!Resolution!!Max Duration&lt;br /&gt;
|-&lt;br /&gt;
|In-Game||0.0000001 second||~29,227 years&lt;br /&gt;
|-&lt;br /&gt;
|Verify Code||0.001 second||~298 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timings are shown as:&#039;&#039;&#039;&lt;br /&gt;
 HH:MM:SS.mmm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039;&lt;br /&gt;
* HH is hours&lt;br /&gt;
* MM is minutes&lt;br /&gt;
* SS is seconds&lt;br /&gt;
* mmm is milliseconds&lt;br /&gt;
&lt;br /&gt;
This is the case for all timings because in general most people won&#039;t care about higher accuracy than milliseconds.&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Play_Time&amp;diff=308</id>
		<title>Play Time</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Play_Time&amp;diff=308"/>
		<updated>2026-06-16T20:15:21Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: Created page with &amp;quot;When the game is over, how long it took you is shown and is part of the Verify Code.  &amp;#039;&amp;#039;&amp;#039;The timings are shown as:&amp;#039;&amp;#039;&amp;#039;  HH:MM:SS.mmm  &amp;#039;&amp;#039;&amp;#039;Where:&amp;#039;&amp;#039;&amp;#039; * HH is hours * MM is minutes * SS is seconds * mmm is milliseconds&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When the game is over, how long it took you is shown and is part of the [[Verify Code]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The timings are shown as:&#039;&#039;&#039;&lt;br /&gt;
 HH:MM:SS.mmm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039;&lt;br /&gt;
* HH is hours&lt;br /&gt;
* MM is minutes&lt;br /&gt;
* SS is seconds&lt;br /&gt;
* mmm is milliseconds&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Verify_Code&amp;diff=307</id>
		<title>Verify Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Verify_Code&amp;diff=307"/>
		<updated>2026-06-16T20:13:27Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The verify code is a code produced by the game that reflects the results of beating the game. It includes which [[Seed Code]] was used to create the world, and some stats about your run through it. The code is made up of 132-bits of information, but is shared using a 22-character [[Base64]] code. The exact layout of bits in the verify code aren&#039;t intended to be public information in the hope that it will reduce cheating, even if it is just intended to be between friends.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Legend&lt;br /&gt;
!Category!!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Seed Code]]||The seed code used to generate this world.&lt;br /&gt;
|-&lt;br /&gt;
|[[Play Time]]||How long it took you to beat the game.&lt;br /&gt;
|-&lt;br /&gt;
|[[Item Percent]]||What percentage of items you collected.&lt;br /&gt;
|-&lt;br /&gt;
|[[Explore Percent]]||What percentage of the map you explored.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheat Flag]]||This bit is turned on if the game was started using any command line parameters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It should be noted that the Cheat Flag isn&#039;t always a mark of shame. It is shown in the summary screen for the verify code when it applies, but there may be entire categories of play created by the players of the game that require certain modifications.&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Verify_Code&amp;diff=306</id>
		<title>Verify Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Verify_Code&amp;diff=306"/>
		<updated>2026-06-15T18:07:09Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The verify code is a code produced by the game that reflects the results of beating the game. It includes which [[Seed Code]] was used to create the world, and some stats about your run through it. The code is made up of 132-bits of information, but is shared using a 22-character [[Base64]] code. The exact layout of bits in the verify code aren&#039;t intended to be public information in the hope that it will reduce cheating.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Legend&lt;br /&gt;
!Category!!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Seed Code]]||The seed code used to generate this world.&lt;br /&gt;
|-&lt;br /&gt;
|[[Play Time]]||How long it took you to beat the game.&lt;br /&gt;
|-&lt;br /&gt;
|[[Item Percent]]||What percentage of items you collected.&lt;br /&gt;
|-&lt;br /&gt;
|[[Explore Percent]]||What percentage of the map you explored.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheat Flag]]||This bit is turned on if the game was started using any command line parameters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It should be noted that the Cheat Flag isn&#039;t always a mark of shame. It is shown in the summary screen for the verify code when it applies, but there may be entire categories of play created by the players of the game that require certain modifications.&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Beat_the_Game&amp;diff=305</id>
		<title>Beat the Game</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Beat_the_Game&amp;diff=305"/>
		<updated>2026-06-15T18:04:54Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: /* Verify Code */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you beat the game, it&#039;s time to see how you did at finding things and how fast you managed to do it. The executive summary screen shows these values. A bunch of additional information is shown after the credits. There are also multiple [[Trophies]] that are associated with beating the game.&lt;br /&gt;
&lt;br /&gt;
= Completion Percent =&lt;br /&gt;
It will show you what percent of the map you explored and what percent of the items you found. The total percent completion is the combination of those two values, with each being half the weight. number of items you collected and the how much of the map you explored. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Percentages&lt;br /&gt;
!Category!!Range!!Weight of Total&lt;br /&gt;
|-&lt;br /&gt;
|Item Collection|| align=&amp;quot;center&amp;quot; |0% - 100%|| align=&amp;quot;center&amp;quot; |50%&lt;br /&gt;
|-&lt;br /&gt;
|Map Exploration|| align=&amp;quot;center&amp;quot; |0% - 100%|| align=&amp;quot;center&amp;quot; |50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The item collection rate is calculated by:&#039;&#039;&#039;&lt;br /&gt;
 ItemCollectionRate = ItemsCollected / ItemsAvailable&lt;br /&gt;
&lt;br /&gt;
The total number of items available is fixed and you don&#039;t need to find them all to finish the game, so this value represents how many of them you collected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The map exploration rate is calculated by:&#039;&#039;&#039;&lt;br /&gt;
 MapExplorationRate = MapScreensVisited / MapScreensAvailable&lt;br /&gt;
&lt;br /&gt;
The number of screens on the map depends on both the [[Seed Code]] settings and the whims of the generation system for the world you are currently playing. This represents how many of those screens you visited.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The total percent is calculated by:&#039;&#039;&#039;&lt;br /&gt;
 TotalPercent = (ItemCollectionRate * 0.5) + (MapExplorationRate * 0.5)&lt;br /&gt;
&lt;br /&gt;
= Completion Time =&lt;br /&gt;
The game keeps track of several timers while you playing and shows you the total play time at the end.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The timings are shown as:&#039;&#039;&#039;&lt;br /&gt;
 HH:MM:SS.mmm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039;&lt;br /&gt;
* HH is hours&lt;br /&gt;
