Seed Code
The seed code is the definition of the world you will play in. It includes things that drive random world generation as well as baked in settings that will be used when playing. The code is made up of 65-bits of information, but is shared using a 13-character Base32 code. Some values affect world generation and others do not.
| 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| V | V | V | S | S | S | S | S | S | S | S | S | S | S | S | S | S | S | S | S | |||
| 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | |||
| S | S | S | S | S | S | S | S | S | S | S | S | S | S | S | T | SH | SA | M | M | |||
| 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | |||
| R | BS | BS | BC | BC | EQ | EQ | ED | ED | PS | PS | X1 | X2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |||
| 60 | 61 | 62 | 63 | 64 | ||||||||||||||||||
| 10 | - | - | - | - |
| Key | Description | Start | Length | Entropy |
|---|---|---|---|---|
| V | Code Version | 0 | 3 | 0 |
| S | World Generation RNG Seed | 3 | 32 | 32 |
| T | Tutorial Skip | 35 | 1 | 1 |
| SH | Save Room Health Restore | 36 | 1 | 0 |
| SA | Save Room Ammo Restore | 37 | 1 | 0 |
| M | Map Room Type | 38 | 2 | 1 |
| R | RNG Source | 40 | 1 | 0 |
| BS | Biome Size | 41 | 2 | 2 |
| CO | Biome Cohesion | 43 | 2 | 2 |
| EQ | Enemy Quantity | 45 | 2 | 2 |
| ED | Enemy Difficulty | 47 | 2 | 0 |
| P | Player Skill | 49 | 2 | 2 |
| X# | Elements | 51 | 2 | 2 |
| # | Element Quads
|
53 | 8 | 2 |
Possible Worlds The current format of the seed code has 52 bits of entropy. That means the number of possible worlds is 4,503,599,627,370,496.