User contributions for NerdOfEpic
Results for NerdOfEpic talk block log uploads logs
A user with 79 edits. Account created on 5 November 2025.
28 December 2025
- 18:1218:12, 28 December 2025 diff hist +524 Generators No edit summary current
- 18:0518:05, 28 December 2025 diff hist +1,797 Generators No edit summary
- 06:4406:44, 28 December 2025 diff hist +63 Generators →Map Generation Manager
- 06:4106:41, 28 December 2025 diff hist +30 Generators →Room Generators
- 06:3406:34, 28 December 2025 diff hist +122 Generators →Types
- 06:3006:30, 28 December 2025 diff hist +1,209 Generators →Room Generators
- 05:5805:58, 28 December 2025 diff hist +61 Generators →Screens
- 05:5705:57, 28 December 2025 diff hist +1,805 N Generators Created page with "= Map Parts = The map is a nested structure of rooms made of screens. == Screens == A screen is exactly what it sounds like, the amount of space that can be represented on a screenful of space. '''A screen represents:''' * 640x360 pixels. Selected for easy integer scaling to most typical 16:9 screen resolutions. * 32x18 tiles. Each tile is 20x20 pixels. * A space with up to 4 exits. One per screen edge. == Rooms == A room internally represented as is a 2D array of..."
- 05:1705:17, 28 December 2025 diff hist +45 Main Page No edit summary current
19 December 2025
- 17:3017:30, 19 December 2025 diff hist +3 Design →Elemental Upgrades current
- 17:2917:29, 19 December 2025 diff hist +104 Design →Elemental Upgrades
- 17:2617:26, 19 December 2025 diff hist +102 N File:Fracterebus element interactions.png A graphical representation of how weapon strength is affected by elemental interactions. current
- 17:0517:05, 19 December 2025 diff hist +119 Design →Exploring
- 17:0217:02, 19 December 2025 diff hist +1,580 Design No edit summary
- 16:3916:39, 19 December 2025 diff hist −4 Design →Specific Elemental Effects
- 16:3616:36, 19 December 2025 diff hist +54 Design →Elemental Upgrades
- 01:4801:48, 19 December 2025 diff hist +222 Design →Specific Elemental Effects
- 01:3201:32, 19 December 2025 diff hist +163 Design →Elemental Upgrades
- 00:5900:59, 19 December 2025 diff hist +225 Design →Elemental Upgrades
- 00:4300:43, 19 December 2025 diff hist +6 Design →Elemental Upgrades
- 00:4300:43, 19 December 2025 diff hist +10 Design →Elemental Upgrades
- 00:4300:43, 19 December 2025 diff hist +84 Design →Specific Elemental Effects
18 December 2025
- 02:1802:18, 18 December 2025 diff hist +22 Design No edit summary
17 December 2025
- 19:2219:22, 17 December 2025 diff hist +2 Design →Specific Elemental Effects
- 18:4118:41, 17 December 2025 diff hist +6 Design →Escape
- 18:3818:38, 17 December 2025 diff hist +1,293 Design No edit summary
- 18:1518:15, 17 December 2025 diff hist +624 Design →Specific Elemental Effects
- 18:0418:04, 17 December 2025 diff hist +2,404 Design No edit summary
- 17:0717:07, 17 December 2025 diff hist +1,668 Design No edit summary
- 16:3916:39, 17 December 2025 diff hist +502 N Fracterebus:Privacy policy Created page with "= Single-Player Experience = * There is no online component to the game. * No information about the player is collected or sent anywhere. = Code Sharing = * Worlds can be shared using the seed code system that describes how to generate a world. * The seed code contains no player information. = Leaderboards = * If they are eventually created, they will function using the verify code system which includes basic stats of the completed play through. * The verify code cont..." current
- 16:2516:25, 17 December 2025 diff hist +63 N Fracterebus:General disclaimer Created page with "It's a game. Characters are taken from mythology not real life." current
- 16:2516:25, 17 December 2025 diff hist +63 N Fracterebus:About Created page with "A game where you restore planets that you previously destroyed." current
- 16:2316:23, 17 December 2025 diff hist +769 Design No edit summary
- 16:1516:15, 17 December 2025 diff hist +139 Design No edit summary
- 16:0716:07, 17 December 2025 diff hist +1,646 Design No edit summary
- 16:0016:00, 17 December 2025 diff hist +556 Design No edit summary
- 15:4115:41, 17 December 2025 diff hist +2,548 N Design Created page with "= Story = The story of this game is derived from Greek mythology, which is full of arguments between and within families. This one involves two families of gods and the unending collection of planets that are ruined and then restored in the process. == Cast of Characters == * '''Eris''' - Goddess of Strife and Discord ''(Controlled by the player.)'' ** Daughter of Nyx ** Sister of Hypnos ** Mother of Lethe * '''Nyx''' - Goddess of Night ** Mother of Eris and Hypnos * '..."
