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Combined display of all available logs of Fracterebus. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 20:26, 20 March 2026 NerdOfEpic talk contribs deleted page World Generation (Moved to RNG Seed to be more accurate.)
- 20:25, 20 March 2026 NerdOfEpic talk contribs created page RNG Seed (Created page with "The world the player gets to explore in Fracterebus is randomly generated. This is done up front when you start a new world and is managed by layers and layers of algorithms. The random number generator seed value is taken from the seed code and used in a TinyMT32 random number generator. This field is part of the Seed Code.")
- 15:37, 20 March 2026 NerdOfEpic talk contribs created page Player Skill (Created page with "This is a measure of the player skill. It allows the world to be generated with more flexible key and lock combinations. For example, in a situation where there is a heated room there are several ways to get through it. On normal skill it is assumed that you simply must have the heat protection suit and the world will be generated in a way that guarantees it is available without the need to pass through the heated room. In hard difficulty, the lock for the heated room...")
- 18:34, 6 March 2026 NerdOfEpic talk contribs created page Easter Eggs (Created page with "I have a ton of information and prior art to use as references and inspiration for Fracterebus. This also provides me with what I need to make amusing references to other things. '''NOTICE:''' This list contains spoilers for both the lore and possibly for earning trophies. ; Golden Apple : Eris wasn't invited to the wedding of Thetis (a Nereid) and Peleus (King of Phthia) out of fear she would cause problems. She crashed the party and threw in the golden Apple of Disc...")
- 18:53, 18 February 2026 NerdOfEpic talk contribs created page Development Tools (Created page with "Any game is a massive undertaking that requires skilled creators and tools to do that creating. This is the list of tools I used for Fracterebus. It may not be what you want to use in the end, but I provided it in case it's helpful for you. Every single entry in this list is free, a fair few are open source, and all of them have license terms that I was comfortable using for the creation of a commercial game. = Core Development = ; [https://godotengine.org Godot Engine]...")
- 23:43, 30 January 2026 NerdOfEpic talk contribs created page Beat the Game (Created page with "When you beat the game, it'll show you how long you took and a percentage of how much you did. The timing will show as HH:MM:SS.mmm The final percent is split into two categories, item discovery and map exploration. Each part is half of the total.")
- 23:32, 30 January 2026 NerdOfEpic talk contribs created page Trophies (Created page with "{| class="wikitable" |+ Trophies !Tier!!Icon!!Name!!Description |- |Platinum||n/a||All the Things||Get all of the other trophies. |- |Gold||n/a||Are You Done?||Beat the game. |- |Copper||n/a||Not Yet!||Beat the game a second time in a different world. |- |Silver||n/a||The Galaxy is at Peace||Beat the game after collecting all upgrade items. |- |Silver||n/a||A Miserable Little Pile of Secrets||Beat the game after visiting every corner of the map. |- |Copper||n/a||Extingui...")
- 02:36, 12 January 2026 NerdOfEpic talk contribs created page Specific Door Types (Created page with "When revealed through exploration, doors are always shown as the exact weapon type needed to open them. When revealed by a map room, doors may be shown differently, such as a non-descript door symbol. All specific door types become blue doors after being opened successfully the first time. {| class="wikitable" |+ Door Symbol Categories !Color!!Category!!Description |- |Blue||Any Weapon||Anything can open. Also the general door symbol when not shown with specific types....")
- 02:19, 12 January 2026 NerdOfEpic talk contribs created page Item Category Symbols (Created page with "When revealed through exploration, item pickups are always shown as the category they are a part of. When revealed by a map room, items may be shown differently. {| class="wikitable" |+ Item Symbol Categories !Symbol!!Category!!Description |- |Small Dot||Missile||Missile upgrades. Also the general item symbol when not shown with categories. |- |Empty Circle||Health||Health or Reserve Health upgrades. |- |X||Big Ammo||Big Missile, Big Bomb upgrades. |- |Empty Triangle||E...")
- 01:34, 12 January 2026 NerdOfEpic talk contribs created page Element Quads (Created page with "Element Quads represent the 4 related elements that are associated with each other. These are enabled by the Element Quad bits in the Seed Code. = Elemental Interactions = Each element quad has 4 elements that are interrelated as shown in this graph. center|Graph showing how pairs of pairs of elements interact. = Element Quads = The base set cannot be disabled and is always included from the pool of elements that can b...")
