Seed Code: Difference between revisions
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The seed code is the definition of the world you will play in. It includes things that drive random world generation as well as baked in settings that will be used when playing. | The seed code is the definition of the world you will play in. It includes things that drive random world generation as well as baked in settings that will be used when playing. The code is made up of 65-bits of information, but is shared using a 13-character [[Base32]] code. Some values affect world generation and others do not. | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 57: | Line 57: | ||
!40!!41!!42!!43!!44!!!!45!!46!!47!!48!!49!!!!50!!51!!52!!53!!54!!!!55!!56!!57!!58!!59 | !40!!41!!42!!43!!44!!!!45!!46!!47!!48!!49!!!!50!!51!!52!!53!!54!!!!55!!56!!57!!58!!59 | ||
|- | |- | ||
| class=" | | class="rng_source" |R | ||
| class=" | | class="biome_size" |BS | ||
| class="biome_size" |BS | | class="biome_size" |BS | ||
| class="biome_cohesion" |BC | |||
| class="biome_cohesion" |BC | |||
|| | || | ||
| class="enemy_quantity" |EQ | | class="enemy_quantity" |EQ | ||
| class="enemy_quantity" |EQ | | class="enemy_quantity" |EQ | ||
| class="enemy_difficulty" |ED | | class="enemy_difficulty" |ED | ||
| class="enemy_difficulty" |ED | | class="enemy_difficulty" |ED | ||
| class="player_skill" | | | class="player_skill" |PS | ||
| class="player_skill" | | || | ||
| class=" | | class="player_skill" |PS | ||
| class="exclude_pair" |X1 | |||
| class="exclude_pair" |X2 | |||
| class="biome_pair " |3 | |||
| class="biome_pair " |4 | |||
|| | || | ||
| class=" | | class="biome_pair " |5 | ||
| class=" | | class="biome_pair " |6 | ||
| class=" | | class="biome_pair " |7 | ||
| class=" | | class="biome_pair " |8 | ||
| class=" | | class="biome_pair " |9 | ||
|- | |||
!60!!61!!62!!63!!64 | |||
|- | |||
| class="biome_pair " |10 | |||
| class="unused" |- | |||
| class="unused" |- | |||
| class="unused" |- | |||
| class="unused" |- | |||
|} | |} | ||
Revision as of 19:29, 21 September 2026
The seed code is the definition of the world you will play in. It includes things that drive random world generation as well as baked in settings that will be used when playing. The code is made up of 65-bits of information, but is shared using a 13-character Base32 code. Some values affect world generation and others do not.
| 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| V | V | V | S | S | S | S | S | S | S | S | S | S | S | S | S | S | S | S | S | |||
| 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | |||
| S | S | S | S | S | S | S | S | S | S | S | S | S | S | S | T | SH | SA | M | M | |||
| 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | |||
| R | BS | BS | BC | BC | EQ | EQ | ED | ED | PS | PS | X1 | X2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |||
| 60 | 61 | 62 | 63 | 64 | ||||||||||||||||||
| 10 | - | - | - | - |
| Key | Description | Start | Length | Entropy |
|---|---|---|---|---|
| V | Code Version | 0 | 3 | 0 |
| S | World Generation RNG Seed | 3 | 32 | 32 |
| T | Tutorial Skip | 35 | 1 | 1 |
| SH | Save Room Health Restore | 36 | 1 | 0 |
| SA | Save Room Ammo Restore | 37 | 1 | 0 |
| M | Map Room Type | 38 | 2 | 1 |
| BC | Biome Count | 40 | 4 | 4 |
| BS | Biome Size | 44 | 2 | 2 |
| CO | Biome Cohesion | 46 | 2 | 2 |
| EQ | Enemy Quantity | 48 | 2 | 2 |
| ED | Enemy Difficulty | 50 | 2 | 0 |
| P | Player Skill | 52 | 2 | 2 |
| R | RNG Source | 54 | 1 | 0 |
| Q# | Element Quads
|
55 | 5 | 2 |
Possible Worlds The current format of the seed code has 48 bits of entropy. That means the number of possible worlds is 281,474,976,710,656.