Seed Code: Difference between revisions
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The seed code is the definition of the world you will play in. It includes things that drive random world generation as well as baked in settings that will be used when playing. | The seed code is the definition of the world you will play in. It includes things that drive random world generation as well as baked in settings that will be used when playing. The code is made up of 65-bits of information, but is shared using a 13-character [[Base32]] code. Some values affect world generation and others do not. Remember that the seed code is intentionally set up so "seed 0" is a fun first world for everyone to play. This can cause slight oddities with the code, such as when 2 pairs of elements are "1 to exclude" and the rest are "1 to include." | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 52: | Line 52: | ||
| class="save_restore_health" |SH | | class="save_restore_health" |SH | ||
| class="save_restore_ammo" |SA | | class="save_restore_ammo" |SA | ||
| class=" | | class="map_room_type" |M | ||
| class=" | | class="map_room_type" |M | ||
|- | |- | ||
!40!!41!!42!!43!!44!!!!45!!46!!47!!48!!49!!!!50!!51!!52!!53!!54!!!!55!!56!!57!!58!!59 | !40!!41!!42!!43!!44!!!!45!!46!!47!!48!!49!!!!50!!51!!52!!53!!54!!!!55!!56!!57!!58!!59 | ||
|- | |- | ||
| class=" | | class="rng_source" |R | ||
| class="biome_size" |BS | | class="biome_size" |BS | ||
| class="biome_size" |BS | | class="biome_size" |BS | ||
| class="biome_cohesion" | | | class="biome_cohesion" |BC | ||
| class="biome_cohesion" |BC | |||
|| | || | ||
| class="enemy_quantity" |EQ | | class="enemy_quantity" |EQ | ||
| class="enemy_quantity" |EQ | | class="enemy_quantity" |EQ | ||
| class="enemy_difficulty" |ED | | class="enemy_difficulty" |ED | ||
| class="enemy_difficulty" |ED | | class="enemy_difficulty" |ED | ||
| class="player_skill" |PS | |||
|| | || | ||
| class=" | | class="player_skill" |PS | ||
| class=" | | class="exclude_pair" |X1 | ||
|| | | class="exclude_pair" |X2 | ||
|| | | class="biome_pair " |3 | ||
|| | | class="biome_pair " |4 | ||
|| | || | ||
| class=" | | class="biome_pair " |5 | ||
| class=" | | class="biome_pair " |6 | ||
| class=" | | class="biome_pair " |7 | ||
| class=" | | class="biome_pair " |8 | ||
| class=" | | class="biome_pair " |9 | ||
|- | |||
!60!!61!!62!!63!!64 | |||
|- | |||
| class="biome_pair " |10 | |||
| class="unused" |- | |||
| class="unused" |- | |||
| class="unused" |- | |||
| class="unused" |- | |||
|} | |} | ||
| Line 88: | Line 96: | ||
| class="code_version" |V||[[Code Version]]||0||3||0 | | class="code_version" |V||[[Code Version]]||0||3||0 | ||
|- | |- | ||
| class="seed_value" |S||[[ | | class="seed_value" |S||[[RNG Seed|World Generation RNG Seed]]||3||32||32 | ||
|- | |- | ||
| class="skip_tutorial" |T||[[Tutorial Area|Tutorial Skip]]||35||1||1 | | class="skip_tutorial" |T||[[Tutorial Area|Tutorial Skip]]||35||1||1 | ||
| Line 96: | Line 104: | ||
| class="save_restore_ammo" |SA||[[Save Room Configuration|Save Room Ammo Restore]]||37||1||0 | | class="save_restore_ammo" |SA||[[Save Room Configuration|Save Room Ammo Restore]]||37||1||0 | ||
|- | |- | ||
| class=" | | class="map_room_type" |M||[[Map Room Configuration|Map Room Type]]||38||2||1 | ||
|- | |- | ||
| class=" | | class="rng_source" |R||[[RNG Source]]||40||1||0 | ||
|- | |- | ||
| class=" | | class="biome_size" |BS||[[Biome Configuration|Biome Size]]||41||2||2 | ||
|- | |- | ||
| class=" | | class="biome_cohesion" |CO||[[Biome Configuration|Biome Cohesion]]||43||2||2 | ||
