Save Room Configuration
Jump to navigation
Jump to search
Fracterebus uses the classic save system used by most games in the Metroidvania genre. The player can save at any save room to create a checkpoint in case they die. Surviving the areas between them might be a bit tricky. These save rooms can be configured to behave in different ways.
| Bits | Type | Description |
|---|---|---|
| 0 | Not Restored | Saving doesn't restore health. |
| 1 | Restored | Saving restores health. |
| Bits | Type | Description |
|---|---|---|
| 0 | Not Restored | Saving doesn't restore ammo. |
| 1 | Restored | Saving restores ammo. |
These fields are part of the Seed Code.