Keys and Locks: Difference between revisions

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Created page with "= General Locks = ; Unlocked : This is always accessible. = Human Form Locks = Must be in Human Form to use these. == Normal Weapon Locks == These require having acquired the appropriate upgrade, and you must have ammo available. ; Normal Door : These can be opened with any weapon. They also open automatically if the player is launching. ; Normal Gate : These can be opened with any weapon from the correct side (1-way). These can also be opened from the wrong side with..."
 
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; Elemental Gate : Requires the matching Elemental Weapon to raise the gate (1-way).
; Elemental Gate : Requires the matching Elemental Weapon to raise the gate (1-way).
; Elemental Block : Requires the matching Elemental Weapon to break.
; Elemental Block : Requires the matching Elemental Weapon to break.
== Elemental Boss Locks ==
; Biome Boss Door : Requires the matching biome boss has been killed. Can be opened with anything as long as you have the matching Orb. They go from being indestructible to being normal doors.


== Suit Locks ==  
== Suit Locks ==  
These require that you both have the suit and that it is enabled.
These require that you both have the suit and that it is enabled.
; ??? : Defense Suit makes this possible.
; Water : Movement in water is dramatically slowed down and more difficult. Liquid Suit makes it like normal movement.
; Water : Movement in water is dramatically slowed down and more difficult. Liquid Suit makes it like normal movement.
; Mud : Movement in mud is near impossible. Liquid Suit makes it behave like Water.
; Mud : Movement in mud is near impossible. Liquid Suit makes it behave like Water.
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; Lava : Behaves like Mud with the Liquid Suit. Hurts you very quickly over time. Damage can be reduced with the Heat Suit and reduced more with the Defense Suit, but it will always hurt you.
; Lava : Behaves like Mud with the Liquid Suit. Hurts you very quickly over time. Damage can be reduced with the Heat Suit and reduced more with the Defense Suit, but it will always hurt you.
   
   
== Vertical Locks ==
; High Ledge : This is a ledge that requires High Jump to reach. (150% normal jump height.)
; Double High Ledge : This is a ledge that requires Double Jump to reach. (200% normal jump height.)
; Triple High Ledge : This is a ledge that requires both High Jump and Double Jump to reach. (300% normal jump height.)
; Vertical Shaft : Requires Vert Launch upgrade to launch yourself vertically. This uses energy to continue the vertical launch, so you must have enough available to complete it.
== Horizontal Locks ==
; Dash Gap : Requires the Dash upgrade. These are completed by jumping off one side and dashing to get to the other side.
== Elemental Boss Locks ==
; Biome Boss Door : Requires the matching biome boss has been killed. Can be opened with anything as long as you have the matching Orb. They go from being indestructible to being normal doors once the boss has been defeated.
= Cat Form Locks =
= Cat Form Locks =
Cat Form is also required to be able to unlock any of the following locks.
Cat Form is also required to be able to unlock any of the following locks.
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; Big Bomb Door : Requires a Big Bomb to leave the room.
; Big Bomb Door : Requires a Big Bomb to leave the room.
; Big Bomb Block : Requires a Big Bomb to break.
; Big Bomb Block : Requires a Big Bomb to break.
; Wall Climb : Requires Cat Claws upgrade to climb walls.
; Huge Pit : Requires the Horz Launch upgrade. These are completed by launching yourself horizontally as a cat. jumping off one side and dashing to get to the other side.
; Huge Pit Wall Climb : Requires Cat Claws and launching yourself with the Horz Launch upgrade.

Revision as of 19:55, 18 May 2026

General Locks

Unlocked
This is always accessible.

Human Form Locks

Must be in Human Form to use these.

Normal Weapon Locks

These require having acquired the appropriate upgrade, and you must have ammo available.

Normal Door
These can be opened with any weapon. They also open automatically if the player is launching.
Normal Gate
These can be opened with any weapon from the correct side (1-way). These can also be opened from the wrong side with the Quantum weapon.
Missile Door
Requires a Missile to leave the room.
Missile Gate
Requires a Missile to raise the gate from the correct side. (1-way).
Missile Block
Requires a Missile to break.
Big Missile Door
Requires a Big Missile to leave the room.
Big Missile Gate
Requires a Big Missile to raise the gate from the correct side. (1-way).
Big Missile Block
Requires a Big Missile to break.

Elemental Weapon Locks

These require that the weapon has been collected and that it has been activated with its Elemental Orb which can be acquired by killing the elemental boss. You must also have ammo available.

Elemental Door
Requires the matching Elemental Weapon to leave the room.
Elemental Gate
Requires the matching Elemental Weapon to raise the gate (1-way).
Elemental Block
Requires the matching Elemental Weapon to break.

Suit Locks

These require that you both have the suit and that it is enabled.

Water
Movement in water is dramatically slowed down and more difficult. Liquid Suit makes it like normal movement.
Mud
Movement in mud is near impossible. Liquid Suit makes it behave like Water.
Hot Area
Requires the Heat Suit to greatly reduce damage take over time in these areas. If the Defense Suit is also equipped, no damage is done at all.
Cold Area
Requires the Cold Suit to greatly reduce damage take over time in these areas. If the Defense Suit is also equipped, no damage is done at all.
Hot Water
Behaves like normal water with the Liquid Suit. It hurts you over time without the Heat Suit.
Cold Water
Behaves like normal water with the Liquid Suit. It hurts you over time without the Cold Suit.
Lava
Behaves like Mud with the Liquid Suit. Hurts you very quickly over time. Damage can be reduced with the Heat Suit and reduced more with the Defense Suit, but it will always hurt you.

Vertical Locks

High Ledge
This is a ledge that requires High Jump to reach. (150% normal jump height.)
Double High Ledge
This is a ledge that requires Double Jump to reach. (200% normal jump height.)
Triple High Ledge
This is a ledge that requires both High Jump and Double Jump to reach. (300% normal jump height.)
Vertical Shaft
Requires Vert Launch upgrade to launch yourself vertically. This uses energy to continue the vertical launch, so you must have enough available to complete it.

Horizontal Locks

Dash Gap
Requires the Dash upgrade. These are completed by jumping off one side and dashing to get to the other side.

Elemental Boss Locks

Biome Boss Door
Requires the matching biome boss has been killed. Can be opened with anything as long as you have the matching Orb. They go from being indestructible to being normal doors once the boss has been defeated.

Cat Form Locks

Cat Form is also required to be able to unlock any of the following locks.

Bomb Block
Requires a Bomb or Big Bomb to break.
Big Bomb Door
Requires a Big Bomb to leave the room.
Big Bomb Block
Requires a Big Bomb to break.
Wall Climb
Requires Cat Claws upgrade to climb walls.
Huge Pit
Requires the Horz Launch upgrade. These are completed by launching yourself horizontally as a cat. jumping off one side and dashing to get to the other side.
Huge Pit Wall Climb
Requires Cat Claws and launching yourself with the Horz Launch upgrade.