Jump Mechanics: Difference between revisions
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There are three types of materials to move through in Fracterebus. They are differentiated by their thickness. Temperature never has any effect on the thickness of a material. When the liquid suit has been collected and is equipped, the effective thickness is reduced by one level. | There are three types of materials to move through in Fracterebus. They are differentiated by their thickness. Temperature never has any effect on the thickness of a material. When the liquid suit has been collected and is equipped, the effective thickness is reduced by one level. | ||
== Air ( | == Air (Thin) == | ||
Air is the thinnest material to jump through. You'll get the most height here, and wearing the liquid suit doesn't change anything, air is already as thin as it can be. | Air is the thinnest material to jump through. You'll get the most height here, and wearing the liquid suit doesn't change anything, air is already as thin as it can be. | ||
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== | == Water (Thick) == | ||
Water is harder to move through than Air. This slows you down and reduces the height of the jumps that are possible in it. Wearing the liquid suit makes Water behave like Air. There are some other materials share the same thickness as Water. The margin for error in jump height is reduced from 0.5 tiles to 0.25 tiles when in Water. | Water is harder to move through than Air. This slows you down and reduces the height of the jumps that are possible in it. Wearing the liquid suit makes Water behave like Air. There are some other materials share the same thickness as Water. The margin for error in jump height is reduced from 0.5 tiles to 0.25 tiles when in Water. | ||
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== | == Mud (Very Thick) == | ||
Mud is very hard to move through. This makes you the slowest of all, and reduces the height of the jumps that are possible in it dramatically. Wearing the liquid suit makes Mud behave like Water. There are some other materials share the same thickness as Mud. | Mud is very hard to move through. This makes you the slowest of all, and reduces the height of the jumps that are possible in it dramatically. Wearing the liquid suit makes Mud behave like Water. There are some other materials share the same thickness as Mud. | ||
Latest revision as of 19:58, 26 September 2026
Basics
Jumps are measured in tiles which are 20x20 pixels. The screen is 32x18 tiles. Jumps are designed to grant a little extra vertical height beyond an integer number of tiles to make jumping feel kinder. This ensures there is a bit of leeway to ensure jumps don't need to be perfectly executed to be completed successfully.
There are three types of materials to move through in Fracterebus. They are differentiated by their thickness. Temperature never has any effect on the thickness of a material. When the liquid suit has been collected and is equipped, the effective thickness is reduced by one level.
Air (Thin)
Air is the thinnest material to jump through. You'll get the most height here, and wearing the liquid suit doesn't change anything, air is already as thin as it can be.
| Reachable Platforms | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Jump Type | High Jump |
Double Jump |
Jump Height |
Jump Pixels |
Screen % | Max Platform |
Jump | High Jump |
Double Jump |
Double High |
| Jump | No | No | 4.5 | 90px | ~25% | 4.0 | Yes | No | No | No |
| High Jump | Yes | No | 6.5 | 130px | ~36% | 6.0 | Yes | Yes | No | No |
| Double Jump | No | Yes | 8.5 | 170px | ~47% | 8.0 | Yes | Yes | Yes | No |
| Double High | Yes | Yes | 11.5 | 230px | ~64% | 11.0 | Yes | Yes | Yes | Yes |
| Jump Type | Single Jump |
Second Jump |
Total Height |
Extra Height |
|---|---|---|---|---|
| Double Jump | 4.5 | 4.0 | 8.5 | ~89% |
| Double High | 6.5 | 5.0 | 11.5 | ~77% |
Water (Thick)
Water is harder to move through than Air. This slows you down and reduces the height of the jumps that are possible in it. Wearing the liquid suit makes Water behave like Air. There are some other materials share the same thickness as Water. The margin for error in jump height is reduced from 0.5 tiles to 0.25 tiles when in Water.
| Reachable Platforms | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Jump Type | High Jump |
Double Jump |
Jump Height |
Jump Pixels |
Screen % | Max Platform |
Jump | High Jump |
Double Jump |
Double High |
| Jump | No | No | 2.25 | 45px | ~12% | 2.0 | Yes | No | No | No |
| High Jump | Yes | No | 3.25 | 65px | ~18% | 3.0 | Yes | Yes | Yes | No |
| Double Jump | No | Yes | 3.25 | 65px | ~18% | 3.0 | Yes | Yes | Yes | No |
| Double High | Yes | Yes | 5.25 | 105px | ~29% | 5.0 | Yes | Yes | Yes | Yes |
| Jump Type | Single Jump |
Second Jump |
Total Height |
Extra Height |
|---|---|---|---|---|
| Double Jump | 2.25 | 1.00 | 3.25 | ~44% |
| Double High | 3.25 | 2.00 | 5.25 | ~62% |
Mud (Very Thick)
Mud is very hard to move through. This makes you the slowest of all, and reduces the height of the jumps that are possible in it dramatically. Wearing the liquid suit makes Mud behave like Water. There are some other materials share the same thickness as Mud.
| Reachable Platforms | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Jump Type | High Jump |
Double Jump |
Jump Height |
Jump Pixels |
Screen % | Max Platform |
Jump | High Jump |
Double Jump |
Double High |
| Jump | No | No | 1.25 | 25px | ~7% | 1.0 | Yes | No | No | No |
| High Jump | Yes | No | 2.25 | 45px | ~12% | 2.0 | Yes | Yes | Yes | No |
| Double Jump | No | Yes | 2.25 | 45px | ~12% | 2.0 | Yes | Yes | Yes | No |
| Double High | Yes | Yes | 4.25 | 85px | ~24% | 4.0 | Yes | Yes | Yes | Yes |
| Jump Type | Single Jump |
Second Jump |
Total Height |
Extra Height |
|---|---|---|---|---|
| Double Jump | 1.25 | 1.0 | 2.25 | ~80% |
| Double High | 2.25 | 2.0 | 4.25 | ~89% |