* MM is minutes&lt;br /&gt;
* SS is seconds&lt;br /&gt;
* mmm is milliseconds&lt;br /&gt;
&lt;br /&gt;
= Verify Code =&lt;br /&gt;
The information above is included in the [[Verify Code]] for sending to your friends. They can start the same world using this code and try to do better in any category they want.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some examples:&#039;&#039;&#039;&lt;br /&gt;
* Beat the world faster than you.&lt;br /&gt;
* Explore more of the map.&lt;br /&gt;
* Collect more items.&lt;br /&gt;
* Beat the world using fewer items.&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Beat_the_Game&amp;diff=304</id>
		<title>Beat the Game</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Beat_the_Game&amp;diff=304"/>
		<updated>2026-06-15T18:04:28Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you beat the game, it&#039;s time to see how you did at finding things and how fast you managed to do it. The executive summary screen shows these values. A bunch of additional information is shown after the credits. There are also multiple [[Trophies]] that are associated with beating the game.&lt;br /&gt;
&lt;br /&gt;
= Completion Percent =&lt;br /&gt;
It will show you what percent of the map you explored and what percent of the items you found. The total percent completion is the combination of those two values, with each being half the weight. number of items you collected and the how much of the map you explored. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Percentages&lt;br /&gt;
!Category!!Range!!Weight of Total&lt;br /&gt;
|-&lt;br /&gt;
|Item Collection|| align=&amp;quot;center&amp;quot; |0% - 100%|| align=&amp;quot;center&amp;quot; |50%&lt;br /&gt;
|-&lt;br /&gt;
|Map Exploration|| align=&amp;quot;center&amp;quot; |0% - 100%|| align=&amp;quot;center&amp;quot; |50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The item collection rate is calculated by:&#039;&#039;&#039;&lt;br /&gt;
 ItemCollectionRate = ItemsCollected / ItemsAvailable&lt;br /&gt;
&lt;br /&gt;
The total number of items available is fixed and you don&#039;t need to find them all to finish the game, so this value represents how many of them you collected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The map exploration rate is calculated by:&#039;&#039;&#039;&lt;br /&gt;
 MapExplorationRate = MapScreensVisited / MapScreensAvailable&lt;br /&gt;
&lt;br /&gt;
The number of screens on the map depends on both the [[Seed Code]] settings and the whims of the generation system for the world you are currently playing. This represents how many of those screens you visited.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The total percent is calculated by:&#039;&#039;&#039;&lt;br /&gt;
 TotalPercent = (ItemCollectionRate * 0.5) + (MapExplorationRate * 0.5)&lt;br /&gt;
&lt;br /&gt;
= Completion Time =&lt;br /&gt;
The game keeps track of several timers while you playing and shows you the total play time at the end.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The timings are shown as:&#039;&#039;&#039;&lt;br /&gt;
 HH:MM:SS.mmm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where:&#039;&#039;&#039;&lt;br /&gt;
* HH is hours&lt;br /&gt;
* MM is minutes&lt;br /&gt;
* SS is seconds&lt;br /&gt;
* mmm is milliseconds&lt;br /&gt;
&lt;br /&gt;
= Verify Code =&lt;br /&gt;
This information is included in the [[Verify Code]] for sending to your friends. They can start the same world using this code and try to do better in any category they want.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some examples:&#039;&#039;&#039;&lt;br /&gt;
* Beat the world faster than you.&lt;br /&gt;
* Explore more of the map.&lt;br /&gt;
* Collect more items.&lt;br /&gt;
* Beat the world using fewer items.&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Verify_Code&amp;diff=303</id>
		<title>Verify Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Verify_Code&amp;diff=303"/>
		<updated>2026-06-15T17:44:18Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The verify code is a code produced by the game that reflects the results of beating the game. It includes which [[Seed Code]] was used to create the world, and some stats about your run through it. The code is made up of 132-bits of information, but is shared using a 22-character [[Base64]] code. The exact layout of bits in the verify code aren&#039;t intended to be public information in the hope that it will reduce cheating.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Legend&lt;br /&gt;
!Category!!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Seed Code]]||The seed code used to generate this world.&lt;br /&gt;
|-&lt;br /&gt;
|[[Play Time]]||How long it took you to beat the game.&lt;br /&gt;
|-&lt;br /&gt;
|[[Item Percent]]||What percentage of items you collected.&lt;br /&gt;
|-&lt;br /&gt;
|[[Explore Percent]]||What percentage of the map you explored.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheat Flag]]||This bit is turned on if the game was started using any command line parameters.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Verify_Code&amp;diff=302</id>
		<title>Verify Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Verify_Code&amp;diff=302"/>
		<updated>2026-06-15T17:33:20Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: Created page with &amp;quot;The verify code is a code produced by the game that reflects the results of beating the game. It includes which Seed Code was used to create the world, and some stats about your run through it. The code is made up of 60-bits of information, but is shared using a 24-character Base64 code.  {| class=&amp;quot;wikitable&amp;quot; |+ Map of where the code bits go. !00!!01!!02!!03!!04!!!!05!!06!!07!!08!!09!!!!10!!11!!12!!13!!14!!!!15!!16!!17!!18!!19 |- | class=&amp;quot;code_version&amp;quot; |V | class...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The verify code is a code produced by the game that reflects the results of beating the game. It includes which [[Seed Code]] was used to create the world, and some stats about your run through it. The code is made up of 60-bits of information, but is shared using a 24-character [[Base64]] code.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Map of where the code bits go.&lt;br /&gt;
!00!!01!!02!!03!!04!!!!05!!06!!07!!08!!09!!!!10!!11!!12!!13!!14!!!!15!!16!!17!!18!!19&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;code_version&amp;quot; |V&lt;br /&gt;
| class=&amp;quot;code_version&amp;quot; |V&lt;br /&gt;
| class=&amp;quot;code_version&amp;quot; |V&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
||&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
||&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
||&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
!20!!21!!22!!23!!24!!!!25!!26!!27!!28!!29!!!!30!!31!!32!!33!!34!!!!35!!36!!37!!38!!39&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
||&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
||&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
||&lt;br /&gt;
| class=&amp;quot;skip_tutorial&amp;quot; |T&lt;br /&gt;
| class=&amp;quot;save_restore_health&amp;quot; |SH&lt;br /&gt;
| class=&amp;quot;save_restore_ammo&amp;quot; |SA&lt;br /&gt;
| class=&amp;quot;map_room_type&amp;quot; |M&lt;br /&gt;
| class=&amp;quot;map_room_type&amp;quot; |M&lt;br /&gt;
|-&lt;br /&gt;
!40!!41!!42!!43!!44!!!!45!!46!!47!!48!!49!!!!50!!51!!52!!53!!54!!!!55!!56!!57!!58!!59&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;biome_count&amp;quot; |BC&lt;br /&gt;
| class=&amp;quot;biome_count&amp;quot; |BC&lt;br /&gt;