1 December 2025
- 21:0121:01, 1 December 2025 diff hist +50 Main Page No edit summary
- 20:5920:59, 1 December 2025 diff hist +269 N DLCs Created page with "For now, there are no DLC (downloadable content) packs available, but I expect to make them some day. The general idea is that each DLC: * Will add: ** New Biomes ** New Bosses for each biome. ** New Weapons unlocked by each boss. * They are planned to be inexpensive." current
- 20:5420:54, 1 December 2025 diff hist +7 Map Room Configuration No edit summary current
- 20:5320:53, 1 December 2025 diff hist +249 Map Room Configuration No edit summary
- 20:5020:50, 1 December 2025 diff hist +162 N Super Metroid Map Rando Created page with "Part of the idea behind this game was inspired by watching various streamers playing Super Metroid Map Randomizers. You can check it out at: https://maprando.com" current
- 20:4820:48, 1 December 2025 diff hist +770 N Map Room Configuration Created page with "Words {| class="wikitable" |+ Map Room Configuration ! !! ! colspan="7" |Reveals |- !Bits!!Type!!Non-Secret!!Secret!!Bosses!!Saves!!Recharges!!Items!!Doors |- |00||Basic||Yes||No||Yes||Yes||Yes||No||Simple |- |01||None|| colspan="7" |No map room, nothing revealed. |- |10||Advanced||Yes||No||Yes||Yes||Yes||Simple||Simple |- |11||All||Yes||Yes||Yes||Yes||Yes||Category||Specific |} ===Item Reveal Types=== * Simple = Any revealed items are shown as a small dot. * Category..."
19 November 2025
- 18:4518:45, 19 November 2025 diff hist +1,179 N TinyMT32 Created page with "The primary random number generation within Fracterebus is an implementation of TinyMT32, which stands for 32-bit Mersenne Twister. It was based on the C implementation of TinyMT32 v1.1.2 found at https://github.com/MersenneTwister-Lab/TinyMT It was ported to C# by NerdOfEpic based on these files: * https://github.com/MersenneTwister-Lab/TinyMT/blob/master/tinymt/tinymt32.h * https://github.com/MersenneTwister-Lab/TinyMT/blob/master/tinymt/tinymt32.c Notes: * Things..." current
- 18:3118:31, 19 November 2025 diff hist +295 N World Generation Created page with "The world the player gets to explore in Fracterebus is randomly generated. This is done up front when you start a new world and is managed by layers and layers of algorithms. The random number generator seed value is taken from the seed code and used in a TinyMT32 random number generator." current
- 18:2118:21, 19 November 2025 diff hist +2,150 N Biome Configuration Created page with "A Biome is an area of the game that has a similar environmental/elemental theme. Each biome is paired with another biome that is the opposite element. The player's goal is to restore the elemental balance of the planet by defeating the bosses of each biome. The configuration of biomes when generating a world are driven by which ones are available from DLCs and how many to use. Beyond that, they can vary in size and how scrambled up they are. ===Biome Count=== Th..." current
- 17:3617:36, 19 November 2025 diff hist +425 N Tutorial Area Created page with "At the beginning of the game there is an area that teaches the player how to do things. For beginners this is helpful so they know the basics, but for advanced players that already know how to play it can be a bit annoying instead. To account for this, the tutorial can be skipped during world generation. {| class="wikitable" |+ Tutorial !Bit!!Description |- |0||Include the Tutorial Area |- |1||Skip the Tutorial Area |}" current
- 17:0517:05, 19 November 2025 diff hist +594 N Enemy Configuration Created page with "Fracterebus enemies can be controlled by both quantity and difficulty. {| class="wikitable" |+ Possible Quantities !Bits!!Type!!!!Placement!!Spawners |- |00||Normal||||Normal||Normal Speed |- |01||Thin||||Fewer||Slower Speed |- |10||Thick||||More||Normal Speed |- |11||Extreme||||Even More||Faster Speed |} {| class="wikitable" |+ Possible Difficulties !Bits!!Type!!!!Health!!Speed!!Shooting!!Projectiles |- |00||Normal||||Normal||Normal||Normal||Normal |- |01||Easy||||Les..." current
- 16:5316:53, 19 November 2025 diff hist +576 N Save Room Configuration Created page with "Fracterebus uses the classic save system used by most games in the Metroidvania genre. The player can save at any save room to create a checkpoint in case they die. Surviving the areas between them might be a bit tricky. These save rooms can be configured to behave in different ways. {| class="wikitable" |+ Possible Restores !Bits!!Type!!Description |- |00||None||Saving doesn't restore health or ammo. |- |10||Health Only||Saving restores health but not ammo. |- |01||..." current
- 16:4416:44, 19 November 2025 diff hist +160 N Code Version Created page with "This represents the version of the code system itself. By reading the version from the code, the system knows how the rest of the data in the code is laid out." current