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21 September 2026

  • 20:0120:01, 21 September 2026 Biomes (hist | edit) [2,630 bytes] NerdOfEpic (talk | contribs) (Created page with "= Biomes = Biomes are paired together into opposites by the elemental force in each. The game operates on the concept that every biome has an opposite, so it's impossible to build a world that has half of a pair and not the other half. Each biome has an elemental boss, a mini-boss, and an elemental weapon. == Currently Available == These pairs of biomes are in the base game. * Fire / Ice * Earth / Air * Water / Electric * Light / Dark == Future Biomes == These pair...")

20 September 2026

  • 22:2122:21, 20 September 2026 Jump Mechanics (hist | edit) [3,680 bytes] NerdOfEpic (talk | contribs) (Created page with "Jumps are measured in tiles which are 20x20 pixels. All jumps are designed to grant 0.5 tiles of vertical height beyond an integer number of tiles. This ensures there is a bit of leeway to ensure jumps don't need to be perfectly executed to be completed successfully. {| class="wikitable" |+ Jump and Platform Heights | colspan="5" | ! colspan="4" |Reachable Platforms |- !Jump Type!!High<br />Jump!!Double<br />Jump||Jump<br />Height||Max<br />Platform||Jump||High<br />Ju...")

11 August 2026

  • 14:2814:28, 11 August 2026 AI Disclosure (hist | edit) [2,524 bytes] NerdOfEpic (talk | contribs) (Created page with "Some modern software distribution platforms now require disclosing the use of AI. In most cases they only require it for things the players experience, sometimes referred to as forward facing content. They do not however currently support things like ESRB or MPA ratings where you can clarify what was created by AI in a standardized way. Instead they provide a space for each developer or publisher to describe in text how AI was used. In an effort to be as accurate as pos...")