Seed Code: Difference between revisions

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| class="map_room_type" |M||[[Map Room Configuration|Map Room Type]]||38||2||1
| class="map_room_type" |M||[[Map Room Configuration|Map Room Type]]||38||2||1
|-
|-
| class="biome_count" |BC||[[Biome Configuration|Biome Count]]||40||4||4
| class="biome_size" |BS||[[Biome Configuration|Biome Size]]||41||2||2
|-
|-
| class="biome_size" |BS||[[Biome Configuration|Biome Size]]||44||2||2
| class="biome_cohesion" |CO||[[Biome Configuration|Biome Cohesion]]||43||2||2
|-
|-
| class="biome_cohesion" |CO||[[Biome Configuration|Biome Cohesion]]||46||2||2
| class="enemy_quantity" |EQ||[[Enemy Configuration|Enemy Quantity]]||45||2||2
|-
|-
| class="enemy_quantity" |EQ||[[Enemy Configuration|Enemy Quantity]]||48||2||2
| class="enemy_difficulty" |ED||[[Enemy Configuration|Enemy Difficulty]]||47||2||0
|-
|-
| class="enemy_difficulty" |ED||[[Enemy Configuration|Enemy Difficulty]]||50||2||0
| class="player_skill" |P||[[Player Skill]]||49||2||2
|-
|-
| class="player_skill" |P||[[Player Skill]]||52||2||2
| class="exclude_pair" |X#||[[Elements]]||51||2||2
|-
|-
| class="rng_source" |R||[[RNG Source]]||54||1||0
| class="biome_pair" |#||[[Element Quads]]
|-
| class="element_quad" |Q#||[[Element Quads]]
* Q1: Light, Dark, Life, Death
* Q1: Light, Dark, Life, Death
* Q2: Earth, Air, Gravity, Void
* Q2: Earth, Air, Gravity, Void
||55||5||2
||53||8||2
|}
|}


'''Possible Worlds'''
'''Possible Worlds'''
The current format of the seed code has 48 bits of entropy. That means the number of possible worlds is 281,474,976,710,656.
The current format of the seed code has 52 bits of entropy. That means the number of possible worlds is 4,503,599,627,370,496.
{{#css:User:NerdOfEpic/code-bits.css}}
{{#css:User:NerdOfEpic/code-bits.css}}

Revision as of 19:35, 21 September 2026

The seed code is the definition of the world you will play in. It includes things that drive random world generation as well as baked in settings that will be used when playing. The code is made up of 65-bits of information, but is shared using a 13-character Base32 code. Some values affect world generation and others do not.

Map of where the code bits go.
00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
V V V S S S S S S S S S S S S S S S S S
20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
S S S S S S S S S S S S S S S T SH SA M M
40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
R BS BS BC BC EQ EQ ED ED PS PS X1 X2 3 4 5 6 7 8 9
60 61 62 63 64
10 - - - -
Legend
Key Description Start Length Entropy
V Code Version 0 3 0
S World Generation RNG Seed 3 32 32
T Tutorial Skip 35 1 1
SH Save Room Health Restore 36 1 0
SA Save Room Ammo Restore 37 1 0
M Map Room Type 38 2 1
BS Biome Size 41 2 2
CO Biome Cohesion 43 2 2
EQ Enemy Quantity 45 2 2
ED Enemy Difficulty 47 2 0
P Player Skill 49 2 2
X# Elements 51 2 2
# Element Quads
  • Q1: Light, Dark, Life, Death
  • Q2: Earth, Air, Gravity, Void
53 8 2

Possible Worlds The current format of the seed code has 52 bits of entropy. That means the number of possible worlds is 4,503,599,627,370,496.