- 05:57, 28 December 2025 NerdOfEpic talk contribs created page Generators (Created page with "= Map Parts = The map is a nested structure of rooms made of screens. == Screens == A screen is exactly what it sounds like, the amount of space that can be represented on a screenful of space. '''A screen represents:''' * 640x360 pixels. Selected for easy integer scaling to most typical 16:9 screen resolutions. * 32x18 tiles. Each tile is 20x20 pixels. * A space with up to 4 exits. One per screen edge. == Rooms == A room internally represented as is a 2D array of...")
- 17:26, 19 December 2025 NerdOfEpic talk contribs created page File:Fracterebus element interactions.png (A graphical representation of how weapon strength is affected by elemental interactions.)
- 17:26, 19 December 2025 NerdOfEpic talk contribs uploaded File:Fracterebus element interactions.png (A graphical representation of how weapon strength is affected by elemental interactions.)
- 16:39, 17 December 2025 NerdOfEpic talk contribs created page Fracterebus:Privacy policy (Created page with "= Single-Player Experience = * There is no online component to the game. * No information about the player is collected or sent anywhere. = Code Sharing = * Worlds can be shared using the seed code system that describes how to generate a world. * The seed code contains no player information. = Leaderboards = * If they are eventually created, they will function using the verify code system which includes basic stats of the completed play through. * The verify code cont...")
- 16:25, 17 December 2025 NerdOfEpic talk contribs created page Fracterebus:General disclaimer (Created page with "It's a game. Characters are taken from mythology not real life.")
- 16:25, 17 December 2025 NerdOfEpic talk contribs created page Fracterebus:About (Created page with "A game where you restore planets that you previously destroyed.")
- 15:41, 17 December 2025 NerdOfEpic talk contribs created page Design (Created page with "= Story = The story of this game is derived from Greek mythology, which is full of arguments between and within families. This one involves two families of gods and the unending collection of planets that are ruined and then restored in the process. == Cast of Characters == * '''Eris''' - Goddess of Strife and Discord ''(Controlled by the player.)'' ** Daughter of Nyx ** Sister of Hypnos ** Mother of Lethe * '''Nyx''' - Goddess of Night ** Mother of Eris and Hypnos * '...")
- 20:59, 1 December 2025 NerdOfEpic talk contribs created page DLCs (Created page with "For now, there are no DLC (downloadable content) packs available, but I expect to make them some day. The general idea is that each DLC: * Will add: ** New Biomes ** New Bosses for each biome. ** New Weapons unlocked by each boss. * They are planned to be inexpensive.")
- 20:50, 1 December 2025 NerdOfEpic talk contribs created page Super Metroid Map Rando (Created page with "Part of the idea behind this game was inspired by watching various streamers playing Super Metroid Map Randomizers. You can check it out at: https://maprando.com")
- 20:48, 1 December 2025 NerdOfEpic talk contribs created page Map Room Configuration (Created page with "Words {| class="wikitable" |+ Map Room Configuration ! !! ! colspan="7" |Reveals |- !Bits!!Type!!Non-Secret!!Secret!!Bosses!!Saves!!Recharges!!Items!!Doors |- |00||Basic||Yes||No||Yes||Yes||Yes||No||Simple |- |01||None|| colspan="7" |No map room, nothing revealed. |- |10||Advanced||Yes||No||Yes||Yes||Yes||Simple||Simple |- |11||All||Yes||Yes||Yes||Yes||Yes||Category||Specific |} ===Item Reveal Types=== * Simple = Any revealed items are shown as a small dot. * Category...")
- 18:45, 19 November 2025 NerdOfEpic talk contribs created page TinyMT32 (Created page with "The primary random number generation within Fracterebus is an implementation of TinyMT32, which stands for 32-bit Mersenne Twister. It was based on the C implementation of TinyMT32 v1.1.2 found at https://github.com/MersenneTwister-Lab/TinyMT It was ported to C# by NerdOfEpic based on these files: * https://github.com/MersenneTwister-Lab/TinyMT/blob/master/tinymt/tinymt32.h * https://github.com/MersenneTwister-Lab/TinyMT/blob/master/tinymt/tinymt32.c Notes: * Things...")
- 18:31, 19 November 2025 NerdOfEpic talk contribs created page World Generation (Created page with "The world the player gets to explore in Fracterebus is randomly generated. This is done up front when you start a new world and is managed by layers and layers of algorithms. The random number generator seed value is taken from the seed code and used in a TinyMT32 random number generator.")
