Map Room Configuration
Map rooms provide the player with information about their surroundings. When they are present, one of them will be found in each biome and reveal information for only the biome they are in. What they reveal is configurable as part of the Seed Code.
Map details are always revealed through exploration regardless of how map rooms are configured. Information is revealed on a screen based resolution.
| Reveals | ||||||||
|---|---|---|---|---|---|---|---|---|
| Bits | Type | Non-Secret | Secret | Bosses | Saves | Recharges | Items | Doors |
| 00 | Basic | Yes | No | Yes | Yes | Yes | No | Simple |
| 01 | None | No map rooms, so nothing is revealed. | ||||||
| 10 | Advanced | Yes | No | Yes | Yes | Yes | Simple | Simple |
| 11 | All | Yes | Yes | Yes | Yes | Yes | Category | Specific |
Item Reveal Types
- No = No items are revealed by the map room.
- Simple = Any revealed items are shown as a small dot.
- Category = Any revealed items are show as Item Category Symbols (similar to Super Metroid Map Rando).
Door Reveal Types
- Simple = Any revealed doors are shown as unknown door type.
- Specific = Any revealed doors are shown as the Specific Door Types as though you've explored to them.
This field is part of the Seed Code.