| class=&amp;quot;biome_count&amp;quot; |BC&lt;br /&gt;
| class=&amp;quot;biome_count&amp;quot; |BC&lt;br /&gt;
| class=&amp;quot;biome_size&amp;quot; |BS&lt;br /&gt;
||&lt;br /&gt;
| class=&amp;quot;biome_size&amp;quot; |BS&lt;br /&gt;
| class=&amp;quot;biome_cohesion&amp;quot; |CO&lt;br /&gt;
| class=&amp;quot;biome_cohesion&amp;quot; |CO&lt;br /&gt;
| class=&amp;quot;enemy_quantity&amp;quot; |EQ&lt;br /&gt;
| class=&amp;quot;enemy_quantity&amp;quot; |EQ&lt;br /&gt;
||&lt;br /&gt;
| class=&amp;quot;enemy_difficulty&amp;quot; |ED&lt;br /&gt;
| class=&amp;quot;enemy_difficulty&amp;quot; |ED&lt;br /&gt;
| class=&amp;quot;player_skill&amp;quot; |P&lt;br /&gt;
| class=&amp;quot;player_skill&amp;quot; |P&lt;br /&gt;
| class=&amp;quot;rng_source&amp;quot; |R&lt;br /&gt;
||&lt;br /&gt;
| class=&amp;quot;element_quad&amp;quot; |Q1&lt;br /&gt;
| class=&amp;quot;element_quad&amp;quot; |Q2&lt;br /&gt;
| class=&amp;quot;element_quad&amp;quot; |Q3&lt;br /&gt;
| class=&amp;quot;element_quad&amp;quot; |Q4&lt;br /&gt;
| class=&amp;quot;element_quad&amp;quot; |Q5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Legend&lt;br /&gt;
!Key!!Description!!Start!!Length!!Entropy&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;code_version&amp;quot; |V||[[Code Version]]||0||3||0&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S||[[RNG Seed|World Generation RNG Seed]]||3||32||32&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;skip_tutorial&amp;quot; |T||[[Tutorial Area|Tutorial Skip]]||35||1||1&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;save_restore_health&amp;quot; |SH||[[Save Room Configuration|Save Room Health Restore]]||36||1||0&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;save_restore_ammo&amp;quot; |SA||[[Save Room Configuration|Save Room Ammo Restore]]||37||1||0&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;map_room_type&amp;quot; |M||[[Map Room Configuration|Map Room Type]]||38||2||1&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;biome_count&amp;quot; |BC||[[Biome Configuration|Biome Count]]||40||4||4&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;biome_size&amp;quot; |BS||[[Biome Configuration|Biome Size]]||44||2||2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;biome_cohesion&amp;quot; |CO||[[Biome Configuration|Biome Cohesion]]||46||2||2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;enemy_quantity&amp;quot; |EQ||[[Enemy Configuration|Enemy Quantity]]||48||2||2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;enemy_difficulty&amp;quot; |ED||[[Enemy Configuration|Enemy Difficulty]]||50||2||0&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;player_skill&amp;quot; |P||[[Player Skill]]||52||2||2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;rng_source&amp;quot; |R||[[RNG Source]]||54||1||0&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;element_quad&amp;quot; |Q#||[[Element Quads]]&lt;br /&gt;
* Q1: Light, Dark, Life, Death&lt;br /&gt;
* Q2: Earth, Air, Gravity, Void&lt;br /&gt;
||55||5||2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Worlds&#039;&#039;&#039;&lt;br /&gt;
The current format of the seed code has 48 bits of entropy. That means the number of possible worlds is 281,474,976,710,656.&lt;br /&gt;
{{#css:User:NerdOfEpic/code-bits.css}}&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Base64&amp;diff=301</id>
		<title>Base64</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Base64&amp;diff=301"/>
		<updated>2026-06-15T17:19:01Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Verify Code|Verify Codes]] use Base-64 to represent information in a way that doesn&#039;t require a ton of characters and is easy to write down. This is a lot like the Base-32 code format for [[Seed Code|Seed Codes]] but each character holds an extra bit of information. That increases the number of characters required from 32 to 64.&lt;br /&gt;
&lt;br /&gt;
This set was crafted to be as visually distinct as possible. It was also designed to produce the least confusion for hand written codes. See below the table for some of the logic behind the choices.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Legend&lt;br /&gt;
!Base64!!Integer!!Bits!!!!Base64!!Integer!!Bits!!!!Base64!!Integer!!Bits!!!!Base64!!Integer!!Bits&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0||align=&amp;quot;center&amp;quot;|0||000000&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|m||align=&amp;quot;center&amp;quot;|16||010000&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|N||align=&amp;quot;center&amp;quot;|32||100000&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|^||align=&amp;quot;center&amp;quot;|48||110000&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1||align=&amp;quot;center&amp;quot;|1||000001&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|n||align=&amp;quot;center&amp;quot;|17||010001&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|P||align=&amp;quot;center&amp;quot;|33||100001&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;amp;||align=&amp;quot;center&amp;quot;|49||110001&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2||align=&amp;quot;center&amp;quot;|2||000010&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|q||align=&amp;quot;center&amp;quot;|18||010010&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Q||align=&amp;quot;center&amp;quot;|34||100010&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|*||align=&amp;quot;center&amp;quot;|50||110010&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3||align=&amp;quot;center&amp;quot;|3||000011&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|r||align=&amp;quot;center&amp;quot;|19||010011&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|R||align=&amp;quot;center&amp;quot;|35||100011&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|-||align=&amp;quot;center&amp;quot;|51||110011&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4||align=&amp;quot;center&amp;quot;|4||000100&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|t||align=&amp;quot;center&amp;quot;|20||010100&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|S||align=&amp;quot;center&amp;quot;|36||100100&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|+||align=&amp;quot;center&amp;quot;|52||110100&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5||align=&amp;quot;center&amp;quot;|5||000101&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|y||align=&amp;quot;center&amp;quot;|21||010101&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|T||align=&amp;quot;center&amp;quot;|37||100101&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|=||align=&amp;quot;center&amp;quot;|53||110101&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6||align=&amp;quot;center&amp;quot;|6||000110&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|B||align=&amp;quot;center&amp;quot;|22||010110&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|V||align=&amp;quot;center&amp;quot;|38||100110&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|:||align=&amp;quot;center&amp;quot;|54||110110&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7||align=&amp;quot;center&amp;quot;|7||000111&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|C||align=&amp;quot;center&amp;quot;|23||010111&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|W||align=&amp;quot;center&amp;quot;|39||100111&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|.