Fracterebus:Privacy policy: Difference between revisions
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NerdOfEpic (talk | contribs) Created page with "= Single-Player Experience = * There is no online component to the game. * No information about the player is collected or sent anywhere. = Code Sharing = * Worlds can be shared using the seed code system that describes how to generate a world. * The seed code contains no player information. = Leaderboards = * If they are eventually created, they will function using the verify code system which includes basic stats of the completed play through. * The verify code cont..." |
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= Code Sharing = | = Code Sharing = | ||
* Worlds can be shared using the seed code | * Worlds can be shared using the seed code or verify code systems that describe how to generate a world. | ||
* | * Neither seed codes nor verify codes contain player information. | ||
= Leaderboards = | = Leaderboards = | ||
* If they are eventually created, they will function using the verify code system which includes basic stats of the completed play through. | * If they are eventually created, they will function using the verify code system which includes basic stats of the completed play through. | ||
* The verify code contains no player information. | * The verify code contains no player information. | ||
Latest revision as of 18:20, 22 April 2026
Single-Player Experience
- There is no online component to the game.
- No information about the player is collected or sent anywhere.
Code Sharing
- Worlds can be shared using the seed code or verify code systems that describe how to generate a world.
- Neither seed codes nor verify codes contain player information.
Leaderboards
- If they are eventually created, they will function using the verify code system which includes basic stats of the completed play through.
- The verify code contains no player information.