Seed Code: Difference between revisions
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The seed code is the definition of the world you will play in. It includes things that drive random world generation as well as baked in settings that will be used when playing. The code is made up of 60-bits of information, but is shared using a 12-character [[Base32]] code. Some values affect world generation and others do not. | The seed code is the definition of the world you will play in. It includes things that drive random world generation as well as baked in settings that will be used when playing. The code is made up of 60-bits of information, but is shared using a 12-character [[Base32]] code. Some values affect world generation and others do not. | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 45: | Line 31: | ||
!20!!21!!22!!23!!24!!!!25!!26!!27!!28!!29!!!!30!!31!!32!!33!!34!!!!35!!36!!37!!38!!39 | !20!!21!!22!!23!!24!!!!25!!26!!27!!28!!29!!!!30!!31!!32!!33!!34!!!!35!!36!!37!!38!!39 | ||
|- | |- | ||
|S||S||S||S||S||||S||S||S||S||S||||S||S||S||S||S||||T||SH||SA|| | | class="seed_value" |S | ||
| class="seed_value" |S | |||
| class="seed_value" |S | |||
| class="seed_value" |S | |||
| class="seed_value" |S | |||
|| | |||
| class="seed_value" |S | |||
| class="seed_value" |S | |||
| class="seed_value" |S | |||
| class="seed_value" |S | |||
| class="seed_value" |S | |||
|| | |||
| class="seed_value" |S | |||
| class="seed_value" |S | |||
| class="seed_value" |S | |||
| class="seed_value" |S | |||
| class="seed_value" |S | |||
|| | |||
| class="skip_tutorial" |T | |||
| class="save_restore_health" |SH | |||
| class="save_restore_ammo" |SA | |||
| class="map_room_type" |M | |||
| class="map_room_type" |M | |||
|- | |- | ||
!40!!41!!42!!43!!44!!!!45!!46!!47!!48!!49!!!!50!!51!!52!!53!!54!!!!55!!56!!57!!58!!59 | !40!!41!!42!!43!!44!!!!45!!46!!47!!48!!49!!!!50!!51!!52!!53!!54!!!!55!!56!!57!!58!!59 | ||
|- | |- | ||
|BC||BC||BS||BS||CO| | | class="biome_count" |BC | ||
| class="biome_count" |BC | |||
| class="biome_count" |BC | |||
| class="biome_count" |BC | |||
| class="biome_size" |BS | |||
|| | |||
| class="biome_size" |BS | |||
| class="biome_cohesion" |CO | |||
| class="biome_cohesion" |CO | |||
| class="enemy_quantity" |EQ | |||
| class="enemy_quantity" |EQ | |||
|| | |||
| class="enemy_difficulty" |ED | |||
| class="enemy_difficulty" |ED | |||
| class="player_skill" |P | |||
| class="player_skill" |P | |||
||- | |||
|| | |||
| class="element_quad" |Q1 | |||
| class="element_quad" |Q2 | |||
| class="element_quad" |Q3 | |||
| class="element_quad" |Q4 | |||
| class="element_quad" |Q5 | |||
|} | |} | ||
| Line 56: | Line 86: | ||
!Key!!Description!!Start!!Length!!Entropy | !Key!!Description!!Start!!Length!!Entropy | ||
|- | |- | ||
|V||Code Version||0||3||0 | | class="code_version" |V||[[Code Version]]||0||3||0 | ||
|- | |- | ||
|S||World Generation RNG Seed | | class="seed_value" |S||[[RNG Seed|World Generation RNG Seed]]||3||32||32 | ||
|- | |- | ||
|T||Tutorial Skip||35||1||1 | | class="skip_tutorial" |T||[[Tutorial Area|Tutorial Skip]]||35||1||1 | ||
|- | |- | ||
|SH||Save Room Health Restore||36||1||0 | | class="save_restore_health" |SH||[[Save Room Configuration|Save Room Health Restore]]||36||1||0 | ||
|- | |- | ||
|SA||Save Room Ammo Restore||37||1||0 | | class="save_restore_ammo" |SA||[[Save Room Configuration|Save Room Ammo Restore]]||37||1||0 | ||
|- | |- | ||
| | | class="map_room_type" |M||[[Map Room Configuration|Map Room Type]]||38||2||1 | ||
|- | |- | ||
| | | class="biome_count" |BC||[[Biome Configuration|Biome Count]]||40||4||4 | ||
|- | |- | ||
| | | class="biome_size" |BS||[[Biome Configuration|Biome Size]]||44||2||2 | ||
|- | |- | ||
| | | class="biome_cohesion" |CO||[[Biome Configuration|Biome Cohesion]]||46||2||2 | ||
|- | |- | ||
| | | class="enemy_quantity" |EQ||[[Enemy Configuration|Enemy Quantity]]||48||2||2 | ||
|- | |- | ||
| | | class="enemy_difficulty" |ED||[[Enemy Configuration|Enemy Difficulty]]||50||2||0 | ||
|- | |- | ||
| | | class="player_skill" |P||[[Player Skill]]||52||2||2 | ||
|- | |||
| class="element_quad" |Q#||[[Element Quads]] | |||
* Q1: Light, Dark, Life, Death | |||
* Q2: Earth, Air, Gravity, Void | |||
||55||5||2 | |||
|} | |} | ||
'''Possible Worlds''' | |||
The current format of the seed code has 48 bits of entropy. That means the number of possible worlds is 281,474,976,710,656. | |||
{{#css:User:NerdOfEpic/code-bits.css}} | {{#css:User:NerdOfEpic/code-bits.css}} | ||
Latest revision as of 20:23, 20 March 2026
The seed code is the definition of the world you will play in. It includes things that drive random world generation as well as baked in settings that will be used when playing. The code is made up of 60-bits of information, but is shared using a 12-character Base32 code. Some values affect world generation and others do not.
| 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| V | V | V | S | S | S | S | S | S | S | S | S | S | S | S | S | S | S | S | S | |||
| 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | |||
| S | S | S | S | S | S | S | S | S | S | S | S | S | S | S | T | SH | SA | M | M | |||
| 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | |||
| BC | BC | BC | BC | BS | BS | CO | CO | EQ | EQ | ED | ED | P | P | - | Q1 | Q2 | Q3 | Q4 | Q5 |
| Key | Description | Start | Length | Entropy |
|---|---|---|---|---|
| V | Code Version | 0 | 3 | 0 |
| S | World Generation RNG Seed | 3 | 32 | 32 |
| T | Tutorial Skip | 35 | 1 | 1 |
| SH | Save Room Health Restore | 36 | 1 | 0 |
| SA | Save Room Ammo Restore | 37 | 1 | 0 |
| M | Map Room Type | 38 | 2 | 1 |
| BC | Biome Count | 40 | 4 | 4 |
| BS | Biome Size | 44 | 2 | 2 |
| CO | Biome Cohesion | 46 | 2 | 2 |
| EQ | Enemy Quantity | 48 | 2 | 2 |
| ED | Enemy Difficulty | 50 | 2 | 0 |
| P | Player Skill | 52 | 2 | 2 |
| Q# | Element Quads
|
55 | 5 | 2 |
Possible Worlds The current format of the seed code has 48 bits of entropy. That means the number of possible worlds is 281,474,976,710,656.