Seed Code: Difference between revisions
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The seed code is the definition of the world you will play in. It includes things that drive random world generation as well as baked in settings that will be used when playing. The code is made up of 65-bits of information, but is shared using a 13-character [[Base32]] code. Some values affect world generation and others do not. | The seed code is the definition of the world you will play in. It includes things that drive random world generation as well as baked in settings that will be used when playing. The code is made up of 65-bits of information, but is shared using a 13-character [[Base32]] code. Some values affect world generation and others do not. Remember that the seed code is intentionally set up so "seed 0" is a fun first world for everyone to play. This can cause slight oddities with the code, such as when 2 pairs of elements are "1 to exclude" and the rest are "1 to include." | ||
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Revision as of 19:42, 21 September 2026
The seed code is the definition of the world you will play in. It includes things that drive random world generation as well as baked in settings that will be used when playing. The code is made up of 65-bits of information, but is shared using a 13-character Base32 code. Some values affect world generation and others do not. Remember that the seed code is intentionally set up so "seed 0" is a fun first world for everyone to play. This can cause slight oddities with the code, such as when 2 pairs of elements are "1 to exclude" and the rest are "1 to include."
| 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| V | V | V | S | S | S | S | S | S | S | S | S | S | S | S | S | S | S | S | S | |||
| 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | |||
| S | S | S | S | S | S | S | S | S | S | S | S | S | S | S | T | SH | SA | M | M | |||
| 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | |||
| R | BS | BS | BC | BC | EQ | EQ | ED | ED | PS | PS | X1 | X2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |||
| 60 | 61 | 62 | 63 | 64 | ||||||||||||||||||
| 10 | - | - | - | - |
| Key | Description | Start | Length | Entropy |
|---|---|---|---|---|
| V | Code Version | 0 | 3 | 0 |
| S | World Generation RNG Seed | 3 | 32 | 32 |
| T | Tutorial Skip | 35 | 1 | 1 |
| SH | Save Room Health Restore | 36 | 1 | 0 |
| SA | Save Room Ammo Restore | 37 | 1 | 0 |
| M | Map Room Type | 38 | 2 | 1 |
| R | RNG Source | 40 | 1 | 0 |
| BS | Biome Size | 41 | 2 | 2 |
| CO | Biome Cohesion | 43 | 2 | 2 |
| EQ | Enemy Quantity | 45 | 2 | 2 |
| ED | Enemy Difficulty | 47 | 2 | 0 |
| P | Player Skill | 49 | 2 | 2 |
| X# | Exclude Element Pairs
|
51 | 2 | 2 |
| # | Element Pairs
|
53 | 8 | 2 |
Possible Worlds The current format of the seed code has 52 bits of entropy. That means the number of possible worlds is 4,503,599,627,370,496.