- 18:21, 19 November 2025 NerdOfEpic talk contribs created page Biome Configuration (Created page with "A Biome is an area of the game that has a similar environmental/elemental theme. Each biome is paired with another biome that is the opposite element. The player's goal is to restore the elemental balance of the planet by defeating the bosses of each biome. The configuration of biomes when generating a world are driven by which ones are available from DLCs and how many to use. Beyond that, they can vary in size and how scrambled up they are. ===Biome Count=== Th...")
- 17:36, 19 November 2025 NerdOfEpic talk contribs created page Tutorial Area (Created page with "At the beginning of the game there is an area that teaches the player how to do things. For beginners this is helpful so they know the basics, but for advanced players that already know how to play it can be a bit annoying instead. To account for this, the tutorial can be skipped during world generation. {| class="wikitable" |+ Tutorial !Bit!!Description |- |0||Include the Tutorial Area |- |1||Skip the Tutorial Area |}")
- 17:05, 19 November 2025 NerdOfEpic talk contribs created page Enemy Configuration (Created page with "Fracterebus enemies can be controlled by both quantity and difficulty. {| class="wikitable" |+ Possible Quantities !Bits!!Type!!!!Placement!!Spawners |- |00||Normal||||Normal||Normal Speed |- |01||Thin||||Fewer||Slower Speed |- |10||Thick||||More||Normal Speed |- |11||Extreme||||Even More||Faster Speed |} {| class="wikitable" |+ Possible Difficulties !Bits!!Type!!!!Health!!Speed!!Shooting!!Projectiles |- |00||Normal||||Normal||Normal||Normal||Normal |- |01||Easy||||Les...")
- 16:53, 19 November 2025 NerdOfEpic talk contribs created page Save Room Configuration (Created page with "Fracterebus uses the classic save system used by most games in the Metroidvania genre. The player can save at any save room to create a checkpoint in case they die. Surviving the areas between them might be a bit tricky. These save rooms can be configured to behave in different ways. {| class="wikitable" |+ Possible Restores !Bits!!Type!!Description |- |00||None||Saving doesn't restore health or ammo. |- |10||Health Only||Saving restores health but not ammo. |- |01||...")
- 16:44, 19 November 2025 NerdOfEpic talk contribs created page Code Version (Created page with "This represents the version of the code system itself. By reading the version from the code, the system knows how the rest of the data in the code is laid out.")
- 01:09, 19 November 2025 NerdOfEpic talk contribs created page User:NerdOfEpic/code-bits.css (Created page with ".code_version { background-color: #6AA84F; } .seed_value { background-color: #6AA84F; } .skip_tutorial { background-color: #6FA8DC; color: #FFFFFF; } .save_restore_health { background-color: #6FA8DC; color: #FFFFFF; } .save_restore_ammo { background-color: #FF6600; } .biome_count { background-color: #FF7700; } .biome_size { background-color: #FF8800; } .biome_cohesion { background-color: #FF9900; } .enemy_quantity { background-color: #D06666; color: #FFFFFF; } .enemy_dif...")
- 00:51, 19 November 2025 NerdOfEpic talk contribs created page Base32 (Created page with "To represent a bunch of information in a way that doesn't require a ton of characters and is easy to write down, I've settled on a Base-32 code format. There are 32 characters in the alphabet, and each character represents 5-bits of data. This version of Base-32 uses all 10 numbers, uppercase consonants, and an asterisk. When characters can visually conflict, only one option is kept. For example, with O (oh) and 0 (zero) it would be hard to tell the difference so onl...")
- 00:29, 19 November 2025 NerdOfEpic talk contribs created page Seed Code (Created page with "The seed code is the definition of the world you will play in. It includes things that drive random world generation as well as baked in settings that will be used when playing. The code is made up of 60-bits of information, but is shared using a 12-character Base32 code. {| class="wikitable" |+ Map of where the code bits go. !00!!01!!02!!03!!04!!!!05!!06!!07!!08!!09!!!!10!!11!!12!!13!!14!!!!15!!16!!17!!18!!19 |- |V||V||V||S||S||||S||S||S||S||S||||S||S||S||S||S||...")
- 23:40, 5 November 2025 NerdOfEpic talk contribs created page MediaWiki:Common.css (Created page with "CSS placed here will be applied to all skins: #ca-talk { display: none !important; }")
- 23:37, 5 November 2025 NerdOfEpic talk contribs created page User:NerdOfEpic (Created page with "NerdOfEpic is the creator of Fracterebus.")