RNG Source: Difference between revisions
Jump to navigation
Jump to search
NerdOfEpic (talk | contribs) No edit summary |
NerdOfEpic (talk | contribs) No edit summary |
||
| Line 3: | Line 3: | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ In-Game RNG Source | |+ In-Game RNG Source | ||
!Bit!!Description | !Bit!!Description!!Play Randomness!!TAS Friendly | ||
|- | |- | ||
|0||Use the Current Time | |0||Use the Current Time||Higher||No | ||
|- | |- | ||
|1||Use the World Seed | |1||Use the World Seed||Lower||Yes | ||
|} | |} | ||
This field is part of the [[Seed Code]]. | This field is part of the [[Seed Code]]. | ||
Latest revision as of 14:55, 15 June 2026
When a game is started or loaded from a save slot, the In-Game random seed is reset. This can happen in two different ways. The first approach uses the clock of the system the game is running on to come up with a seed value that changes over time. This approach can make randomness feel more variable. The second approach is to always use the world seed value. This approach make the In-Game RNG consistent for each seed which can open up the possibility of making a TAS that doesn't constantly desync.
| Bit | Description | Play Randomness | TAS Friendly |
|---|---|---|---|
| 0 | Use the Current Time | Higher | No |
| 1 | Use the World Seed | Lower | Yes |
This field is part of the Seed Code.