New pages

Jump to navigation Jump to search
New pages
Hide registered users | Hide bots | Show redirects

20 March 2026

  • 20:2520:25, 20 March 2026 RNG Seed (hist | edit) [335 bytes] NerdOfEpic (talk | contribs) (Created page with "The world the player gets to explore in Fracterebus is randomly generated. This is done up front when you start a new world and is managed by layers and layers of algorithms. The random number generator seed value is taken from the seed code and used in a TinyMT32 random number generator. This field is part of the Seed Code.")
  • 15:3715:37, 20 March 2026 Player Skill (hist | edit) [1,572 bytes] NerdOfEpic (talk | contribs) (Created page with "This is a measure of the player skill. It allows the world to be generated with more flexible key and lock combinations. For example, in a situation where there is a heated room there are several ways to get through it. On normal skill it is assumed that you simply must have the heat protection suit and the world will be generated in a way that guarantees it is available without the need to pass through the heated room. In hard difficulty, the lock for the heated room...")

6 March 2026

  • 18:3418:34, 6 March 2026 Easter Eggs (hist | edit) [1,790 bytes] NerdOfEpic (talk | contribs) (Created page with "I have a ton of information and prior art to use as references and inspiration for Fracterebus. This also provides me with what I need to make amusing references to other things. '''NOTICE:''' This list contains spoilers for both the lore and possibly for earning trophies. ; Golden Apple : Eris wasn't invited to the wedding of Thetis (a Nereid) and Peleus (King of Phthia) out of fear she would cause problems. She crashed the party and threw in the golden Apple of Disc...")

18 February 2026

  • 18:5318:53, 18 February 2026 Development Tools (hist | edit) [6,004 bytes] NerdOfEpic (talk | contribs) (Created page with "Any game is a massive undertaking that requires skilled creators and tools to do that creating. This is the list of tools I used for Fracterebus. It may not be what you want to use in the end, but I provided it in case it's helpful for you. Every single entry in this list is free, a fair few are open source, and all of them have license terms that I was comfortable using for the creation of a commercial game. = Core Development = ; [https://godotengine.org Godot Engine]...")

30 January 2026

  • 23:4323:43, 30 January 2026 Beat the Game (hist | edit) [1,581 bytes] NerdOfEpic (talk | contribs) (Created page with "When you beat the game, it'll show you how long you took and a percentage of how much you did. The timing will show as HH:MM:SS.mmm The final percent is split into two categories, item discovery and map exploration. Each part is half of the total.")
  • 23:3223:32, 30 January 2026 Trophies (hist | edit) [2,651 bytes] NerdOfEpic (talk | contribs) (Created page with "{| class="wikitable" |+ Trophies !Tier!!Icon!!Name!!Description |- |Platinum||n/a||All the Things||Get all of the other trophies. |- |Gold||n/a||Are You Done?||Beat the game. |- |Copper||n/a||Not Yet!||Beat the game a second time in a different world. |- |Silver||n/a||The Galaxy is at Peace||Beat the game after collecting all upgrade items. |- |Silver||n/a||A Miserable Little Pile of Secrets||Beat the game after visiting every corner of the map. |- |Copper||n/a||Extingui...")

12 January 2026

  • 02:3602:36, 12 January 2026 Specific Door Types (hist | edit) [876 bytes] NerdOfEpic (talk | contribs) (Created page with "When revealed through exploration, doors are always shown as the exact weapon type needed to open them. When revealed by a map room, doors may be shown differently, such as a non-descript door symbol. All specific door types become blue doors after being opened successfully the first time. {| class="wikitable" |+ Door Symbol Categories !Color!!Category!!Description |- |Blue||Any Weapon||Anything can open. Also the general door symbol when not shown with specific types....")
  • 02:1902:19, 12 January 2026 Item Category Symbols (hist | edit) [633 bytes] NerdOfEpic (talk | contribs) (Created page with "When revealed through exploration, item pickups are always shown as the category they are a part of. When revealed by a map room, items may be shown differently. {| class="wikitable" |+ Item Symbol Categories !Symbol!!Category!!Description |- |Small Dot||Missile||Missile upgrades. Also the general item symbol when not shown with categories. |- |Empty Circle||Health||Health or Reserve Health upgrades. |- |X||Big Ammo||Big Missile, Big Bomb upgrades. |- |Empty Triangle||E...")
  • 01:3401:34, 12 January 2026 Element Quads (hist | edit) [1,361 bytes] NerdOfEpic (talk | contribs) (Created page with "Element Quads represent the 4 related elements that are associated with each other. These are enabled by the Element Quad bits in the Seed Code. = Elemental Interactions = Each element quad has 4 elements that are interrelated as shown in this graph. center|Graph showing how pairs of pairs of elements interact. = Element Quads = The base set cannot be disabled and is always included from the pool of elements that can b...")

28 December 2025

  • 05:5705:57, 28 December 2025 Generators (hist | edit) [8,271 bytes] NerdOfEpic (talk | contribs) (Created page with "= Map Parts = The map is a nested structure of rooms made of screens. == Screens == A screen is exactly what it sounds like, the amount of space that can be represented on a screenful of space. '''A screen represents:''' * 640x360 pixels. Selected for easy integer scaling to most typical 16:9 screen resolutions. * 32x18 tiles. Each tile is 20x20 pixels. * A space with up to 4 exits. One per screen edge. == Rooms == A room internally represented as is a 2D array of...")