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=== Health Transfers === | === Health Transfers === | ||
Energy can be shunted back and forth between normal and backup manually at any time. Each manual transfer, regardless of size or direction, costs 10 energy to perform. An automatic transfer occurs when normal energy runs out. The full amount possible will be transferred until either backup is empty or normal is full. Automatic transfers are considered an emergency situation and are performed without an extra energy cost. | Energy can be shunted back and forth between normal and backup manually at any time. Each manual transfer, regardless of size or direction, costs 10 energy to perform. An automatic transfer occurs when normal energy runs out. The full amount possible will be transferred until either backup is empty or normal is full. Automatic transfers are considered an emergency situation and are performed without an extra energy cost. | ||
== Suits == | |||
The environment is dangerous and suit upgrades help you survive and get around. All suit capabilities stack when active. | |||
{| class="wikitable" | |||
|+ Suits | |||
!Suit!!Effect!!Description | |||
|- | |||
|Defense Suit||-50% General Damage||Reduces damage received from everything. It should be noted that later areas have enemies that hit at least 50% harder. | |||
|- | |||
|Liquid Suit||+90% Liquid Movement||Restores most of the lost movement caused by being in liquids. Water is way thinner than Mud or Lava. | |||
|- | |||
|Heat Suit||Heat Damage Reduction||Heated areas that hurt you, now hurt you way less (2%). Lava hurts you way slower too (15%). | |||
|- | |||
|Cold Suit||Cold Damage Reduction||Super cold areas that hurt you, now hurt you way less (2%). Cold water hurts you way slower too (15%). | |||
|} | |||
Revision as of 16:23, 17 December 2025
Story
The story of this game is derived from Greek mythology, which is full of arguments between and within families. This one involves two families of gods and the unending collection of planets that are ruined and then restored in the process.
Cast of Characters
- Eris - Goddess of Strife and Discord (Controlled by the player.)
- Daughter of Nyx
- Sister of Hypnos
- Mother of Lethe
- Nyx - Goddess of Night
- Mother of Eris and Hypnos
- Hypnos - Goddess of Sleep
- Daughter of Nyx
- Sister of Eris
- Lethe - Goddess of Forgetfulness
- Daughter of Eris
- Themis - Goddess of Divine Law and Order
- Advisor to Zeus
- Judge of other gods
- Daughter of Uranus and Gaia
- Uranus - God of Sky
- Father of Themis
- Gaia - Goddess of Earth
- Mother of Themis
The Cycle
You are the goddess Eris in human form, condemned to repair the damage you caused to a planet. This story repeats in a loop indefinitely.
- Eris causes war and destruction on a planet for her own entertainment that results in the elimination of most life and an imbalance of the elements.
- The destruction and imbalance of elements deeply upsets Uranus and Gaia. They seek intervention by their daughter Themis against Eris.
- Themis listens to her parents and tries Eris for what she considers to be crimes against nature.
- Themis finds Eris guilty and sentences her to restore the elemental balance as a human placed directly on a planet she had ruined.
- Eris is commanded to record a message to herself in the computer of an escape pod. This message describes the requirement to to restore the balance of the elements.
- The escape pod cannot be activated until the balance has been restored and warns that Eris’ presence is itself a destabilizing force on the planet.
- Themis incarnates Eris to a human form to prepare for her her punishment.
- Eris' daughter Lethe then causes her to forget being a goddess entirely.
- Eris' sister Hypnos puts Eris into a deep sleep and delivers her to the ruined planet.
- Eris wakes up near the escape pod. The escape pod allows her to view the message she recorded for herself, and provides a basic weapon to use.
- Driven by her desire to leave the ruined planet, Eris works to restore the balance of the elements by defeating the bosses of each biome and then a final boss in its own biome.
- After the defeat of the final boss with the balance finally restored, Eris must return to the escape pod prior to time running out, presumably to avoid destabilizing the elements again.
- When Eris gets to the escape pod and enters it ready to leave the planet, the now active escape pod ramps up in power to fly away. Instead of launching to space it violently explodes instead, wiping the human form of Eris from existence.
- With her human form annihilated in the explosion, Eris to the realm of the gods. Being a goddess and immortal, her memories return and being a dark goddess she resumes doing what she does best... Causing strife and discord on another planet. This returns her to step #1 in the cycle.
Upgrades
As you explore the planet in Fracterebus, you discover upgrades that improve your survivability, movement, and the ways you can attack things.
Core Upgrades
There are typically multiple copies of each of these core upgrades and finding multiple of them increases the amount of whatever is controlled by that type of upgrade. For example, finding an additional energy capsule will increase the amount of damage you can take before being killed and finding additional missile upgrades will increase how many missiles you can carry.
| Upgrade | Category | Description |
|---|---|---|
| Energy Capsule | Health | Increases the max amount of heath you have by 100. Essentially improves the number of hits you can take before being killed. |
| Backup Energy Capsule | Health | Gives a place to store additional energy beyond the max, each one holds 100 extra. |
| Missiles | Ammo | Increases the max number of missiles you can fire before running out. Can’t be used at all until you have at least one. |
| Big Missiles | Ammo | Increases the max number of big missiles you can fire before running out. Can’t be used at all until you have at least one. |
| Big Bombs | Ammo | Increases the max number of big bombs you can drop before running out. Can’t be used at all until you have at least one. |
Health Transfers
Energy can be shunted back and forth between normal and backup manually at any time. Each manual transfer, regardless of size or direction, costs 10 energy to perform. An automatic transfer occurs when normal energy runs out. The full amount possible will be transferred until either backup is empty or normal is full. Automatic transfers are considered an emergency situation and are performed without an extra energy cost.
Suits
The environment is dangerous and suit upgrades help you survive and get around. All suit capabilities stack when active.
| Suit | Effect | Description |
|---|---|---|
| Defense Suit | -50% General Damage | Reduces damage received from everything. It should be noted that later areas have enemies that hit at least 50% harder. |
| Liquid Suit | +90% Liquid Movement | Restores most of the lost movement caused by being in liquids. Water is way thinner than Mud or Lava. |
| Heat Suit | Heat Damage Reduction | Heated areas that hurt you, now hurt you way less (2%). Lava hurts you way slower too (15%). |
| Cold Suit | Cold Damage Reduction | Super cold areas that hurt you, now hurt you way less (2%). Cold water hurts you way slower too (15%). |