||align=&amp;quot;center&amp;quot;|55||110111&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8||align=&amp;quot;center&amp;quot;|8||001000&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|D||align=&amp;quot;center&amp;quot;|24||011000&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|X||align=&amp;quot;center&amp;quot;|40||101000&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|/||align=&amp;quot;center&amp;quot;|56||111000&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9||align=&amp;quot;center&amp;quot;|9||001001&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|F||align=&amp;quot;center&amp;quot;|25||011001&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Y||align=&amp;quot;center&amp;quot;|41||101001&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|?||align=&amp;quot;center&amp;quot;|57||111001&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|b||align=&amp;quot;center&amp;quot;|10||001010&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|G||align=&amp;quot;center&amp;quot;|26||011010&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|~||align=&amp;quot;center&amp;quot;|42||101010&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{||align=&amp;quot;center&amp;quot;|58||111010&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|d||align=&amp;quot;center&amp;quot;|11||001011&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|H||align=&amp;quot;center&amp;quot;|27||011011&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|!||align=&amp;quot;center&amp;quot;|43||101011&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|}||align=&amp;quot;center&amp;quot;|59||111011&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|f||align=&amp;quot;center&amp;quot;|12||001100&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|J||align=&amp;quot;center&amp;quot;|28||011100&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|@||align=&amp;quot;center&amp;quot;|44||101100&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;||align=&amp;quot;center&amp;quot;|60||111100&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|g||align=&amp;quot;center&amp;quot;|13||001101&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|K||align=&amp;quot;center&amp;quot;|29||011101&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|#||align=&amp;quot;center&amp;quot;|45||101101&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;gt;||align=&amp;quot;center&amp;quot;|61||111101&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|h||align=&amp;quot;center&amp;quot;|14||001110&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|L||align=&amp;quot;center&amp;quot;|30||011110&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|$||align=&amp;quot;center&amp;quot;|46||101110&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[||align=&amp;quot;center&amp;quot;|62||111110&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|j||align=&amp;quot;center&amp;quot;|15||001111&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|M||align=&amp;quot;center&amp;quot;|31||011111&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|%||align=&amp;quot;center&amp;quot;|47||101111&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|]||align=&amp;quot;center&amp;quot;|63||111111&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logic ==&lt;br /&gt;
* Don&#039;t use vowels of either case to prevent or at least greatly reduce accidental foul language in the codes.&lt;br /&gt;
* Don&#039;t use \ or &amp;quot; because they require escaping when used in program code or data transmission formats.&lt;br /&gt;
* Don&#039;t use both ( ) and { } because they can be confused visually or with poor handwriting.&lt;br /&gt;
* Several lowercase letters are just smaller versions of the uppercase equivalent. Only keep uppercase for these.&lt;br /&gt;
** c and C&lt;br /&gt;
** k and K&lt;br /&gt;
** p and P&lt;br /&gt;
** s and S&lt;br /&gt;
** v and V&lt;br /&gt;
** w and W&lt;br /&gt;
** x and X&lt;br /&gt;
** z and Z&lt;br /&gt;
* Don&#039;t use things that are visually similar.&lt;br /&gt;
** l because we use 1&lt;br /&gt;
** _ because we use -&lt;br /&gt;
** , because we use .&lt;br /&gt;
** ; because we use :&lt;br /&gt;
** | because we use 1&lt;br /&gt;
** Z because we use 2&lt;br /&gt;
** ( because we use C&lt;br /&gt;
* Because we already don&#039;t have vowels we dodge problems with similarities between&lt;br /&gt;
** I and 1&lt;br /&gt;
** O and 0&lt;br /&gt;
* Try to keep symbols similarly ordered to the way they are on a US QWERTY keyboard. (Sorry if they end up all over the place for other keyboard layouts.)&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Base64&amp;diff=300</id>
		<title>Base64</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Base64&amp;diff=300"/>
		<updated>2026-06-15T17:18:21Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Verify Codes]] use Base-64 to represent information in a way that doesn&#039;t require a ton of characters and is easy to write down. This is a lot like the Base-32 code format for [[Seed Code|Seed Codes]] but each character holds an extra bit of information. That increases the number of characters required from 32 to 64.&lt;br /&gt;
&lt;br /&gt;
This set was crafted to be as visually distinct as possible. It was also designed to produce the least confusion for hand written codes. See below the table for some of the logic behind the choices.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Legend&lt;br /&gt;
!Base64!!Integer!!Bits!!!!Base64!!Integer!!Bits!!!!Base64!!Integer!!Bits!!!!Base64!!Integer!!Bits&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0||align=&amp;quot;center&amp;quot;|0||000000&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|m||align=&amp;quot;center&amp;quot;|16||010000&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|N||align=&amp;quot;center&amp;quot;|32||100000&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|^||align=&amp;quot;center&amp;quot;|48||110000&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1||align=&amp;quot;center&amp;quot;|1||000001&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|n||align=&amp;quot;center&amp;quot;|17||010001&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|P||align=&amp;quot;center&amp;quot;|33||100001&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;amp;||align=&amp;quot;center&amp;quot;|49||110001&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2||align=&amp;quot;center&amp;quot;|2||000010&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|q||align=&amp;quot;center&amp;quot;|18||010010&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Q||align=&amp;quot;center&amp;quot;|34||100010&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|*||align=&amp;quot;center&amp;quot;|50||110010&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3||align=&amp;quot;center&amp;quot;|3||000011&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|r||align=&amp;quot;center&amp;quot;|19||010011&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|R||align=&amp;quot;center&amp;quot;|35||100011&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|-||align=&amp;quot;center&amp;quot;|51||110011&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4||align=&amp;quot;center&amp;quot;|4||000100&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|t||align=&amp;quot;center&amp;quot;|20||010100&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|S||align=&amp;quot;center&amp;quot;|36||100100&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|+||align=&amp;quot;center&amp;quot;|52||110100&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5||align=&amp;quot;center&amp;quot;|5||000101&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|y||align=&amp;quot;center&amp;quot;|21||010101&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|T||align=&amp;quot;center&amp;quot;|37||100101&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|=||align=&amp;quot;center&amp;quot;|53||110101&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6||align=&amp;quot;center&amp;quot;|6||000110&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|B||align=&amp;quot;center&amp;quot;|22||010110&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|V||align=&amp;quot;center&amp;quot;|38||100110&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|:||align=&amp;quot;center&amp;quot;|54||110110&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7||align=&amp;quot;center&amp;quot;|7||000111&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|C||align=&amp;quot;center&amp;quot;|23||010111&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|W||align=&amp;quot;center&amp;quot;|39||100111&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|.