Seed Code: Difference between revisions
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The seed code is the definition of the world you will play in. It includes things that drive random world generation as well as baked in settings that will be used when playing. The code is made up of 60-bits of information, but is shared using a 12-character [[Base32]] code. Some values affect world generation and others do not. | The seed code is the definition of the world you will play in. It includes things that drive random world generation as well as baked in settings that will be used when playing. The code is made up of 60-bits of information, but is shared using a 12-character [[Base32]] code. Some values affect world generation and others do not. Currently there are 44-bits of entropy in a seed code. That means that it is currently possible to generate 17,592,186,044,416 (roughly 17.5 trillion) worlds. | ||
{| class="wikitable" | {| class="wikitable" | ||
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| class="save_restore_ammo" |SA||[[Save Room Configuration|Save Room Ammo Restore]]||37||1||0 | | class="save_restore_ammo" |SA||[[Save Room Configuration|Save Room Ammo Restore]]||37||1||0 | ||
|- | |- | ||
| class="map_room_type" |M||[[Map Room Configuration|Map Room Type]]|| | | class="map_room_type" |M||[[Map Room Configuration|Map Room Type]]||38||2||1 | ||
|- | |- | ||
| class="biome_count" |BC||[[Biome Configuration|Biome Count]]|| | | class="biome_count" |BC||[[Biome Configuration|Biome Count]]||40||4||4 | ||
|- | |- | ||
| class="biome_size" |BS||[[Biome Configuration|Biome Size]]|| | | class="biome_size" |BS||[[Biome Configuration|Biome Size]]||44||2||2 | ||
|- | |- | ||
| class="biome_cohesion" |CO||[[Biome Configuration|Biome Cohesion]]|| | | class="biome_cohesion" |CO||[[Biome Configuration|Biome Cohesion]]||46||2||2 | ||
|- | |- | ||
| class="enemy_quantity" |EQ||[[Enemy Configuration|Enemy Quantity]]|| | | class="enemy_quantity" |EQ||[[Enemy Configuration|Enemy Quantity]]||48||2||2 | ||
|- | |- | ||
| class="enemy_difficulty" |ED||[[Enemy Configuration|Enemy Difficulty]]|| | | class="enemy_difficulty" |ED||[[Enemy Configuration|Enemy Difficulty]]||50||2||0 | ||
|- | |- | ||
| class="player_skill" |P||[[Player Skill]]|| | | class="player_skill" |P||[[Player Skill]]||52||2||2 | ||
|- | |- | ||
| class="element_quad" |Q#||[[Element Quads]] | | class="element_quad" |Q#||[[Element Quads]] | ||
| Line 117: | Line 117: | ||
'''Possible Worlds''' | '''Possible Worlds''' | ||
The current format of the seed code has | The current format of the seed code has 48 bits of entropy. That means the number of possible worlds is 281,474,976,710,656. | ||
{{#css:User:NerdOfEpic/code-bits.css}} | {{#css:User:NerdOfEpic/code-bits.css}} | ||
Revision as of 15:25, 20 March 2026
The seed code is the definition of the world you will play in. It includes things that drive random world generation as well as baked in settings that will be used when playing. The code is made up of 60-bits of information, but is shared using a 12-character Base32 code. Some values affect world generation and others do not. Currently there are 44-bits of entropy in a seed code. That means that it is currently possible to generate 17,592,186,044,416 (roughly 17.5 trillion) worlds.
| 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| V | V | V | S | S | S | S | S | S | S | S | S | S | S | S | S | S | S | S | S | |||
| 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | |||
| S | S | S | S | S | S | S | S | S | S | S | S | S | S | S | T | SH | SA | M | M | |||
| 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | |||
| BC | BC | BC | BC | BS | BS | CO | CO | EQ | EQ | ED | ED | P | P | - | Q1 | Q2 | Q3 | Q4 | Q5 |
| Key | Description | Start | Length | Entropy |
|---|---|---|---|---|
| V | Code Version | 0 | 3 | 0 |
| S | World Generation RNG Seed Value | 3 | 32 | 32 |
| T | Tutorial Skip | 35 | 1 | 1 |
| SH | Save Room Health Restore | 36 | 1 | 0 |
| SA | Save Room Ammo Restore | 37 | 1 | 0 |
| M | Map Room Type | 38 | 2 | 1 |
| BC | Biome Count | 40 | 4 | 4 |
| BS | Biome Size | 44 | 2 | 2 |
| CO | Biome Cohesion | 46 | 2 | 2 |
| EQ | Enemy Quantity | 48 | 2 | 2 |
| ED | Enemy Difficulty | 50 | 2 | 0 |
| P | Player Skill | 52 | 2 | 2 |
| Q# | Element Quads
|
55 | 5 | 2 |
Possible Worlds The current format of the seed code has 48 bits of entropy. That means the number of possible worlds is 281,474,976,710,656.