Save Room Configuration: Difference between revisions

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Created page with "Fracterebus uses the classic save system used by most games in the Metroidvania genre. The player can save at any save room to create a checkpoint in case they die. Surviving the areas between them might be a bit tricky. These save rooms can be configured to behave in different ways. {| class="wikitable" |+ Possible Restores !Bits!!Type!!Description |- |00||None||Saving doesn't restore health or ammo. |- |10||Health Only||Saving restores health but not ammo. |- |01||..."
 
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Fracterebus uses the classic save system used by most games in the Metroidvania genre. The player can save at any save room to create a checkpoint in case they die. Surviving the areas between them might be a bit tricky. These save rooms can be configured to behave in different ways.
Fracterebus uses the classic save system used by most games in the Metroidvania genre. The player can save at any save room to create a checkpoint in case they die. Surviving the areas between them might be a bit tricky. These save rooms can be configured to behave in different ways.


{| class="wikitable"
{| class="wikitable"
|+ Possible Restores
|+ Save Room Health Restore
!Bits!!Type!!Description
!Bits!!Type!!Description
|-
|-
|00||None||Saving doesn't restore health or ammo.
|0||Not Restored||Saving doesn't restore health.
|-
|-
|10||Health Only||Saving restores health but not ammo.
|1||Restored||Saving restores health.
|}
 
{| class="wikitable"
|+ Save Room Ammo Restore
!Bits!!Type!!Description
|-
|-
|01||Ammo Only||Saving restores ammo but not health.
|0||Not Restored||Saving doesn't restore ammo.
|-
|-
|11||All||Saving restores both health and ammo.
|1||Restored||Saving restores ammo.
|}
|}
These fields are part of the [[Seed Code]].

Latest revision as of 20:30, 20 March 2026

Fracterebus uses the classic save system used by most games in the Metroidvania genre. The player can save at any save room to create a checkpoint in case they die. Surviving the areas between them might be a bit tricky. These save rooms can be configured to behave in different ways.

Save Room Health Restore
Bits Type Description
0 Not Restored Saving doesn't restore health.
1 Restored Saving restores health.
Save Room Ammo Restore
Bits Type Description
0 Not Restored Saving doesn't restore ammo.
1 Restored Saving restores ammo.


These fields are part of the Seed Code.