Seed Code: Difference between revisions

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Created page with "The seed code is the definition of the world you will play in. It includes things that drive random world generation as well as baked in settings that will be used when playing. The code is made up of 60-bits of information, but is shared using a 12-character Base32 code. {| class="wikitable" |+ Map of where the code bits go. !00!!01!!02!!03!!04!!!!05!!06!!07!!08!!09!!!!10!!11!!12!!13!!14!!!!15!!16!!17!!18!!19 |- |V||V||V||S||S||||S||S||S||S||S||||S||S||S||S||S||..."
 
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The seed code is the definition of the world you will play in.  It includes things that drive random world generation as well as baked in settings that will be used when playing.  The code is made up of 60-bits of information, but is shared using a 12-character [[Base32]] code.
The seed code is the definition of the world you will play in.  It includes things that drive random world generation as well as baked in settings that will be used when playing.  The code is made up of 60-bits of information, but is shared using a 12-character [[Base32]] code. Some values affect world generation and others do not.  Currently there are 44-bits of entropy in a seed code. That means that it is currently possible to generate 17,592,186,044,416 (roughly 17.5 trillion) worlds.
 


{| class="wikitable"
{| class="wikitable"
Line 6: Line 5:
!00!!01!!02!!03!!04!!!!05!!06!!07!!08!!09!!!!10!!11!!12!!13!!14!!!!15!!16!!17!!18!!19
!00!!01!!02!!03!!04!!!!05!!06!!07!!08!!09!!!!10!!11!!12!!13!!14!!!!15!!16!!17!!18!!19
|-
|-
|V||V||V||S||S||||S||S||S||S||S||||S||S||S||S||S||||S||S||S||S||S
| class="code_version" |V
| class="code_version" |V
| class="code_version" |V
| class="seed_value" |S
| class="seed_value" |S
||
| class="seed_value" |S
| class="seed_value" |S
| class="seed_value" |S
| class="seed_value" |S
| class="seed_value" |S
||
| class="seed_value" |S
| class="seed_value" |S
| class="seed_value" |S
| class="seed_value" |S
| class="seed_value" |S
||
| class="seed_value" |S
| class="seed_value" |S
| class="seed_value" |S
| class="seed_value" |S
| class="seed_value" |S
|-
|-
!20!!21!!22!!23!!24!!!!25!!26!!27!!28!!29!!!!30!!31!!32!!33!!34!!!!35!!36!!37!!38!!39
!20!!21!!22!!23!!24!!!!25!!26!!27!!28!!29!!!!30!!31!!32!!33!!34!!!!35!!36!!37!!38!!39
|-
|-
|S||S||S||S||S||||S||S||S||S||S||||S||S||S||S||S||||T||SH||SA||BC||BC
| class="seed_value" |S
| class="seed_value" |S
| class="seed_value" |S
| class="seed_value" |S
| class="seed_value" |S
||
| class="seed_value" |S
| class="seed_value" |S
| class="seed_value" |S
| class="seed_value" |S
| class="seed_value" |S
||
| class="seed_value" |S
| class="seed_value" |S
| class="seed_value" |S
| class="seed_value" |S
| class="seed_value" |S
||
| class="skip_tutorial" |T
| class="save_restore_health" |SH
| class="save_restore_ammo" |SA
| class="biome_count" |BC
| class="biome_count" |BC
|-
|-
!40!!41!!42!!43!!44!!!!45!!46!!47!!48!!49!!!!50!!51!!52!!53!!54!!!!55!!56!!57!!58!!59
!40!!41!!42!!43!!44!!!!45!!46!!47!!48!!49!!!!50!!51!!52!!53!!54!!!!55!!56!!57!!58!!59
|-
|-
|BC||BC||BS||BS||CO||||CO||EQ||EQ||ED||ED||||M||M||-||-||-||||D||D||D||D||D
| class="biome_count" |BC
| class="biome_count" |BC
| class="biome_size" |BS
| class="biome_size" |BS
| class="biome_cohesion" |CO
||
| class="biome_cohesion" |CO
| class="enemy_quantity" |EQ
| class="enemy_quantity" |EQ
| class="enemy_difficulty" |ED
| class="enemy_difficulty" |ED
||
| class="map_room_type" |M
| class="map_room_type" |M
||-
||-
||-
||
| class="dlc" |D
| class="dlc" |D
| class="dlc" |D
| class="dlc" |D
| class="dlc" |D
|}
|}


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!Key!!Description!!Start!!Length!!Entropy
!Key!!Description!!Start!!Length!!Entropy
|-
|-
|V||Code Version||0||3||0
| class="code_version" |V||[[Code Version]]||0||3||0
|-
|-
|S||World Generation RNG Seed Value||3||32||32
| class="seed_value" |S||[[World Generation|World Generation RNG Seed Value]]||3||32||32
|-
|-
|T||Tutorial Skip||35||1||1
| class="skip_tutorial" |T||[[Tutorial Area|Tutorial Skip]]||35||1||1
|-
|-
|SH||Save Room Health Restore||36||1||0
| class="save_restore_health" |SH||[[Save Room Configuration|Save Room Health Restore]]||36||1||0
|-
|-
|SA||Save Room Ammo Restore||37||1||0
| class="save_restore_ammo" |SA||[[Save Room Configuration|Save Room Ammo Restore]]||37||1||0
|-
|-
|BC||Biome Count||38||4||4
| class="biome_count" |BC||[[Biome Configuration|Biome Count]]||38||4||4
|-
|-
|BS||Biome Size||42||2||2
| class="biome_size" |BS||[[Biome Configuration|Biome Size]]||42||2||2
|-
|-
|CO||Biome Cohesion||44||2||2
| class="biome_cohesion" |CO||[[Biome Configuration|Biome Cohesion]]||44||2||2
|-
|-
|EQ||Enemy Quantity||46||2||2
| class="enemy_quantity" |EQ||[[Enemy Configuration|Enemy Quantity]]||46||2||2
|-
|-
|ED||Enemy Difficulty||48||2||0
| class="enemy_difficulty" |ED||[[Enemy Configuration|Enemy Difficulty]]||48||2||0
|-
|-
|M||Map Room Type||50||2||1
| class="map_room_type" |M||[[Map Room Configuration|Map Room Type]]||50||2||1
|-
|-
|D||DLCs||55||5||0
| class="dlc" |D||[[DLCs]]||55||5||0
|}
|}
{{#css:User:NerdOfEpic/code-bits.css}}

Latest revision as of 16:43, 19 November 2025

The seed code is the definition of the world you will play in. It includes things that drive random world generation as well as baked in settings that will be used when playing. The code is made up of 60-bits of information, but is shared using a 12-character Base32 code. Some values affect world generation and others do not. Currently there are 44-bits of entropy in a seed code. That means that it is currently possible to generate 17,592,186,044,416 (roughly 17.5 trillion) worlds.

Map of where the code bits go.
00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
V V V S S S S S S S S S S S S S S S S S
20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
S S S S S S S S S S S S S S S T SH SA BC BC
40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
BC BC BS BS CO CO EQ EQ ED ED M M - - - D D D D D
Legend
Key Description Start Length Entropy
V Code Version 0 3 0
S World Generation RNG Seed Value 3 32 32
T Tutorial Skip 35 1 1
SH Save Room Health Restore 36 1 0
SA Save Room Ammo Restore 37 1 0
BC Biome Count 38 4 4
BS Biome Size 42 2 2
CO Biome Cohesion 44 2 2
EQ Enemy Quantity 46 2 2
ED Enemy Difficulty 48 2 0
M Map Room Type 50 2 1
D DLCs 55 5 0