Save Room Configuration: Revision history

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19 November 2025

  • curprev 16:5316:53, 19 November 2025 NerdOfEpic talk contribs 576 bytes +576 Created page with "Fracterebus uses the classic save system used by most games in the Metroidvania genre. The player can save at any save room to create a checkpoint in case they die. Surviving the areas between them might be a bit tricky. These save rooms can be configured to behave in different ways. {| class="wikitable" |+ Possible Restores !Bits!!Type!!Description |- |00||None||Saving doesn't restore health or ammo. |- |10||Health Only||Saving restores health but not ammo. |- |01||..."