||align=&amp;quot;center&amp;quot;|55||110111&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8||align=&amp;quot;center&amp;quot;|8||001000&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|D||align=&amp;quot;center&amp;quot;|24||011000&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|X||align=&amp;quot;center&amp;quot;|40||101000&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|/||align=&amp;quot;center&amp;quot;|56||111000&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9||align=&amp;quot;center&amp;quot;|9||001001&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|F||align=&amp;quot;center&amp;quot;|25||011001&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Y||align=&amp;quot;center&amp;quot;|41||101001&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|?||align=&amp;quot;center&amp;quot;|57||111001&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|b||align=&amp;quot;center&amp;quot;|10||001010&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|G||align=&amp;quot;center&amp;quot;|26||011010&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|~||align=&amp;quot;center&amp;quot;|42||101010&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|{||align=&amp;quot;center&amp;quot;|58||111010&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|d||align=&amp;quot;center&amp;quot;|11||001011&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|H||align=&amp;quot;center&amp;quot;|27||011011&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|!||align=&amp;quot;center&amp;quot;|43||101011&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|}||align=&amp;quot;center&amp;quot;|59||111011&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|f||align=&amp;quot;center&amp;quot;|12||001100&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|J||align=&amp;quot;center&amp;quot;|28||011100&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|@||align=&amp;quot;center&amp;quot;|44||101100&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;||align=&amp;quot;center&amp;quot;|60||111100&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|g||align=&amp;quot;center&amp;quot;|13||001101&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|K||align=&amp;quot;center&amp;quot;|29||011101&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|#||align=&amp;quot;center&amp;quot;|45||101101&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;gt;||align=&amp;quot;center&amp;quot;|61||111101&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|h||align=&amp;quot;center&amp;quot;|14||001110&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|L||align=&amp;quot;center&amp;quot;|30||011110&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|$||align=&amp;quot;center&amp;quot;|46||101110&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[||align=&amp;quot;center&amp;quot;|62||111110&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|j||align=&amp;quot;center&amp;quot;|15||001111&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|M||align=&amp;quot;center&amp;quot;|31||011111&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|%||align=&amp;quot;center&amp;quot;|47||101111&lt;br /&gt;
|bgcolor=&amp;quot;#eaecf0&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|]||align=&amp;quot;center&amp;quot;|63||111111&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logic ==&lt;br /&gt;
* Don&#039;t use vowels of either case to prevent or at least greatly reduce accidental foul language in the codes.&lt;br /&gt;
* Don&#039;t use \ or &amp;quot; because they require escaping when used in program code or data transmission formats.&lt;br /&gt;
* Don&#039;t use both ( ) and { } because they can be confused visually or with poor handwriting.&lt;br /&gt;
* Several lowercase letters are just smaller versions of the uppercase equivalent. Only keep uppercase for these.&lt;br /&gt;
** c and C&lt;br /&gt;
** k and K&lt;br /&gt;
** p and P&lt;br /&gt;
** s and S&lt;br /&gt;
** v and V&lt;br /&gt;
** w and W&lt;br /&gt;
** x and X&lt;br /&gt;
** z and Z&lt;br /&gt;
* Don&#039;t use things that are visually similar.&lt;br /&gt;
** l because we use 1&lt;br /&gt;
** _ because we use -&lt;br /&gt;
** , because we use .&lt;br /&gt;
** ; because we use :&lt;br /&gt;
** | because we use 1&lt;br /&gt;
** Z because we use 2&lt;br /&gt;
** ( because we use C&lt;br /&gt;
* Because we already don&#039;t have vowels we dodge problems with similarities between&lt;br /&gt;
** I and 1&lt;br /&gt;
** O and 0&lt;br /&gt;
* Try to keep symbols similarly ordered to the way they are on a US QWERTY keyboard. (Sorry if they end up all over the place for other keyboard layouts.)&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Element_Quads&amp;diff=299</id>
		<title>Element Quads</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Element_Quads&amp;diff=299"/>
		<updated>2026-06-15T17:12:19Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: /* Pool of Elements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Element Quads represent groups of four interrelated elements. The base elemental quad is always available, additional ones are enabled by the Element Quad bits in the [[Seed Code]].&lt;br /&gt;
&lt;br /&gt;
= Elemental Interactions =&lt;br /&gt;
Each element quad has four elements that are interrelated as shown in this graph:&lt;br /&gt;
[[File:Fracterebus_element_interactions.png|center|Graph showing how pairs of pairs of elements interact.]]&lt;br /&gt;
&lt;br /&gt;
= Pool of Elements =&lt;br /&gt;
* Base set cannot be disabled and are always in the pool of elements.&lt;br /&gt;
* Extra quads are placed in a pool of elements.&lt;br /&gt;
* Elements being available doesn&#039;t mean they will be used.&lt;br /&gt;
* Elements are always selected in pairs (not quads).&lt;br /&gt;
* Seed code biome count:&lt;br /&gt;
** Up to the biome count of pairs will be selected from the pool.&lt;br /&gt;
** If the biome count is larger than the number available in the pool, as many as possible will be used.&lt;br /&gt;
* If an element quad is provided by a DLC that is not owned, the player will be able to choose:&lt;br /&gt;
** To buy the DLC and proceed with generation.&lt;br /&gt;
** To not generate the world as configured.&lt;br /&gt;
&lt;br /&gt;
== Currently Available ==&lt;br /&gt;
The base set cannot be disabled. It is always included in the pool of elements that can be selected from when generating the world. Additional sets can be added by enabling them in the seed code.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base:&#039;&#039;&#039; Fire, Ice, Electric, Water&lt;br /&gt;
