Biomes: Difference between revisions
NerdOfEpic (talk | contribs) Created page with "= Biomes = Biomes are paired together into opposites by the elemental force in each. The game operates on the concept that every biome has an opposite, so it's impossible to build a world that has half of a pair and not the other half. Each biome has an elemental boss, a mini-boss, and an elemental weapon. == Currently Available == These pairs of biomes are in the base game. * Fire / Ice * Earth / Air * Water / Electric * Light / Dark == Future Biomes == These pair..." |
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= Biomes = | = Biomes = | ||
Biomes are paired together into opposites by the elemental force in each. The game operates on the concept that every biome has an opposite, so it's impossible to build a world that has half of a pair and not the other half. | Biomes are paired together into opposites by the elemental force in each. The game operates on the concept that every biome has an opposite, so it's impossible to build a world that has half of a pair and not the other half. Additionally, every world generated has both a "common" biome that provides the starting location for play (near the escape pod) and an "end" biome full of the hardest creatures and the final boss. | ||
== Currently Available == | == Currently Available == | ||
| Line 26: | Line 24: | ||
** Gravity / Void | ** Gravity / Void | ||
** Time / Stasis | ** Time / Stasis | ||
= Biome Bosses = | |||
Each biome adds a place to explore with an elemental theme, an elemental weapon, a mini-boss to tackle if you bump into it (they are not always generated as a required encounter), and a major elemental boss. | |||
{| class="wikitable" | |||
|+ Legend | |||
!DLC!!Biome!!Mini-Boss!!Description!!Boss!!Description | |||
|- | |||
|Base||Common||None||n/a||None||There aren't any elements, mini-bosses, or bosses in the common biome. | |||
|- | |||
|Base||End||None||n/a||Hydra||A multi-headed boss where heads are probably tied to the elements in the world. More biomes can make a dramatically harder hydra final boss. | |||
|- | |||
|Base||Fire||?||?||?||? | |||
|- | |||
|Base||Ice||?||?||?||? | |||
|- | |||
|Base||Earth||?||?||?||? | |||
|- | |||
|Base||Air||?||?||Balius and Xanthus||Born to the Harpy Podarge after she mated with Zephyrus, the god of the west wind. They are battled together. Balius is a dark colored demon horse, and Xanthus is a partially transparent horse made of wind. | |||
|- | |||
|Base||Water||Nereid||Ethereally beautiful young women, sometimes shown riding marine life, their hair adorned with pearls, seaweed, or crown-like shells.||?||? | |||
|- | |||
|Base||Electric||?||?||?||? | |||
|- | |||
|Base||Light||?||?||?||? | |||
|- | |||
|Base||Dark||?||?||?||? | |||
|- class="grayed-row" | |||
|DLC1||Metal||?||?||?||? | |||
|- class="grayed-row" | |||
|DLC1||Wood||?||?||?||? | |||
|- class="grayed-row" | |||
|DLC1||Chaos||?||?||?||? | |||
|- class="grayed-row" | |||
|DLC1||Crystal||?||?||?||? | |||
|- class="grayed-row" | |||
|DLC2||Life||?||?||?||? | |||
|- class="grayed-row" | |||
|DLC2||Death||?||?||?||? | |||
|- class="grayed-row" | |||
|DLC2||Blood||?||?||?||? | |||
|- class="grayed-row" | |||
|DLC2||Ash||?||?||?||? | |||
|- class="grayed-row" | |||
|DLC3||Gravity||?||?||?||? | |||
|- class="grayed-row" | |||
|DLC3||Void||?||?||?||? | |||
|- class="grayed-row" | |||
|DLC3||Time||?||?||?||? | |||
|- class="grayed-row" | |||
|DLC3||Stasis||?||?||?||? | |||
|} | |||
{{#css:User:NerdOfEpic/tables.css}} | |||
Latest revision as of 17:46, 6 October 2026
Biomes
Biomes are paired together into opposites by the elemental force in each. The game operates on the concept that every biome has an opposite, so it's impossible to build a world that has half of a pair and not the other half. Additionally, every world generated has both a "common" biome that provides the starting location for play (near the escape pod) and an "end" biome full of the hardest creatures and the final boss.
Currently Available
These pairs of biomes are in the base game.
- Fire / Ice
- Earth / Air
- Water / Electric
- Light / Dark
Future Biomes
These pairs of biomes are planned for DLCs that will be released after the base game.
- DLC 1 - Materials
- Metal / Wood
- Chaos / Crystal
- DLC 2 - Life Forces
- Life / Death
- Blood / Ash
- DLC 3 - Space
- Gravity / Void
- Time / Stasis
Biome Bosses
Each biome adds a place to explore with an elemental theme, an elemental weapon, a mini-boss to tackle if you bump into it (they are not always generated as a required encounter), and a major elemental boss.
| DLC | Biome | Mini-Boss | Description | Boss | Description |
|---|---|---|---|---|---|
| Base | Common | None | n/a | None | There aren't any elements, mini-bosses, or bosses in the common biome. |
| Base | End | None | n/a | Hydra | A multi-headed boss where heads are probably tied to the elements in the world. More biomes can make a dramatically harder hydra final boss. |
| Base | Fire | ? | ? | ? | ? |
| Base | Ice | ? | ? | ? | ? |
| Base | Earth | ? | ? | ? | ? |
| Base | Air | ? | ? | Balius and Xanthus | Born to the Harpy Podarge after she mated with Zephyrus, the god of the west wind. They are battled together. Balius is a dark colored demon horse, and Xanthus is a partially transparent horse made of wind. |
| Base | Water | Nereid | Ethereally beautiful young women, sometimes shown riding marine life, their hair adorned with pearls, seaweed, or crown-like shells. | ? | ? |
| Base | Electric | ? | ? | ? | ? |
| Base | Light | ? | ? | ? | ? |
| Base | Dark | ? | ? | ? | ? |
| DLC1 | Metal | ? | ? | ? | ? |
| DLC1 | Wood | ? | ? | ? | ? |
| DLC1 | Chaos | ? | ? | ? | ? |
| DLC1 | Crystal | ? | ? | ? | ? |
| DLC2 | Life | ? | ? | ? | ? |
| DLC2 | Death | ? | ? | ? | ? |
| DLC2 | Blood | ? | ? | ? | ? |
| DLC2 | Ash | ? | ? | ? | ? |
| DLC3 | Gravity | ? | ? | ? | ? |
| DLC3 | Void | ? | ? | ? | ? |
| DLC3 | Time | ? | ? | ? | ? |
| DLC3 | Stasis | ? | ? | ? | ? |