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	<id>https://wiki.fracterebus.com/index.php?action=history&amp;feed=atom&amp;title=Biome_Configuration</id>
	<title>Biome Configuration - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.fracterebus.com/index.php?action=history&amp;feed=atom&amp;title=Biome_Configuration"/>
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	<updated>2026-04-10T01:08:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Biome_Configuration&amp;diff=181&amp;oldid=prev</id>
		<title>NerdOfEpic at 20:33, 20 March 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Biome_Configuration&amp;diff=181&amp;oldid=prev"/>
		<updated>2026-03-20T20:33:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:33, 20 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot;&gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|11||Chaotic||Each neighboring room could be from a different biome.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|11||Chaotic||Each neighboring room could be from a different biome.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These fields are part of the [[Seed Code]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
	<entry>
		<id>https://wiki.fracterebus.com/index.php?title=Biome_Configuration&amp;diff=35&amp;oldid=prev</id>
		<title>NerdOfEpic: Created page with &quot;A Biome is an area of the game that has a similar environmental/elemental theme.  Each biome is paired with another biome that is the opposite element.  The player&#039;s goal is to restore the elemental balance of the planet by defeating the bosses of each biome.  The configuration of biomes when generating a world are driven by which ones are available from DLCs and how many to use.  Beyond that, they can vary in size and how scrambled up they are.  ===Biome Count=== Th...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.fracterebus.com/index.php?title=Biome_Configuration&amp;diff=35&amp;oldid=prev"/>
		<updated>2025-11-19T18:21:27Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;A Biome is an area of the game that has a similar environmental/elemental theme.  Each biome is paired with another biome that is the opposite element.  The player&amp;#039;s goal is to restore the elemental balance of the planet by defeating the bosses of each biome.  The configuration of biomes when generating a world are driven by which ones are available from &lt;a href=&quot;/index.php/DLCs&quot; title=&quot;DLCs&quot;&gt;DLCs&lt;/a&gt; and how many to use.  Beyond that, they can vary in size and how scrambled up they are.  ===Biome Count=== Th...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A Biome is an area of the game that has a similar environmental/elemental theme.  Each biome is paired with another biome that is the opposite element.  The player&amp;#039;s goal is to restore the elemental balance of the planet by defeating the bosses of each biome.  The configuration of biomes when generating a world are driven by which ones are available from [[DLCs]] and how many to use.  Beyond that, they can vary in size and how scrambled up they are.&lt;br /&gt;
&lt;br /&gt;
===Biome Count===&lt;br /&gt;
There is a math formula to convert between the number stored in the seed code and the number of biomes it represents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;biomeCount = ((codeValue + minPairs) * 2) + supportBiomes&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Math Variables&lt;br /&gt;
!Variable!!Description&lt;br /&gt;
|-&lt;br /&gt;
|biomeCount||The number of biomes that will be selected when generating the world.&lt;br /&gt;
|-&lt;br /&gt;
|codeValue||The count value from a seed code.&lt;br /&gt;
|-&lt;br /&gt;
|minPairs||The smallest number of pairs that are allowed.  (Set to 2.)&lt;br /&gt;
|-&lt;br /&gt;
|2||Because biomes are always paired.&lt;br /&gt;
|-&lt;br /&gt;
|supportBiomes||Add to the total for the support biomes.  (Set to 2, for common and ending areas.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For example, if the code has a count of 0, the world world will be generated with 6 biomes.  Keep in mind that you cannot select which biomes are used, you can only express how many will be used.&lt;br /&gt;
&lt;br /&gt;
===Biome Size===&lt;br /&gt;
The size of each biome, measured in rooms, controls how much exploring there is to do.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Biome Size&lt;br /&gt;
!Bits!!Type!!Description&lt;br /&gt;
|-&lt;br /&gt;
|00||Normal||Biomes are a reasonable size for exploration.&lt;br /&gt;
|-&lt;br /&gt;
|01||Small||Smaller than normal biomes for a faster experience.&lt;br /&gt;
|-&lt;br /&gt;
|10||Large||Larger than normal biomes for more exploration.&lt;br /&gt;
|-&lt;br /&gt;
|11||Huge||Huge biomes that are uncomfortably sprawling for those that like that sort of thing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Biome Cohesion===&lt;br /&gt;
The likelihood that each biome will be split into multiple pieces.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Biome Cohesion&lt;br /&gt;
!Bits!!Type!!Description&lt;br /&gt;
|-&lt;br /&gt;
|00||Monolith||Each biome is essentially one large piece.&lt;br /&gt;
|-&lt;br /&gt;
|01||Clustered||A small number of large clusters of rooms.&lt;br /&gt;
|-&lt;br /&gt;
|10||Disjoint||A large number of small clusters of rooms.&lt;br /&gt;
|-&lt;br /&gt;
|11||Chaotic||Each neighboring room could be from a different biome.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NerdOfEpic</name></author>
	</entry>
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