* &#039;&#039;&#039;Extra 1:&#039;&#039;&#039; Light, Dark, Life, Death&lt;br /&gt;
* &#039;&#039;&#039;Extra 2:&#039;&#039;&#039; Earth, Air, Gravity, Void&lt;br /&gt;
&lt;br /&gt;
This field is part of the [[Seed Code]].&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Main_Page&amp;diff=298</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Main_Page&amp;diff=298"/>
		<updated>2026-06-15T15:47:54Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Some interesting topics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Seed Code]] - What&#039;s in a Seed Code and how do they work?&lt;br /&gt;
* [[Design]] - The high level design of the game.&lt;br /&gt;
* [[Generators]] - How the world is created.&lt;br /&gt;
* [[Keys and Locks]] - How objectives are determined.&lt;br /&gt;
* [[Map Icons]] - Legend of icons used on the map.&lt;br /&gt;
* [[Trophies]] - Stuff you get credit for while playing.&lt;br /&gt;
* [[Beat the Game]] - What happens at the end.&lt;br /&gt;
* [[Glossary]] - For words or acronyms you don&#039;t recognize.&lt;br /&gt;
* [[Bibliography]] - Greek mythology research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Want to make your own game?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Check out the [[Development Tools]] I used.&lt;br /&gt;
* Ready to run your own company? Look at the [[Business Tools]] I use.&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Bibliography&amp;diff=297</id>
		<title>Bibliography</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Bibliography&amp;diff=297"/>
		<updated>2026-06-15T15:47:12Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve been doing a lot of reading of Greek Mythology and similar or related material as research for this project. It&#039;s probably obvious, but I read the modern translations. The originals below were provided for context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modern Translations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hesiod. (2008). &#039;&#039;Theogony and Works and Days (West, M. L., Trans.)&#039;&#039;. Oxford World&#039;s Classics.&lt;br /&gt;
&lt;br /&gt;
Trzaskoma, S. M., &amp;amp; Smith, R. S. (2012). &#039;&#039;Apollodorus&#039; Library and Hyginus&#039; Fabulae: Two Handbooks of Greek Mythology&#039;&#039;. Hackett Classics.&lt;br /&gt;
&lt;br /&gt;
Homer. (2017). &#039;&#039;The Iliad (Smith-Stanley, E., Trans.)&#039;&#039;. AmazonClassics Edition.&lt;br /&gt;
&lt;br /&gt;
Homer. (2017). &#039;&#039;The Odyssey (Pope, A., Trans.)&#039;&#039;. AmazonClassics Edition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Originals&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hesiod. (~750 BC). &#039;&#039;Theogony.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hesiod. (~750 BC). &#039;&#039;Works and Days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Apollodorus. (~150 AD). &#039;&#039;Library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hyginus. (~150 AD). &#039;&#039;Fabulae.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Homer. (~750 BC). &#039;&#039;Iliad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Homer. (~750 BC). &#039;&#039;Odyssey.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Bibliography&amp;diff=296</id>
		<title>Bibliography</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Bibliography&amp;diff=296"/>
		<updated>2026-06-15T15:46:30Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: Created page with &amp;quot;I&amp;#039;ve been doing a lot of reading of Greek Mythology as research for this project. It&amp;#039;s probably obvious, but I read the modern translations. The originals below were provided for context.  &amp;#039;&amp;#039;&amp;#039;Modern Translations&amp;#039;&amp;#039;&amp;#039;  Hesiod. (2008). &amp;#039;&amp;#039;Theogony and Works and Days (West, M. L., Trans.)&amp;#039;&amp;#039;. Oxford World&amp;#039;s Classics.  Trzaskoma, S. M., &amp;amp; Smith, R. S. (2012). &amp;#039;&amp;#039;Apollodorus&amp;#039; Library and Hyginus&amp;#039; Fabulae: Two Handbooks of Greek Mythology&amp;#039;&amp;#039;. Hackett Classics.  Homer. (2017). &amp;#039;&amp;#039;The...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve been doing a lot of reading of Greek Mythology as research for this project. It&#039;s probably obvious, but I read the modern translations. The originals below were provided for context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modern Translations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hesiod. (2008). &#039;&#039;Theogony and Works and Days (West, M. L., Trans.)&#039;&#039;. Oxford World&#039;s Classics.&lt;br /&gt;
&lt;br /&gt;
Trzaskoma, S. M., &amp;amp; Smith, R. S. (2012). &#039;&#039;Apollodorus&#039; Library and Hyginus&#039; Fabulae: Two Handbooks of Greek Mythology&#039;&#039;. Hackett Classics.&lt;br /&gt;
&lt;br /&gt;
Homer. (2017). &#039;&#039;The Iliad (Smith-Stanley, E., Trans.)&#039;&#039;. AmazonClassics Edition.&lt;br /&gt;
&lt;br /&gt;
Homer. (2017). &#039;&#039;The Odyssey (Pope, A., Trans.)&#039;&#039;. AmazonClassics Edition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Originals&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hesiod. (~750 BC). &#039;&#039;Theogony.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hesiod. (~750 BC). &#039;&#039;Works and Days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Apollodorus. (~150 AD). &#039;&#039;Library.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hyginus. (~150 AD). &#039;&#039;Fabulae.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Homer. (~750 BC). &#039;&#039;Iliad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Homer. (~750 BC). &#039;&#039;Odyssey.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=RNG_Source&amp;diff=295</id>
		<title>RNG Source</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=RNG_Source&amp;diff=295"/>
		<updated>2026-06-15T14:55:45Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a game is started or loaded from a save slot, the In-Game random seed is reset. This can happen in two different ways. The first approach uses the clock of the system the game is running on to come up with a seed value that changes over time. This approach can make randomness feel more variable. The second approach is to always use the world seed value. This approach make the In-Game RNG consistent for each seed which can open up the possibility of making a TAS that doesn&#039;t constantly desync.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ In-Game RNG Source&lt;br /&gt;
!Bit!!Description!!Play Randomness!!TAS Friendly&lt;br /&gt;
|-&lt;br /&gt;
|0||Use the Current Time||Higher||No&lt;br /&gt;
|-&lt;br /&gt;
|1||Use the World Seed||Lower||Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This field is part of the [[Seed Code]].&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Glossary&amp;diff=294</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Glossary&amp;diff=294"/>
		<updated>2026-06-14T18:23:27Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;; DLC : Downloadable Content. These are expansions to the game that provide additional content.&lt;br /&gt;
; MetroidVania : A game genre defined by non-linear exploration, sometimes referred to as Search Action games. The term is a portmanteau created by the two game series that spawned the genre originally. Specifically Metroid and Castlevania. Typically credited to &amp;quot;Super Metroid&amp;quot; (SNES - 1994) and &amp;quot;Castlevania: Symphony of the Night&amp;quot; (PSX - 1997).&lt;br /&gt;
