Save Room Configuration: Difference between revisions
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NerdOfEpic (talk | contribs) Created page with "Fracterebus uses the classic save system used by most games in the Metroidvania genre. The player can save at any save room to create a checkpoint in case they die. Surviving the areas between them might be a bit tricky. These save rooms can be configured to behave in different ways. {| class="wikitable" |+ Possible Restores !Bits!!Type!!Description |- |00||None||Saving doesn't restore health or ammo. |- |10||Health Only||Saving restores health but not ammo. |- |01||..." |
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Fracterebus uses the classic save system used by most games in the Metroidvania genre. | Fracterebus uses the classic save system used by most games in the Metroidvania genre. The player can save at any save room to create a checkpoint in case they die. Surviving the areas between them might be a bit tricky. These save rooms can be configured to behave in different ways. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Save Room Health Restore | ||
!Bits!!Type!!Description | !Bits!!Type!!Description | ||
|- | |- | ||
| | |0||Not Restored||Saving doesn't restore health. | ||
|- | |- | ||
| | |1||Restored||Saving restores health. | ||
|} | |||
{| class="wikitable" | |||
|+ Save Room Ammo Restore | |||
!Bits!!Type!!Description | |||
|- | |- | ||
| | |0||Not Restored||Saving doesn't restore ammo. | ||
|- | |- | ||
| | |1||Restored||Saving restores ammo. | ||
|} | |} | ||
These fields are part of the [[Seed Code]]. | |||
Latest revision as of 20:30, 20 March 2026
Fracterebus uses the classic save system used by most games in the Metroidvania genre. The player can save at any save room to create a checkpoint in case they die. Surviving the areas between them might be a bit tricky. These save rooms can be configured to behave in different ways.
| Bits | Type | Description |
|---|---|---|
| 0 | Not Restored | Saving doesn't restore health. |
| 1 | Restored | Saving restores health. |
| Bits | Type | Description |
|---|---|---|
| 0 | Not Restored | Saving doesn't restore ammo. |
| 1 | Restored | Saving restores ammo. |
These fields are part of the Seed Code.