Map Room Configuration: Difference between revisions
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Map rooms provide the player with information about their surroundings. When they are present, one of them will be found in each biome and | Map rooms provide the player with information about their surroundings. When they are present, one of them will be found in each biome and reveals information for only the biome they are in. What they reveal is configurable as part of the [[Seed Code]]. It should be noted that finding these and activating them is entirely optional. If you prefer unguided exploration, even in a world that has map rooms, you can simply skip them. | ||
Map details are always revealed through exploration regardless of how map rooms are configured. Information is revealed on a screen based resolution. | Map details are always revealed through exploration regardless of how map rooms are configured. Information is revealed on a screen based resolution. Maps revealed by a map station show only their rough shape, visiting them in-person will dramatically improve the resolution. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|00||Basic||Yes||No||Yes||Yes||No||No||Simple | |00||Basic||Yes||No||Yes||Yes||No||No||Simple | ||
|- | |- | ||
|01||None|| colspan="7" |No map rooms, so nothing is revealed. | |01||None|| colspan="7" align="center" |No map rooms, so nothing is revealed. | ||
|- | |- | ||
|10||Advanced||Yes||No||Yes||Yes||Yes||Simple||Simple | |10||Advanced||Yes||No||Yes||Yes||Yes||Simple||Simple | ||
| Line 25: | Line 25: | ||
===Door Reveal Types=== | ===Door Reveal Types=== | ||
* Simple = Any revealed doors are shown as unknown door type. | * Simple = Any revealed doors are shown as the unknown door type. (Meaning there is a door symbol, but no indication of what kind.) | ||
* Specific = Any revealed doors are shown as the [[Specific Door Types]] as though you've explored to them. | * Specific = Any revealed doors are shown as the [[Specific Door Types]] as though you've explored to them. | ||
This field is part of the [[Seed Code]]. | This field is part of the [[Seed Code]]. | ||
Latest revision as of 16:26, 31 July 2026
Map rooms provide the player with information about their surroundings. When they are present, one of them will be found in each biome and reveals information for only the biome they are in. What they reveal is configurable as part of the Seed Code. It should be noted that finding these and activating them is entirely optional. If you prefer unguided exploration, even in a world that has map rooms, you can simply skip them.
Map details are always revealed through exploration regardless of how map rooms are configured. Information is revealed on a screen based resolution. Maps revealed by a map station show only their rough shape, visiting them in-person will dramatically improve the resolution.
| Reveals | ||||||||
|---|---|---|---|---|---|---|---|---|
| Bits | Type | Non-Secret | Secret | Bosses | Saves | Recharges | Items | Doors |
| 00 | Basic | Yes | No | Yes | Yes | No | No | Simple |
| 01 | None | No map rooms, so nothing is revealed. | ||||||
| 10 | Advanced | Yes | No | Yes | Yes | Yes | Simple | Simple |
| 11 | All | Yes | Yes | Yes | Yes | Yes | Category | Specific |
Item Reveal Types
- No = No items are revealed by the map room.
- Simple = Any revealed items are shown as a small dot.
- Category = Any revealed items are show as Item Category Symbols (similar to Super Metroid Map Rando).
Door Reveal Types
- Simple = Any revealed doors are shown as the unknown door type. (Meaning there is a door symbol, but no indication of what kind.)
- Specific = Any revealed doors are shown as the Specific Door Types as though you've explored to them.
This field is part of the Seed Code.