User contributions for NerdOfEpic
Results for NerdOfEpic talk block log uploads logs
A user with 194 edits. Account created on 5 November 2025.
31 January 2026
- 02:0402:04, 31 January 2026 diff hist +1,169 Beat the Game No edit summary
30 January 2026
- 23:4323:43, 30 January 2026 diff hist +250 N Beat the Game Created page with "When you beat the game, it'll show you how long you took and a percentage of how much you did. The timing will show as HH:MM:SS.mmm The final percent is split into two categories, item discovery and map exploration. Each part is half of the total."
- 23:3423:34, 30 January 2026 diff hist −1 Trophies No edit summary
- 23:3423:34, 30 January 2026 diff hist +83 Trophies No edit summary
- 23:3223:32, 30 January 2026 diff hist +977 N Trophies Created page with "{| class="wikitable" |+ Trophies !Tier!!Icon!!Name!!Description |- |Platinum||n/a||All the Things||Get all of the other trophies. |- |Gold||n/a||Are You Done?||Beat the game. |- |Copper||n/a||Not Yet!||Beat the game a second time in a different world. |- |Silver||n/a||The Galaxy is at Peace||Beat the game after collecting all upgrade items. |- |Silver||n/a||A Miserable Little Pile of Secrets||Beat the game after visiting every corner of the map. |- |Copper||n/a||Extingui..."
- 22:3522:35, 30 January 2026 diff hist +104 Main Page No edit summary
29 January 2026
- 01:0101:01, 29 January 2026 diff hist +2 Generators →Room Generators
- 00:5900:59, 29 January 2026 diff hist +2 Generators →Map Generator
27 January 2026
- 23:3523:35, 27 January 2026 diff hist −188 Generators →Generators
16 January 2026
- 18:3718:37, 16 January 2026 diff hist +20 Design →Health Transfers
- 18:3618:36, 16 January 2026 diff hist 0 Design →Core Upgrades
- 18:3518:35, 16 January 2026 diff hist +74 Design →The Story Cycle
- 18:2818:28, 16 January 2026 diff hist +18 Design →Cast of Characters
- 18:2718:27, 16 January 2026 diff hist +69 Design No edit summary
- 18:2218:22, 16 January 2026 diff hist +53 Design →Loot Tables
14 January 2026
- 21:3521:35, 14 January 2026 diff hist +24 Design →Standard Gun Upgrades
- 21:3321:33, 14 January 2026 diff hist +258 Design →Movement
- 21:2821:28, 14 January 2026 diff hist +16 Design →Suits
- 21:2721:27, 14 January 2026 diff hist +213 Design →Suits
- 21:2421:24, 14 January 2026 diff hist −124 Design →Core Upgrades
- 21:2321:23, 14 January 2026 diff hist +151 Design →Core Upgrades
13 January 2026
- 16:5316:53, 13 January 2026 diff hist −1 Design →Specific Elemental Effects
- 16:5216:52, 13 January 2026 diff hist +84 Design →Loot Tables
- 16:4916:49, 13 January 2026 diff hist +6 Design →The Cycle
- 16:4816:48, 13 January 2026 diff hist +273 Design →Loot Tables
- 16:4516:45, 13 January 2026 diff hist +137 Design →Loot Tables
- 16:4316:43, 13 January 2026 diff hist +2,055 Design →Item Drops
- 16:0216:02, 13 January 2026 diff hist +288 Design →Loot Tables
- 15:5115:51, 13 January 2026 diff hist +297 Design No edit summary
- 05:3405:34, 13 January 2026 diff hist +300 Design →Item Drops
- 05:2905:29, 13 January 2026 diff hist +1,017 Design No edit summary
- 04:1604:16, 13 January 2026 diff hist +1,019 Design →Attacking
- 03:3403:34, 13 January 2026 diff hist +66 Design →Suits
- 03:3303:33, 13 January 2026 diff hist −15 Design →Core Upgrades
- 03:3103:31, 13 January 2026 diff hist +6 Design →Standard Gun Upgrades
- 03:3103:31, 13 January 2026 diff hist +202 Design →Weapon Upgrades
- 03:2703:27, 13 January 2026 diff hist +67 Design →Movement
- 03:2403:24, 13 January 2026 diff hist +142 Design →Core Upgrades
- 00:4500:45, 13 January 2026 diff hist +1,494 Generators No edit summary
12 January 2026
- 23:3623:36, 12 January 2026 diff hist +35 Element Quads No edit summary
- 02:3602:36, 12 January 2026 diff hist +876 N Specific Door Types Created page with "When revealed through exploration, doors are always shown as the exact weapon type needed to open them. When revealed by a map room, doors may be shown differently, such as a non-descript door symbol. All specific door types become blue doors after being opened successfully the first time. {| class="wikitable" |+ Door Symbol Categories !Color!!Category!!Description |- |Blue||Any Weapon||Anything can open. Also the general door symbol when not shown with specific types...." current
- 02:1902:19, 12 January 2026 diff hist +633 N Item Category Symbols Created page with "When revealed through exploration, item pickups are always shown as the category they are a part of. When revealed by a map room, items may be shown differently. {| class="wikitable" |+ Item Symbol Categories !Symbol!!Category!!Description |- |Small Dot||Missile||Missile upgrades. Also the general item symbol when not shown with categories. |- |Empty Circle||Health||Health or Reserve Health upgrades. |- |X||Big Ammo||Big Missile, Big Bomb upgrades. |- |Empty Triangle||E..." current
- 02:0502:05, 12 January 2026 diff hist +150 Map Room Configuration No edit summary
- 02:0202:02, 12 January 2026 diff hist +46 Map Room Configuration →Item Reveal Types
- 01:5901:59, 12 January 2026 diff hist +1 Seed Code No edit summary
- 01:5701:57, 12 January 2026 diff hist 0 Seed Code No edit summary
- 01:5701:57, 12 January 2026 diff hist +64 Seed Code No edit summary
- 01:5401:54, 12 January 2026 diff hist +481 Element Quads →Element Quads
- 01:3601:36, 12 January 2026 diff hist +5 Seed Code No edit summary
- 01:3401:34, 12 January 2026 diff hist +803 N Element Quads Created page with "Element Quads represent the 4 related elements that are associated with each other. These are enabled by the Element Quad bits in the Seed Code. = Elemental Interactions = Each element quad has 4 elements that are interrelated as shown in this graph. center|Graph showing how pairs of pairs of elements interact. = Element Quads = The base set cannot be disabled and is always included from the pool of elements that can b..."