; NES : Nintendo Entertainment System. The 8-bit Nintendo console. Trademark is owned by Nintendo.&lt;br /&gt;
; PSX : Sony PlayStation. The 32-bit Sony console. Trademark is owned by Sony.&lt;br /&gt;
; RNG : Random Number Generator. The source of random values used by the game for world generation or in-game decision making.&lt;br /&gt;
; SNES : Super Nintendo Entertainment System. The 16-bit Nintendo console. Trademark is owned by Nintendo.&lt;br /&gt;
; TAS : Tool Assisted Speedrun. A carefully scripted run through the game that is typically created by providing per-frame inputs.&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=RNG_Source&amp;diff=293</id>
		<title>RNG Source</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=RNG_Source&amp;diff=293"/>
		<updated>2026-06-14T18:19:49Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a game is started or loaded from a save slot, the In-Game random seed is reset. This can happen in two different ways. The first approach uses the clock of the system the game is running on to come up with a seed value that changes over time. This approach can make randomness feel more variable. The second approach is to always use the world seed value. This approach make the In-Game RNG consistent for each seed which can open up the possibility of making a TAS that doesn&#039;t constantly desync.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ In-Game RNG Source&lt;br /&gt;
!Bit!!Description&lt;br /&gt;
|-&lt;br /&gt;
|0||Use the Current Time&lt;br /&gt;
|-&lt;br /&gt;
|1||Use the World Seed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This field is part of the [[Seed Code]].&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=RNG_Source&amp;diff=292</id>
		<title>RNG Source</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=RNG_Source&amp;diff=292"/>
		<updated>2026-06-14T18:16:24Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: Created page with &amp;quot;At the beginning of the game there is an area that teaches the player how to do things.  For beginners this is helpful so they know the basics, but for advanced players that already know how to play it can be a bit annoying instead.  To account for this, the tutorial can be skipped during world generation.  {| class=&amp;quot;wikitable&amp;quot; |+ In-Game RNG Source !Bit!!Description |- |0||Use the Current Time |- |1||Use the World Seed |}  This field is part of the Seed Code.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At the beginning of the game there is an area that teaches the player how to do things.  For beginners this is helpful so they know the basics, but for advanced players that already know how to play it can be a bit annoying instead.  To account for this, the tutorial can be skipped during world generation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ In-Game RNG Source&lt;br /&gt;
!Bit!!Description&lt;br /&gt;
|-&lt;br /&gt;
|0||Use the Current Time&lt;br /&gt;
|-&lt;br /&gt;
|1||Use the World Seed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This field is part of the [[Seed Code]].&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=User:NerdOfEpic/code-bits.css&amp;diff=291</id>
		<title>User:NerdOfEpic/code-bits.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=User:NerdOfEpic/code-bits.css&amp;diff=291"/>
		<updated>2026-06-14T18:15:00Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.code_version { background-color: #9900FF; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.seed_value { background-color: #5AB84F; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.skip_tutorial { background-color: #6FA8DC; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.save_restore_health { background-color: #CC4444; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.save_restore_ammo { background-color: #4444CC; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.biome_count { background-color: #CC0099; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.biome_size { background-color: #FF8800; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.biome_cohesion { background-color: #888800; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.enemy_quantity { background-color: #992299; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.enemy_difficulty { background-color: #668822; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.player_skill { background-color: #666666; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.rng_source { background-color: #719996; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.map_room_type { background-color: #D08888; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.element_quad { background-color: #229999; color: #FFFFFF; text-align: center; }&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=User:NerdOfEpic/code-bits.css&amp;diff=290</id>
		<title>User:NerdOfEpic/code-bits.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=User:NerdOfEpic/code-bits.css&amp;diff=290"/>
		<updated>2026-06-14T18:14:07Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.code_version { background-color: #9900FF; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.seed_value { background-color: #5AB84F; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.skip_tutorial { background-color: #6FA8DC; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.save_restore_health { background-color: #CC4444; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.save_restore_ammo { background-color: #4444CC; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.biome_count { background-color: #CC0099; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.biome_size { background-color: #FF8800; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.biome_cohesion { background-color: #888800; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.enemy_quantity { background-color: #992299; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.enemy_difficulty { background-color: #668822; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.player_skill { background-color: #666666; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.rng_source { background-color: #1F5199; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.map_room_type { background-color: #D08888; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.element_quad { background-color: #229999; color: #FFFFFF; text-align: center; }&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=User:NerdOfEpic/code-bits.css&amp;diff=289</id>
		<title>User:NerdOfEpic/code-bits.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=User:NerdOfEpic/code-bits.css&amp;diff=289"/>
		<updated>2026-06-14T18:12:18Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.code_version { background-color: #9900FF; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.seed_value { background-color: #5AB84F; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.skip_tutorial { background-color: #6FA8DC; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.save_restore_health { background-color: #CC4444; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.save_restore_ammo { background-color: #4444CC; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.biome_count { background-color: #CC0099; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.biome_size { background-color: #FF8800; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.biome_cohesion { background-color: #888800; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.enemy_quantity { background-color: #992299; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.enemy_difficulty { background-color: #668822; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.player_skill { background-color: #666666; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.rng_source { background-color: $1F5199; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.map_room_type { background-color: #D08888; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.element_quad { background-color: #229999; color: #FFFFFF; text-align: center; }&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=User:NerdOfEpic/code-bits.css&amp;diff=288</id>
