Seed Code: Difference between revisions

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| class="save_restore_health" |SH
| class="save_restore_health" |SH
| class="save_restore_ammo" |SA
| class="save_restore_ammo" |SA
| class="biome_count" |BC
| class="map_room_type" |M
| class="biome_count" |BC
| class="map_room_type" |M
|-
|-
!40!!41!!42!!43!!44!!!!45!!46!!47!!48!!49!!!!50!!51!!52!!53!!54!!!!55!!56!!57!!58!!59
!40!!41!!42!!43!!44!!!!45!!46!!47!!48!!49!!!!50!!51!!52!!53!!54!!!!55!!56!!57!!58!!59
|-
|-
| class="biome_count" |BC
| class="biome_count" |BC
| class="biome_count" |BC
| class="biome_count" |BC
| class="biome_count" |BC
| class="biome_count" |BC
| class="biome_size" |BS
| class="biome_size" |BS
||
| class="biome_size" |BS
| class="biome_size" |BS
| class="biome_cohesion" |CO
| class="biome_cohesion" |CO
||
| class="biome_cohesion" |CO
| class="biome_cohesion" |CO
| class="enemy_quantity" |EQ
| class="enemy_quantity" |EQ
| class="enemy_quantity" |EQ
| class="enemy_quantity" |EQ
||
| class="enemy_difficulty" |ED
| class="enemy_difficulty" |ED
| class="enemy_difficulty" |ED
| class="enemy_difficulty" |ED
||
| class="player_skill" |P
| class="map_room_type" |M
| class="player_skill" |P
| class="map_room_type" |M
||-
||-
||-
||-
||
||
Line 95: Line 95:
|-
|-
| class="save_restore_ammo" |SA||[[Save Room Configuration|Save Room Ammo Restore]]||37||1||0
| class="save_restore_ammo" |SA||[[Save Room Configuration|Save Room Ammo Restore]]||37||1||0
|-
| class="map_room_type" |M||[[Map Room Configuration|Map Room Type]]||52||2||1
|-
|-
| class="biome_count" |BC||[[Biome Configuration|Biome Count]]||38||4||4
| class="biome_count" |BC||[[Biome Configuration|Biome Count]]||38||4||4
Line 106: Line 108:
| class="enemy_difficulty" |ED||[[Enemy Configuration|Enemy Difficulty]]||48||2||0
| class="enemy_difficulty" |ED||[[Enemy Configuration|Enemy Difficulty]]||48||2||0
|-
|-
| class="map_room_type" |M||[[Map Room Configuration|Map Room Type]]||50||2||1
| class="player_skill" |P||[[Player Skill]]||50||2||0
|-
|-
| class="element_quad" |Q#||[[Element Quads]]
| class="element_quad" |Q#||[[Element Quads]]

Revision as of 15:20, 20 March 2026

The seed code is the definition of the world you will play in. It includes things that drive random world generation as well as baked in settings that will be used when playing. The code is made up of 60-bits of information, but is shared using a 12-character Base32 code. Some values affect world generation and others do not. Currently there are 44-bits of entropy in a seed code. That means that it is currently possible to generate 17,592,186,044,416 (roughly 17.5 trillion) worlds.

Map of where the code bits go.
00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
V V V S S S S S S S S S S S S S S S S S
20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
S S S S S S S S S S S S S S S T SH SA M M
40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
BC BC BC BC BS BS CO CO EQ EQ ED ED P P - Q1 Q2 Q3 Q4 Q5
Legend
Key Description Start Length Entropy
V Code Version 0 3 0
S World Generation RNG Seed Value 3 32 32
T Tutorial Skip 35 1 1
SH Save Room Health Restore 36 1 0
SA Save Room Ammo Restore 37 1 0
M Map Room Type 52 2 1
BC Biome Count 38 4 4
BS Biome Size 42 2 2
CO Biome Cohesion 44 2 2
EQ Enemy Quantity 46 2 2
ED Enemy Difficulty 48 2 0
P Player Skill 50 2 0
Q# Element Quads
  • Q1: Light, Dark, Life, Death
  • Q2: Earth, Air, Gravity, Void
55 5 2

Possible Worlds The current format of the seed code has 46 bits of entropy. That means the number of possible worlds is 70,368,744,177,664.