|- | |- | ||
| class=" | | class="enemy_quantity" |EQ||[[Enemy Configuration|Enemy Quantity]]||45||2||2 | ||
|- | |- | ||
| class=" | | class="enemy_difficulty" |ED||[[Enemy Configuration|Enemy Difficulty]]||47||2||0 | ||
|- | |- | ||
| class=" | | class="player_skill" |P||[[Player Skill]]||49||2||2 | ||
* | |- | ||
* | | class="exclude_pair" |X#||[[Biomes|Exclude Biome Pairs]] | ||
|| | * X1: Fire, Ice (Base) | ||
* X2: Earth, Air (Base) | |||
||51||2||2 | |||
|- | |||
| class="biome_pair" |#||[[Biomes|Biome Pairs]] | |||
* 3: Water, Electric (Base) | |||
* 4: Light, Dark (Base) | |||
* 5: Metal, Wood (DLC1 - Materials) | |||
* 6: Chaos, Crystal (DLC1 - Materials) | |||
* 7: Life, Death (DLC2 - Life Forces) | |||
* 8: Blood, Ash (DLC2 - Life Forces) | |||
* 9: Gravity, Void (DLC3 - Spacetime) | |||
* 10: Time, Stasis (DLC3 - Spacetime) | |||
||53||8||2 | |||
|- | |||
| class="unused" |-||[[Unused Bits]]||61||4||0 | |||
|} | |} | ||
'''Possible Worlds''' | |||
The current format of the seed code has 46-bits of entropy. | |||
That means the base game has 70,368,744,177,664 possible worlds. (~70 trillion) | |||
Once all the planned biomes are available, there will be 52-bits of entropy. | |||
Which means with planned DLCs the game will have 4,503,599,627,370,496 possible worlds. (~4.5 quadrillion) | |||
{{#css:User:NerdOfEpic/code-bits.css}} | {{#css:User:NerdOfEpic/code-bits.css}} | ||
Latest revision as of 18:11, 30 September 2026
The seed code is the definition of the world you will play in. It includes things that drive random world generation as well as baked in settings that will be used when playing. The code is made up of 65-bits of information, but is shared using a 13-character Base32 code. Some values affect world generation and others do not. Remember that the seed code is intentionally set up so "seed 0" is a fun first world for everyone to play. This can cause slight oddities with the code, such as when 2 pairs of elements are "1 to exclude" and the rest are "1 to include."
| 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| V | V | V | S | S | S | S | S | S | S | S | S | S | S | S | S | S | S | S | S | |||
| 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | |||
| S | S | S | S | S | S | S | S | S | S | S | S | S | S | S | T | SH | SA | M | M | |||
| 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | |||
| R | BS | BS | BC | BC | EQ | EQ | ED | ED | PS | PS | X1 | X2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |||
| 60 | 61 | 62 | 63 | 64 | ||||||||||||||||||
| 10 | - | - | - | - |
| Key | Description | Start | Length | Entropy |
|---|---|---|---|---|
| V | Code Version | 0 | 3 | 0 |
| S | World Generation RNG Seed | 3 | 32 | 32 |
| T | Tutorial Skip | 35 | 1 | 1 |
| SH | Save Room Health Restore | 36 | 1 | 0 |
| SA | Save Room Ammo Restore | 37 | 1 | 0 |
| M | Map Room Type | 38 | 2 | 1 |
| R | RNG Source | 40 | 1 | 0 |
| BS | Biome Size | 41 | 2 | 2 |
| CO | Biome Cohesion | 43 | 2 | 2 |
| EQ | Enemy Quantity | 45 | 2 | 2 |
| ED | Enemy Difficulty | 47 | 2 | 0 |
| P | Player Skill | 49 | 2 | 2 |
| X# | Exclude Biome Pairs
|
51 | 2 | 2 |
| # | Biome Pairs
|
53 | 8 | 2 |
| - | Unused Bits | 61 | 4 | 0 |
Possible Worlds The current format of the seed code has 46-bits of entropy. That means the base game has 70,368,744,177,664 possible worlds. (~70 trillion) Once all the planned biomes are available, there will be 52-bits of entropy. Which means with planned DLCs the game will have 4,503,599,627,370,496 possible worlds. (~4.5 quadrillion)