		<title>User:NerdOfEpic/code-bits.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=User:NerdOfEpic/code-bits.css&amp;diff=288"/>
		<updated>2026-06-14T18:05:06Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.code_version { background-color: #9900FF; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.seed_value { background-color: #5AB84F; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.skip_tutorial { background-color: #6FA8DC; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.save_restore_health { background-color: #CC4444; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.save_restore_ammo { background-color: #4444CC; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.biome_count { background-color: #CC0099; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.biome_size { background-color: #FF8800; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.biome_cohesion { background-color: #888800; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.enemy_quantity { background-color: #992299; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.enemy_difficulty { background-color: #668822; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.player_skill { background-color: #666666; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.rng_source { background-color: #444499; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.map_room_type { background-color: #D08888; color: #FFFFFF; text-align: center; }&lt;br /&gt;
.element_quad { background-color: #229999; color: #FFFFFF; text-align: center; }&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Seed_Code&amp;diff=287</id>
		<title>Seed Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Seed_Code&amp;diff=287"/>
		<updated>2026-06-14T18:03:42Z</updated>

		<summary type="html">&lt;p&gt;NerdOfEpic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The seed code is the definition of the world you will play in.  It includes things that drive random world generation as well as baked in settings that will be used when playing.  The code is made up of 60-bits of information, but is shared using a 12-character [[Base32]] code.  Some values affect world generation and others do not.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Map of where the code bits go.&lt;br /&gt;
!00!!01!!02!!03!!04!!!!05!!06!!07!!08!!09!!!!10!!11!!12!!13!!14!!!!15!!16!!17!!18!!19&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;code_version&amp;quot; |V&lt;br /&gt;
| class=&amp;quot;code_version&amp;quot; |V&lt;br /&gt;
| class=&amp;quot;code_version&amp;quot; |V&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
||&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
||&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
||&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
!20!!21!!22!!23!!24!!!!25!!26!!27!!28!!29!!!!30!!31!!32!!33!!34!!!!35!!36!!37!!38!!39&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
||&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
||&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S&lt;br /&gt;
||&lt;br /&gt;
| class=&amp;quot;skip_tutorial&amp;quot; |T&lt;br /&gt;
| class=&amp;quot;save_restore_health&amp;quot; |SH&lt;br /&gt;
| class=&amp;quot;save_restore_ammo&amp;quot; |SA&lt;br /&gt;
| class=&amp;quot;map_room_type&amp;quot; |M&lt;br /&gt;
| class=&amp;quot;map_room_type&amp;quot; |M&lt;br /&gt;
|-&lt;br /&gt;
!40!!41!!42!!43!!44!!!!45!!46!!47!!48!!49!!!!50!!51!!52!!53!!54!!!!55!!56!!57!!58!!59&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;biome_count&amp;quot; |BC&lt;br /&gt;
| class=&amp;quot;biome_count&amp;quot; |BC&lt;br /&gt;
| class=&amp;quot;biome_count&amp;quot; |BC&lt;br /&gt;
| class=&amp;quot;biome_count&amp;quot; |BC&lt;br /&gt;
| class=&amp;quot;biome_size&amp;quot; |BS&lt;br /&gt;
||&lt;br /&gt;
| class=&amp;quot;biome_size&amp;quot; |BS&lt;br /&gt;
| class=&amp;quot;biome_cohesion&amp;quot; |CO&lt;br /&gt;
| class=&amp;quot;biome_cohesion&amp;quot; |CO&lt;br /&gt;
| class=&amp;quot;enemy_quantity&amp;quot; |EQ&lt;br /&gt;
| class=&amp;quot;enemy_quantity&amp;quot; |EQ&lt;br /&gt;
||&lt;br /&gt;
| class=&amp;quot;enemy_difficulty&amp;quot; |ED&lt;br /&gt;
| class=&amp;quot;enemy_difficulty&amp;quot; |ED&lt;br /&gt;
| class=&amp;quot;player_skill&amp;quot; |P&lt;br /&gt;
| class=&amp;quot;player_skill&amp;quot; |P&lt;br /&gt;
| class=&amp;quot;rng_source&amp;quot; |R&lt;br /&gt;
||&lt;br /&gt;
| class=&amp;quot;element_quad&amp;quot; |Q1&lt;br /&gt;
| class=&amp;quot;element_quad&amp;quot; |Q2&lt;br /&gt;
| class=&amp;quot;element_quad&amp;quot; |Q3&lt;br /&gt;
| class=&amp;quot;element_quad&amp;quot; |Q4&lt;br /&gt;
| class=&amp;quot;element_quad&amp;quot; |Q5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Legend&lt;br /&gt;
!Key!!Description!!Start!!Length!!Entropy&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;code_version&amp;quot; |V||[[Code Version]]||0||3||0&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;seed_value&amp;quot; |S||[[RNG Seed|World Generation RNG Seed]]||3||32||32&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;skip_tutorial&amp;quot; |T||[[Tutorial Area|Tutorial Skip]]||35||1||1&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;save_restore_health&amp;quot; |SH||[[Save Room Configuration|Save Room Health Restore]]||36||1||0&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;save_restore_ammo&amp;quot; |SA||[[Save Room Configuration|Save Room Ammo Restore]]||37||1||0&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;map_room_type&amp;quot; |M||[[Map Room Configuration|Map Room Type]]||38||2||1&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;biome_count&amp;quot; |BC||[[Biome Configuration|Biome Count]]||40||4||4&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;biome_size&amp;quot; |BS||[[Biome Configuration|Biome Size]]||44||2||2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;biome_cohesion&amp;quot; |CO||[[Biome Configuration|Biome Cohesion]]||46||2||2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;enemy_quantity&amp;quot; |EQ||[[Enemy Configuration|Enemy Quantity]]||48||2||2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;enemy_difficulty&amp;quot; |ED||[[Enemy Configuration|Enemy Difficulty]]||50||2||0&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;player_skill&amp;quot; |P||[[Player Skill]]||52||2||2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;rng_source&amp;quot; |R||[[RNG Source]]||54||1||0&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;element_quad&amp;quot; |Q#||[[Element Quads]]&lt;br /&gt;
* Q1: Light, Dark, Life, Death&lt;br /&gt;
* Q2: Earth, Air, Gravity, Void&lt;br /&gt;
||55||5||2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Worlds&#039;&#039;&#039;&lt;br /&gt;
The current format of the seed code has 48 bits of entropy. That means the number of possible worlds is 281,474,976,710,656.&lt;br /&gt;
{{#css:User:NerdOfEpic/code-bits.css}}&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
</feed>