Jump Mechanics: Difference between revisions
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NerdOfEpic (talk | contribs) Created page with "Jumps are measured in tiles which are 20x20 pixels. All jumps are designed to grant 0.5 tiles of vertical height beyond an integer number of tiles. This ensures there is a bit of leeway to ensure jumps don't need to be perfectly executed to be completed successfully. {| class="wikitable" |+ Jump and Platform Heights | colspan="5" | ! colspan="4" |Reachable Platforms |- !Jump Type!!High<br />Jump!!Double<br />Jump||Jump<br />Height||Max<br />Platform||Jump||High<br />Ju..." |
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Jumps are measured in tiles which are 20x20 pixels. All jumps are designed to grant 0.5 tiles of vertical height beyond an integer number of tiles. This ensures there is a bit of leeway to ensure jumps don't need to be perfectly executed to be completed successfully. | Jumps are measured in tiles which are 20x20 pixels. The screen is 32x18 tiles. All jumps are designed to grant 0.5 tiles of vertical height beyond an integer number of tiles. This ensures there is a bit of leeway to ensure jumps don't need to be perfectly executed to be completed successfully. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Jump and Platform Heights | |+ Jump and Platform Heights | ||
| colspan=" | | colspan="7" | | ||
! colspan="4" |Reachable Platforms | ! colspan="4" |Reachable Platforms | ||
|- | |- | ||
!Jump Type!!High<br />Jump!!Double<br />Jump||Jump<br />Height||Max<br />Platform||Jump||High<br />Jump||Double<br />Jump||Double<br />High | !Jump Type!!High<br />Jump!!Double<br />Jump||Jump<br />Height||Jump<br />Pixels||Screen %||Max<br />Platform||Jump||High<br />Jump||Double<br />Jump||Double<br />High | ||
|- | |- | ||
|Jump||No||No||4.5||4.0||Yes||No||No||No | |Jump||No||No||4.5||90px||~25%||4.0||Yes||No||No||No | ||
|- | |- | ||
|High Jump||Yes||No||6.5||6.0||Yes||Yes||No||No | |High Jump||Yes||No||6.5||130px||~36%||6.0||Yes||Yes||No||No | ||
|- | |- | ||
|Double Jump||No||Yes||8.5||8.0||Yes||Yes||Yes||No | |Double Jump||No||Yes||8.5||170px||~47%||8.0||Yes||Yes||Yes||No | ||
|- | |- | ||
|Double High||Yes||Yes||11.5||11.0||Yes||Yes||Yes||Yes | |Double High||Yes||Yes||11.5||230px||~64%||11.0||Yes||Yes||Yes||Yes | ||
|} | |} | ||
Revision as of 22:39, 20 September 2026
Jumps are measured in tiles which are 20x20 pixels. The screen is 32x18 tiles. All jumps are designed to grant 0.5 tiles of vertical height beyond an integer number of tiles. This ensures there is a bit of leeway to ensure jumps don't need to be perfectly executed to be completed successfully.
| Reachable Platforms | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Jump Type | High Jump |
Double Jump |
Jump Height |
Jump Pixels |
Screen % | Max Platform |
Jump | High Jump |
Double Jump |
Double High |
| Jump | No | No | 4.5 | 90px | ~25% | 4.0 | Yes | No | No | No |
| High Jump | Yes | No | 6.5 | 130px | ~36% | 6.0 | Yes | Yes | No | No |
| Double Jump | No | Yes | 8.5 | 170px | ~47% | 8.0 | Yes | Yes | Yes | No |
| Double High | Yes | Yes | 11.5 | 230px | ~64% | 11.0 | Yes | Yes | Yes | Yes |
| Jump Type | Single Jump |
Second Jump |
Total Height |
Extra Height |
|---|---|---|---|---|
| Double Jump | 4.5 | 4.0 | 8.5 | ~89% |
| Double High | 6.5 | 5.0 | 11.5 | ~77% |