AI Disclosure: Difference between revisions
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Some modern software distribution platforms now require disclosing the use of AI. In most cases they only require it for things the players experience, sometimes referred to as forward facing content. They do not however currently support things like ESRB or MPA ratings where you can clarify what was created by AI in a standardized way. Instead they provide a space for each developer or publisher to describe in text how AI was used. | Some modern software distribution platforms now require disclosing the use of AI. In most cases they only require it for things the players experience, sometimes referred to as forward facing content. They do not however currently support things like ESRB or MPA ratings where you can clarify what was created by AI in a standardized way. Instead they provide a space for each developer or publisher to describe in text how AI was used. | ||
In an effort to be as accurate as possible, I've created both | In an effort to be as accurate as possible, I've created both a text description for how AI was used in the Fracterebus project, and a detailed table breaking down all the categories I can think of. | ||
'''AI Disclosure''' | |||
<blockquote> | |||
This game is lovingly hand crafted. All art, sounds, music, story, and code was | |||
created by the solo developer. The only exception is localized text which was | |||
translated from English to several other languages by AI to provide the best | |||
experience possible for as many people as possible. | |||
</blockquote> | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ AI Usage | |+ Specific AI Usage | ||
!Category!!Player Facing!!AI Used!!Notes | !Category!!Player Facing!!AI Used!!Notes | ||
|- | |||
|Game Code | |||
| align="center" class="good" |No | |||
| align="center" class="good" |No | |||
||I enjoy coding and solving problems. | |||
|- | |- | ||
|Art | |Art | ||
| align="center" |Yes | | align="center" class="bad" |Yes | ||
| align="center" |No | | align="center" class="good" |No | ||
||The pixel art in this game was all hand made by me. | ||The pixel art in this game was all hand made by me. | ||
|- | |- | ||
|Sound Effects | |Sound Effects | ||
| align="center" |Yes | | align="center" class="bad" |Yes | ||
| align="center" |No | | align="center" class="good" |No | ||
||I had to learn how to do this and had fun with | ||I had to learn how to do this and had fun with it. | ||
|- | |- | ||
|Background Music | |Background Music | ||
| align="center" |Yes | | align="center" class="bad" |Yes | ||
| align="center" |No | | align="center" class="good" |No | ||
||Hopefully I haven't made anyone's ears bleed. | ||Hopefully I haven't made anyone's ears bleed. | ||
|- | |- | ||
|Voice Actors | |Voice Actors | ||
| align="center" |Yes | | align="center" class="bad" |Yes | ||
| align="center" |No | | align="center" class="good" |No | ||
||There are no voices planned at this time, but AI isn't expected to be involved. | ||There are no voices planned at this time, but AI isn't expected to be involved. | ||
|- | |- | ||
|Writing | |||
| align="center" class="bad" |Yes | |||
| align="center" class="good" |No | |||
||The story was written by me. | |||
|- style="background-color: #ffe6e6;" | |||
|Text Localization | |Text Localization | ||
| align="center" |Yes | | align="center" class="bad" |Yes | ||
| align="center" |Yes | | align="center" class="bad" |Yes | ||
||I only speak English but wanted to support as many locales as possible with the text in the game. | ||I only speak English but wanted to support as many locales as possible with the text in the game. | ||
|- | |- | ||
| | |Research | ||
| align="center" |No | | align="center" class="good" |No | ||
| align="center" | | | align="center" class="bad" |Yes | ||
|| | ||Searching Google always results in the use of AI these days. Most of my searches were for Greek Mythology or information about the features of the Godot Engine. | ||
|- | |- | ||
| | |Support Tools | ||
| align="center" |No | | align="center" class="good" |No | ||
| align="center" |Yes | | align="center" class="bad" |Yes | ||
|| | ||I created my own survey system and task tracker tools using AI. | ||
|} | |} | ||
{{#css:User:NerdOfEpic/boolean.css}} | |||
Latest revision as of 17:50, 3 September 2026
Some modern software distribution platforms now require disclosing the use of AI. In most cases they only require it for things the players experience, sometimes referred to as forward facing content. They do not however currently support things like ESRB or MPA ratings where you can clarify what was created by AI in a standardized way. Instead they provide a space for each developer or publisher to describe in text how AI was used.
In an effort to be as accurate as possible, I've created both a text description for how AI was used in the Fracterebus project, and a detailed table breaking down all the categories I can think of.
AI Disclosure
This game is lovingly hand crafted. All art, sounds, music, story, and code was created by the solo developer. The only exception is localized text which was translated from English to several other languages by AI to provide the best experience possible for as many people as possible.
| Category | Player Facing | AI Used | Notes |
|---|---|---|---|
| Game Code | No | No | I enjoy coding and solving problems. |
| Art | Yes | No | The pixel art in this game was all hand made by me. |
| Sound Effects | Yes | No | I had to learn how to do this and had fun with it. |
| Background Music | Yes | No | Hopefully I haven't made anyone's ears bleed. |
| Voice Actors | Yes | No | There are no voices planned at this time, but AI isn't expected to be involved. |
| Writing | Yes | No | The story was written by me. |
| Text Localization | Yes | Yes | I only speak English but wanted to support as many locales as possible with the text in the game. |
| Research | No | Yes | Searching Google always results in the use of AI these days. Most of my searches were for Greek Mythology or information about the features of the Godot Engine. |
| Support Tools | No | Yes | I created my own survey system and task tracker tools using AI. |