Jump Mechanics
Jumps are measured in tiles which are 20x20 pixels. All jumps are designed to grant 0.5 tiles of vertical height beyond an integer number of tiles. This ensures there is a bit of leeway to ensure jumps don't need to be perfectly executed to be completed successfully.
| Reachable Platforms | ||||||||
|---|---|---|---|---|---|---|---|---|
| Jump Type | High Jump |
Double Jump |
Jump Height |
Max Platform |
Jump | High Jump |
Double Jump |
Double High |
| Jump | No | No | 4.5 | 4.0 | Yes | No | No | No |
| High Jump | Yes | No | 6.5 | 6.0 | Yes | Yes | No | No |
| Double Jump | No | Yes | 8.5 | 8.0 | Yes | Yes | Yes | No |
| Double High | Yes | Yes | 11.5 | 11.0 | Yes | Yes | Yes | Yes |
| Jump Type | Single Jump |
Second Jump |
Total Height |
Extra Height |
|---|---|---|---|---|
| Double Jump | 4.5 | 4.0 | 8.5 | ~89% |
| Double High | 6.5 | 5.0 | 11.5 | ~77% |