RNG Source: Difference between revisions
Jump to navigation
Jump to search
NerdOfEpic (talk | contribs) Created page with "At the beginning of the game there is an area that teaches the player how to do things. For beginners this is helpful so they know the basics, but for advanced players that already know how to play it can be a bit annoying instead. To account for this, the tutorial can be skipped during world generation. {| class="wikitable" |+ In-Game RNG Source !Bit!!Description |- |0||Use the Current Time |- |1||Use the World Seed |} This field is part of the Seed Code." |
NerdOfEpic (talk | contribs) No edit summary |
||
| Line 1: | Line 1: | ||
When a game is started or loaded from a save slot, the In-Game random seed is reset. This can happen in two different ways. The first approach uses the clock of the system the game is running on to come up with a seed value that changes over time. This approach can make randomness feel more variable. The second approach is to always use the world seed value. This approach make the In-Game RNG consistent for each seed which can open up the possibility of making a TAS that doesn't constantly desync. | |||
{| class="wikitable" | {| class="wikitable" | ||
Revision as of 18:19, 14 June 2026
When a game is started or loaded from a save slot, the In-Game random seed is reset. This can happen in two different ways. The first approach uses the clock of the system the game is running on to come up with a seed value that changes over time. This approach can make randomness feel more variable. The second approach is to always use the world seed value. This approach make the In-Game RNG consistent for each seed which can open up the possibility of making a TAS that doesn't constantly desync.
| Bit | Description |
|---|---|
| 0 | Use the Current Time |
| 1 | Use the World Seed |
This field is part of the Seed Code.