RNG Source: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
|+ In-Game RNG Source
|+ In-Game RNG Source
!Bit!!Description
!Bit!!Description!!Play Randomness!!TAS Friendly
|-
|-
|0||Use the Current Time
|0||Use the Current Time||Higher||No
|-
|-
|1||Use the World Seed
|1||Use the World Seed||Lower||Yes
|}
|}


This field is part of the [[Seed Code]].
This field is part of the [[Seed Code]].

Latest revision as of 14:55, 15 June 2026

When a game is started or loaded from a save slot, the In-Game random seed is reset. This can happen in two different ways. The first approach uses the clock of the system the game is running on to come up with a seed value that changes over time. This approach can make randomness feel more variable. The second approach is to always use the world seed value. This approach make the In-Game RNG consistent for each seed which can open up the possibility of making a TAS that doesn't constantly desync.

In-Game RNG Source
Bit Description Play Randomness TAS Friendly
0 Use the Current Time Higher No
1 Use the World Seed Lower Yes

This field is part of the Seed Code.