User contributions for NerdOfEpic
Results for NerdOfEpic talk block log uploads logs
A user with 402 edits. Account created on 5 November 2025.
6 October 2026
- 17:4617:46, 6 October 2026 diff hist +402 Biomes No edit summary current
- 17:4117:41, 6 October 2026 diff hist +80 N User:NerdOfEpic/tables.css Created page with ".highlight-row { background-color: #ff9900; } .grayed-row { color: #ddd; }" current
- 17:3717:37, 6 October 2026 diff hist +477 Biomes No edit summary
- 17:2317:23, 6 October 2026 diff hist +1,021 Biomes No edit summary
30 September 2026
- 18:1118:11, 30 September 2026 diff hist +145 Seed Code No edit summary current
26 September 2026
- 19:5819:58, 26 September 2026 diff hist −4 Jump Mechanics →Air (Thinnest) current
- 19:5819:58, 26 September 2026 diff hist −3 Jump Mechanics →Jumping through Mud
- 19:5819:58, 26 September 2026 diff hist −8 Jump Mechanics →Jumping through Water
- 19:5719:57, 26 September 2026 diff hist −5 Jump Mechanics →Jumping through Air
- 19:5719:57, 26 September 2026 diff hist −56 Jump Mechanics No edit summary
- 19:5019:50, 26 September 2026 diff hist −4 Jump Mechanics →Jumping through Mud
- 19:4919:49, 26 September 2026 diff hist +6 Jump Mechanics →Jumping through Mud
- 19:4519:45, 26 September 2026 diff hist +97 Jump Mechanics →Jumping through Water
- 19:3719:37, 26 September 2026 diff hist +2,620 Jump Mechanics No edit summary
21 September 2026
- 21:0221:02, 21 September 2026 diff hist 0 Verify Code No edit summary current
- 20:0220:02, 21 September 2026 diff hist −8 Seed Code No edit summary
- 20:0120:01, 21 September 2026 diff hist +730 N Biomes Created page with "= Biomes = Biomes are paired together into opposites by the elemental force in each. The game operates on the concept that every biome has an opposite, so it's impossible to build a world that has half of a pair and not the other half. Each biome has an elemental boss, a mini-boss, and an elemental weapon. == Currently Available == These pairs of biomes are in the base game. * Fire / Ice * Earth / Air * Water / Electric * Light / Dark == Future Biomes == These pair..."
- 19:5119:51, 21 September 2026 diff hist −1,038 Biome Configuration No edit summary current
- 19:4919:49, 21 September 2026 diff hist +198 Seed Code No edit summary
- 19:4319:43, 21 September 2026 diff hist +51 Seed Code No edit summary
- 19:4319:43, 21 September 2026 diff hist 0 User:NerdOfEpic/code-bits.css No edit summary current
- 19:4219:42, 21 September 2026 diff hist +238 Seed Code No edit summary
- 19:4019:40, 21 September 2026 diff hist +31 Seed Code No edit summary
- 19:3919:39, 21 September 2026 diff hist +118 Seed Code No edit summary
- 19:3619:36, 21 September 2026 diff hist +53 Seed Code No edit summary
- 19:3519:35, 21 September 2026 diff hist −76 Seed Code No edit summary
- 19:3019:30, 21 September 2026 diff hist 0 User:NerdOfEpic/code-bits.css No edit summary
- 19:2919:29, 21 September 2026 diff hist +123 Seed Code No edit summary
- 19:2719:27, 21 September 2026 diff hist +74 User:NerdOfEpic/code-bits.css No edit summary
- 14:2414:24, 21 September 2026 diff hist +164 Design →Cast of Characters current
- 00:4900:49, 21 September 2026 diff hist −1 Design →Suits
- 00:4700:47, 21 September 2026 diff hist +104 Design →Suits
- 00:4500:45, 21 September 2026 diff hist −31 Design →Cat Form
- 00:3900:39, 21 September 2026 diff hist +107 Design →Cat Form
- 00:3100:31, 21 September 2026 diff hist 0 Design →Standard Gun Upgrades
- 00:2900:29, 21 September 2026 diff hist +27 Design →Core Upgrades
- 00:0300:03, 21 September 2026 diff hist +22 Design →Core Upgrades
20 September 2026
- 23:4223:42, 20 September 2026 diff hist +179 Design →Core Upgrades
- 23:3723:37, 20 September 2026 diff hist +46 Design →The Story Cycle
- 23:1823:18, 20 September 2026 diff hist +10 Design →The Story Cycle
- 23:1523:15, 20 September 2026 diff hist +24 Design No edit summary
- 23:0423:04, 20 September 2026 diff hist −3 Design →The Story Cycle
- 22:5822:58, 20 September 2026 diff hist −4 Design →The Story Cycle
- 22:5522:55, 20 September 2026 diff hist −16 Design →The Story Cycle
- 22:5322:53, 20 September 2026 diff hist −39 Design →The Story Cycle
- 22:5122:51, 20 September 2026 diff hist −8 Design →Cast of Characters
- 22:3922:39, 20 September 2026 diff hist +106 Jump Mechanics No edit summary
- 22:2122:21, 20 September 2026 diff hist +931 N Jump Mechanics Created page with "Jumps are measured in tiles which are 20x20 pixels. All jumps are designed to grant 0.5 tiles of vertical height beyond an integer number of tiles. This ensures there is a bit of leeway to ensure jumps don't need to be perfectly executed to be completed successfully. {| class="wikitable" |+ Jump and Platform Heights | colspan="5" | ! colspan="4" |Reachable Platforms |- !Jump Type!!High<br />Jump!!Double<br />Jump||Jump<br />Height||Max<br />Platform||Jump||High<br />Ju..."
- 21:5521:55, 20 September 2026 diff hist +43 Design →Movement
17 September 2026
- 00:5800:58, 17 September 2026 diff hist −44 Development Tools →Documentation current